[Model] British Soldier Model [WIP]

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Tonnie
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Re: [WIP] British Soldier Model [WIP]

Post by Tonnie »

i have spoken to squaddie and we both agree that the boots are a must change lol :P ....

also cheers for the heads up RedAlertSF helps heaps...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rudd
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Re: [WIP] British Soldier Model [WIP]

Post by Rudd »

Give them a big, bushy tasch. Well, the officer should have one for lulz...
lots of facial differences, including non-white soldiers would be awesome (not just black and white mind, it should be white, indian extraction etc etc to reflect British multiculturalism in the military (heck, lets show our support for the Gurkhas :D )
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Chuc
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Re: [WIP] British Soldier Model [WIP]

Post by Chuc »

Take a step back squaddie and look at your body proportions.

The human figure is approximately 7 to 8 head lengths tall, yours is about 5-6, thereby making him look squat, or as Bosco said, like a child.

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The problem is much more fundamental, so I'd advise correcting that before moving on.
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Personal Folio - http://www.studioash.net
Squaddie09
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Re: [WIP] British Soldier Model [WIP]

Post by Squaddie09 »

yea the head has abit of work left on it, along with the boots for that fact, I did base the boots on my lowas so they will look rather chunkey. But I agree that the proportions are abit silly, cheers for the criticism tho, we need to know what you guys think to improve the model to become is best. We would also like to know what you guys would like to see on the model. Bare in mind it is still only in WIP phase, but if you have any ideas or 'must haves' let us know.
Z-trooper
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Re: [WIP] British Soldier Model [WIP]

Post by Z-trooper »

If you are going to rework the base model could you grab a few wireframe shots of it and post it?

It is vital that player models and other organic structures are constructed in a way so they will bend and animate correctly.
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"Without geometry, life is pointless"
Squaddie09
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Re: [WIP] British Soldier Model [WIP]

Post by Squaddie09 »

yea no worries, i am just re-proportioning the model as we speak, so when im finished I will send you a few shots.
Z-trooper
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Re: [WIP] British Soldier Model [WIP]

Post by Z-trooper »

Try to construct it entirely of quads where possible: (so it bends correctly)

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And try to incorporate the flow of the musculature (so it animates correctly)
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And it wont be easy ;) think of this as a 3 dimensional soduko :razz: but if you manage to pull it off... well... the result will speak for itself ;)
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"Without geometry, life is pointless"
MCI
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Re: [WIP] British Soldier Model [WIP]

Post by MCI »

Question to Chuc, Z-trooper, Squadie and Tonnie: How did you guys learn to make 3d models?!

Any sites or links for beginners?
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Z-trooper
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Re: [WIP] British Soldier Model [WIP]

Post by Z-trooper »

MCI wrote:Question to Chuc, Z-trooper, Squadie and Tonnie: How did you guys learn to make 3d models?!

Any sites or links for beginners?
These are the ones that I recommend to people who want to start modeling (for games), it is where I started out...
'[R-DEV wrote:Z-trooper;972906']Hey there. Just gave you a bit more describing thread title.

I will dig up a few good ones that helped me out when I started out.

Here we are:

Creating a weapon for Source "Glock tutorial"

Part 1: modeling the weapon
Creating a Weapon for Source tutorial - Mod DB

Part 2: unwrapping and texturing the weapon
Creating a Weapon For Source - Part 2 tutorial - Mod DB

Part 3: rigging, animating and importing into Source engine
Creating a Weapon for Source - Part 3 tutorial - Mod DB

Alternative modeling vid "Beretta tutorial"
Beretta 9000 Video Tutorial tutorial - Mod DB


Small beginner vids. Anoying video player but some good ones for beginning and understanding 3ds max.
Free 3d Max video tutorials from video-tutes.com

Other than that I can recommend using autodesks own tutorials. they have some long .pdf's on a lot of subjects.

General questions and problems are frequently asked here in this forum so feel free to post pics and ask if you run into problems.

Good hunting :)
Another good way to learn is to challange yourself with a object - like a weapon or something you would like to see ingame.
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"Without geometry, life is pointless"
Tonnie
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Re: [WIP] British Soldier Model [WIP]

Post by Tonnie »

MCI wrote:Question to Chuc, Z-trooper, Squadie and Tonnie: How did you guys learn to make 3d models?!

Any sites or links for beginners?
Mate theres heaps of sites with tuts. Just goggle 3ds max modeling tuts or something..

Gameartist.net
bf2editor.net


Now lets keep this thread on track ay

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Morgan
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Re: [WIP] British Soldier Model [WIP]

Post by Morgan »

I'm assuming the sidearm holster is only going to be on Officer kit geometries?

Like mentioned before i'd say you should vary the pouches a bit. I'm thinking that's quite important.
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Squaddie09
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Re: [WIP] British Soldier Model [WIP]

Post by Squaddie09 »

Tonnie and I are both working on a selection of various molle/modular pouches atm, the PR ones are pretty much place holder pouches. We will also be including daypacks, camelbaks etc. All the kits will be played around with abit. Im also thinking about maybe applying the collar and shoulder padding to the support class, but me and tonnie will have to come to some kind of agreement on that.
Chuc
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Re: [Model] British Soldier Model [WIP]

Post by Chuc »

I don't model, but I am an illustrator by trade.
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Tonnie
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Re: [Model] British Soldier Model [WIP]

Post by Tonnie »

[R-DEV]Chuc wrote:I don't model, but I am an illustrator by trade.
You forgot to mention ur a bloody Uber developer hehe... Chuc pretty much can do anything apart from make models.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Maxfragg
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Re: [Model] British Soldier Model [WIP]

Post by Maxfragg »

i am still wondering who created the term uber-developer :-D
Tonnie
Retired PR Developer
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Re: [Model] British Soldier Model [WIP]

Post by Tonnie »

Maxfragg wrote:i am still wondering who created the term uber-developer :-D
I donno but i should be an Uber Developer! *throws the keyboard across the room in a hissy fit*

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
UncleSmek
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Re: [Model] British Soldier Model [WIP]

Post by UncleSmek »

Lets change the voices while we are changing the models >.>
Snazz
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Re: [Model] British Soldier Model [WIP]

Post by Snazz »

^ Yes, make them all sound like the pseudo-female Monty Python characters.
Tonnie
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Re: [Model] British Soldier Model [WIP]

Post by Tonnie »

P2KK wrote:Lets change the voices while we are changing the models >.>
hmmm how bout no.... i think the models are enough for now :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Squaddie09
Posts: 98
Joined: 2009-05-06 17:37

Re: [Model] British Soldier Model [WIP]

Post by Squaddie09 »

P2KK wrote:Lets change the voices while we are changing the models >.>
Ok I will get work on that right away! :roll:
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