Coordinating with other squads

General discussion of the Project Reality: BF2 modification.
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lucky14
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Joined: 2008-06-20 17:28

Re: Coordinating with other squads

Post by lucky14 »

You better see something with those hand signles, because not everyone knows what stop is or what go is...so they better display something in chat for a SL hand signal in squad chat or something if your close enough...espiecally since if your to far away with this engine, you might not be able to make out what he did, even though in RL you would be able to...
Wicca
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Re: Coordinating with other squads

Post by Wicca »

lucky14 wrote:You better see something with those hand signles, because not everyone knows what stop is or what go is...so they better display something in chat for a SL hand signal in squad chat or something if your close enough...espiecally since if your to far away with this engine, you might not be able to make out what he did, even though in RL you would be able to...
That was the idea, to have a text in squad chat... So if i choose go go go, on the commo rose.

It makes my hand go up and down twice fast, and also in the squad chat a go go go! sign is made, but no sound, no radio sound, that would be horrible, i just want to know if chuc can code this, and if someone could animate the hand signals.
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cyberzomby
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Re: Coordinating with other squads

Post by cyberzomby »

Wicca, if they somehow manage to implement hand-signs I think it would not be used a lot. Keep in mind that the game-engine is nothing like real-life. If I want to look at the hand-signs of the SL I need to look at him constantly. That will result in a not-watched flank or even rear.

In real life you just turn your head over your shoulder for a second (just did that last weekend when airsofting) but in-game you need to turn your entire player-model around. ARMA and OFP have a solution for this with the free-look, but its still not as fast as real-life.

It kinda is the same as with the discussions about no rally point or reviving. That in real life you have far more options to look around without exposing yourself. Ingame you need to expose yourself a lot in order to get your situational awareness.
Wicca
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Re: Coordinating with other squads

Post by Wicca »

well then what gaz says doesnt apply.

and we can force everyone to use mumble, to get a better time ingame?
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Brood
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Re: Coordinating with other squads

Post by Brood »

Wicca wrote:well then what gaz says doesnt apply.

and we can force everyone to use mumble, to get a better time ingame?
This sounds best to be honest.
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Twisted Helix
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Re: Coordinating with other squads

Post by Twisted Helix »

'[R-DEV wrote:Jaymz;997964'][R-GOD]TwistedHelix is working on "Mumble (PR Edition)" to solve a lot of comm problems we see today. If things work out as planned,

:lol:

Shouldn't be too long now. I will let [R-DEITY]Jaymz inform you when its done.

:lol:
cyberzomby
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Re: Coordinating with other squads

Post by cyberzomby »

'[R-DEV wrote:Twisted Helix;1001856'] :lol:

Shouldn't be too long now. I will let [R-DEITY]Jaymz inform you when its done.

:lol:
Oh my! sweetness all around!
=Romagnolo=
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Re: Coordinating with other squads

Post by =Romagnolo= »

Great news, tell us more how it will work ! Please !
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Twisted Helix
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Re: Coordinating with other squads

Post by Twisted Helix »

Well it will work exactly like mumble does today, except that the 'recommended PR' settings will be forced, and you wont be able to change them. This will mean that everyone has the same settings (well the ones important to the game).
HughJass
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Re: Coordinating with other squads

Post by HughJass »

I don't know if you adressed this, but what about the controls for each talk option?

I present the V.B.N. (Vocal Briefing Network - i have no idea why I made this up...I think more when i am stoned)
but all it is, is using the V, B, N keys in the keyboard.

For basic infantry... V is all talk, B is squad talk.....while for SL N is for SL to SL talk. An alternate key for Commander would be like Z or comma or what not because this is the least used feature of voip.

eh? eh? :D
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Twisted Helix
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Re: Coordinating with other squads

Post by Twisted Helix »

You can set whatever controls you want, we leave that up to you.

But special broadcasts will require special channels set up in the mumble server I think. This is something we are looking into too, how to have our custom murmur server set up ... however this would largely be left down to server admins on exactly how they want to implement it (such as channels etc).

And to reiterate posts already made in this thread ... its not the intention for mumble to replace the ingame VOIP, its the intention that it will provide a way of communicating in the game that is not present in BF2 at the moment. There is little point duplicating what BF2 does already.
Wicca
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Re: Coordinating with other squads

Post by Wicca »

[R-DEV]Twisted Helix wrote:You can set whatever controls you want, we leave that up to you.

But special broadcasts will require special channels set up in the mumble server I think. This is something we are looking into too, how to have our custom murmur server set up ... however this would largely be left down to server admins on exactly how they want to implement it (such as channels etc).

And to reiterate posts already made in this thread ... its not the intention for mumble to replace the ingame VOIP, its the intention that it will provide a way of communicating in the game that is not present in BF2 at the moment. There is little point duplicating what BF2 does already.
Explain the special Broadcast more, and what i as a normal grunt will be able to say, and who to talk to, aswell as a squadleader etc.

Wait, so were not going to remove the BF2 VoIP?

