Lower spawn Time
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Fubarjonny
- Posts: 2
- Joined: 2006-05-21 20:51
Lower spawn Time
you guys will prob reject this but i might as well try i know its a realism mod and you prob have have the spawn time to try and discourage rambo style game play but still i would like to see like 15 i play with a squad everytime i play it and i still get kill like evey other second then i have to wait half a minute so plz!!!!!!!!!
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JuniperM40
- Posts: 257
- Joined: 2006-05-20 00:58
Egads! No. =)Fubarjonny wrote:...i would like to see like 15 ...i still get kill like evey other second then i have to wait half a minute so plz!!!!!!!!!
If I kill you, I need at least 30 seconds just to get back intoa position that I can defend myself / heal / attempt to cap the flag. Having you respawn on top of me, full health, full ammo, after only 15 seconds barely gives me a chance to get my bearings and/or attempt to complete on my objective.
"Man down time" is 30 seconds for a reason - This not only allows the Opposing Force a 30 second man-advantage, but also gives your Medic's a chance to respond. Respawn is only a few seconds (+1 for every time you were killed, so ist time is 1 second, 2nd time is 2 seconds, etc...)
I think the better question to ask is "Why are you dying so much?"
A) You get caught in the open, instead of using cover.
B) Someone gets 'the drop" on you in a close quarters combat/fight.
C) Your sqaud has no medics / poor medics.
There have been rounds that my deaths = 0. This was due to "thinking before moving", but mostly because 1 out of 3 players on my team was a Medic!
If you die alot, (or you find your team is dying alot), become a MEDIC for a few rounds. Not only will you be able to heal yourself if you get hit once or twice, but your team in general will thank you for it.
- JM40.

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trogdor1289
- Posts: 5201
- Joined: 2006-03-26 04:04
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Hex
- Posts: 17
- Joined: 2006-05-19 09:23
i think its a little high, maybe reduce it to 20 or something because it really sucks, like what happened to me when a guy is spawn camping you and you medics keep reviving you without knowing and get killed themselves, i had this happen about 7 times in a row, and they wouldnt revive me until i had like 5-10 left. so to sum it up i didnt play for like 5 minutes. no bs this happened.
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Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
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six7
- Posts: 1784
- Joined: 2006-03-06 03:17
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Burning Mustache
- Posts: 92
- Joined: 2006-05-15 23:21
If you change squads or join a squad while dead or critically wounded, you will get a penalty added on top of the spawn time. This is to prevent people from using random squad leaders as mobile spawnpoints and to encourage squads to stick together and protect their own SL.Deuce6 wrote:That's weird, cause sometimes my spawn time will be like 50 seconds after my 3rd death. Frustrating sometimes.
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fred450
- Posts: 132
- Joined: 2006-05-20 15:37
Yeah, spawn times can get really long sometimes, specially if you're victim of spawn camping, wich was very frustrating in original BF2 and surprisingly, is still an issue in PRMM. We complain about spawn camping but it is actually a map defect, because it allow it to be done. I suggest to make spawn only possible at the main base, which should be heavily defended (as in real life). This way all reinforcements MUST come from the main base. And since there will be a long travell from the base to where the fight is going on, the spawn time could be reduced (and everyone is pleased). This also causes a very interesting type of balance: if both teams have equal forces, the fight will concentrate in the middle of the map; wen one team is stronger than the other, the battle moves toward the weaker's base (and gets harder on the stronger team). This was very used by Team Fortress Classic mappers.
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JuniperM40
- Posts: 257
- Joined: 2006-05-20 00:58
Perhaps PRMM should only allow spawning at the "main" base, then? As well, no vehicle/assets anywhere else - all armour/APCs/Helis/Jeeps only spawn at the "main" base for each side.fred450 wrote:Sorry about the long post, but it really PISSES ME OFF when i kill half a squad just to have them hiding around the corner for 30 sec and then returning with the full squad out of nowhere. Spawning at the moving squads or at the Out Posts suck!
I would be interested to experience a couple of rounds like this.
Much like how "Road to Kyongan Ni" operates w/the middle city flag. There is a flag capturepoint there, but no spawnpoint. I like it the more I think of it.
Again, I'd be all for a few rounds in this fashion; and see how it plays out.
- JM40.

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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
I hope eventually we can have ONLY maps with a spawn-camping proof (or at least as close as possible) style. It's definitely not fair to have your spawn times so f'd up because everytime you spawn there's a sniper or APC with his barrel pointed at the exact spot you spawn at (running into this problem A LOT lately.)
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JuniperM40
- Posts: 257
- Joined: 2006-05-20 00:58
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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DCurrahee
- Posts: 4
- Joined: 2006-05-01 06:06
I second the motion to change the spawn time, but I think it should be INCREASED. Each death should tack on 5 seconds or more to the counter. That way using medics to save lives becomes more of a priority, not only for the fallon soldier but for the whole team. As long as spawn camping can be dealt with in some way, I think the longer spawn time the better. Make life precious.
It also relieves a squad of rambos from bleeding your whole team to death in those close matches. +1 second just doesn't seem like enough. Discourage death! Make life more precious!
$.02
It also relieves a squad of rambos from bleeding your whole team to death in those close matches. +1 second just doesn't seem like enough. Discourage death! Make life more precious!
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