I think we should, for the greater good of great gameplay.
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Twisted Helix
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Re: Coordinating with other squads

Post by Twisted Helix »

Wicca wrote:Explain the special Broadcast more, and what i as a normal grunt will be able to say, and who to talk to, aswell as a squadleader etc.
You will have to read the mumble and murmur help files and documentation. I did not create the program , I am merely fixing some of its values.

The idea of our implementation of mumble is that it can be used for local directional audio in game, something BF2 does not supply. We do not see it as a total replacement for ingame VOIP and I dont think that the mumble devs do either. Its an addition to it.

How exactly things work in channels and on the server depends how the server is set up ... again that is up to server admins. Basically ... in game .. if you are all in the same channel then using mumble to talk will broadcast to everyone in the channel, but only those in your vicinity will hear you ... and the direction of your voice will come from the direction that the persons avatar is.

Anything further than this is not specifically planned right at the moment. Any special channel implementation would be up to the server admins running the murmur server. We may look at standardizing that as well ... but we would need to consult with server admins to see if they wanted that ... or whether they wanted to customize murmur to their specifications.
Wait, so were not going to remove the BF2 VoIP?

I think we should, for the greater good of great gameplay.
I do believe it is possible for servers to turn off VOIP .. but that's their choice in their config files, I don't think we can force them to do that.

It might be something we could do at a later date, but until mumble has almost universal acceptance amongst the PR community , I don't think its something that we would see as desirable.
Jedimushroom
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Re: Coordinating with other squads

Post by Jedimushroom »

The point of mumble is that as many people on your team have it as possible, and that they are spread out using different assets. For instance say I was at main on Qwai and I wanted Welshboy (noob) to fly my squad somewhere with the LB I could just go up and talk to him and tell him where to go. But if he was being super nooby and got the attack LB I could use force centre on the SL channel to relay targets to him from wherever I am.

The reason I am saying this is that many people do not seem to understand the usefulness of mumble, what exactly is the point of having separate TS channels for each squad? Marginally better sound quality than VOIP? Pointless.

If you have mumble and in game VOIP (in game VOIP is essential) any other system is unnecessary, SLs can talk like TS and grunts can talk to whoever is near them like real life.

I had an APC squad on fools road yesterday with 3 APCs, but since we all had mumble one driver talking to his gunner didn't need to tell the rest of us by using VOIP and clutter the comms, plus we can go up alongside mumble infantry and ask them where enemies were and what they needed us to do.

I think I may be slightly off topic here but so many people seem to misunderstand the way mumble is meant to work that I felt the need to clarify.
Last edited by Jedimushroom on 2009-04-25 09:05, edited 1 time in total.
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TempesT
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Re: Coordinating with other squads

Post by TempesT »

Everything you have said sounds great. Just remember that not everyone takes PR as seriously as you, even if they should.
Adetter
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Re: Coordinating with other squads

Post by Adetter »

U rock!
Instead of me,people say i suck!
Tartantyco
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Re: Coordinating with other squads

Post by Tartantyco »

TempesT wrote:Everything you have said sounds great. Just remember that not everyone takes PR as seriously as you, even if they should.
-It's not about seriousness, the main opposition to Mumble is from TS fanboys who haven't tried Mumble and can't seem to grasp the concept. I think that the amount of people using Mumble will become equal to the amount of people who use mics, but people really have to stop dismissing mumble based on uninformed opinion or some negative experience with what would basically be equal to an alpha version of mumble in regards to PR due to either their own, or someone else's, inability to set it up(Which will be a non-existant issue with the PR specific version), especially these TS fanboys who don't seem to get the point.
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gazzthompson
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Re: Coordinating with other squads

Post by gazzthompson »

would it be possible to see a news post about mumble client when done ? explanation on what it is, maybe a demonstration video ect . could get alot more users?
Twisted Helix
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Re: Coordinating with other squads

Post by Twisted Helix »

I am sure all that will be sorted yes.
Welshboy
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Re: Coordinating with other squads

Post by Welshboy »

Jedimushroom wrote:The point of mumble is that as many people on your team have it as possible, and that they are spread out using different assets. For instance say I was at main on Qwai and I wanted Welshboy (noob) to fly my squad somewhere with the LB I could just go up and talk to him and tell him where to go. But if he was being super nooby and got the attack LB I could use force centre on the SL channel to relay targets to him from wherever I am.

The reason I am saying this is that many people do not seem to understand the usefulness of mumble, what exactly is the point of having separate TS channels for each squad? Marginally better sound quality than VOIP? Pointless.

If you have mumble and in game VOIP (in game VOIP is essential) any other system is unnecessary, SLs can talk like TS and grunts can talk to whoever is near them like real life.

I had an APC squad on fools road yesterday with 3 APCs, but since we all had mumble one driver talking to his gunner didn't need to tell the rest of us by using VOIP and clutter the comms, plus we can go up alongside mumble infantry and ask them where enemies were and what they needed us to do.

I think I may be slightly off topic here but so many people seem to misunderstand the way mumble is meant to work that I felt the need to clarify.

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