Fireteams in .86

gamapg
Posts: 11
Joined: 2009-03-30 15:51

Fireteams in .86

Post by gamapg »

Ok... this post is not a rant, but a cry for help... I'm at a loss at which fireteam should I place my 1 single medic on... should it be on my flanking team or my hvy weap/support team, and which team should I be on?

I just want to be prepared for .86 cause this is gonna have me re-work my fireteam tactics because I usually have 2 fireteams that can advance and do their thing independently because I have 1 medic in each of my fireteam, but in .86 I know that I'll only have 1 medic for my squad, so I'll need some suggestions on how I can make this work.

I don't really want to advance as 1 squad because 1 lmg can really pin you all down and I don't advance as a blob especially in a jungle (OGT) setting, so please be in context that I want your suggestions to be for fireteams Thanks! :-D

Errr... I'm also kinda concerned for my flanking team cause in an urban scenario I'd rather much have my flanking team with iron sights, that was my reason for why I initialy wanted my medic to be with the flanking team, but you guys cleared it up.

What kits can I equip my flanking team if its in a CQB setting just wondering
Last edited by gamapg on 2009-05-20 15:52, edited 1 time in total.
Reason: Clarification and for Add. Info.
SkaterCrush
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Re: Fireteams in .86

Post by SkaterCrush »

I'd say for your LMG/heavy weapons team, because they are going to be taking the most amount of fire, especially if your flanking team is doing their jobs right. If they are the enemy shouldn't know you HAVE a flanking team until they're all dead.
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Rudd
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Re: Fireteams in .86

Post by Rudd »

SkaterCrush wrote:I'd say for your LMG/heavy weapons team,
I would agree with this

1) ur FSG must be maintained or the assault fireteam will get mashed, the FSG is keeping the squad alive

2) ur medic can always move up later if the assault fireteam needs

3) if your medic dies with the assualt fireteam, that could mean game over for the whole squad.
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lucky14
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Re: Fireteams in .86

Post by lucky14 »

Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.

Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed.
Skodz
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Re: Fireteams in .86

Post by Skodz »

Should medic be assaulting ennemy or playing defensive and supporting ?

Thats quite an easy answer to me... Support fireteam.

:)
GrimSoldier
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Re: Fireteams in .86

Post by GrimSoldier »

Yea completely agree on having the medic on the support fire team. You don't want your medic running up shooting people and then dying so then your squad is screwed.


Edit: lol yea it was late when i was posting so.
Last edited by GrimSoldier on 2009-05-20 02:52, edited 1 time in total.
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fuzzhead
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Re: Fireteams in .86

Post by fuzzhead »

Also with up to 5 minutes to revive a squad member, the priority should be on killing/surpressing the enemy and NOT on immediate revives to exposed wounded...
OkitaMakoto
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Re: Fireteams in .86

Post by OkitaMakoto »

[R-DEV]fuzzhead wrote:Also with up to 5 minutes to revive a squad member, the priority should be on killing/surpressing the enemy and NOT on immediate revives to exposed wounded...
In addition to the threat of reviving a soldier only to have him killed within his 60 second KILLable time. Better to try and clear the enemy out first before reviving unless you are literally running out of guys to do the killing :)

Always love seeing these threads... reminds me why I love PR ;)
BroCop
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Re: Fireteams in .86

Post by BroCop »

lucky14 wrote:Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.

Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed.
useless tactic IMO... this formation can only work if you are defending and need to cover lots of ground. This wont work for flanking even if youre doing it in your dream
Royal_marine_machine
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Re: Fireteams in .86

Post by Royal_marine_machine »

2 - 2 - 2 is nto only useless, but un nessercary.

3 - 3 is the best, one team fireing on the enemy, the other moving round and flanking.

2 - 2 - 2 is only really usefull if you are contacted from the front while in staggered file.
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LudacrisKill
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Re: Fireteams in .86

Post by LudacrisKill »

Its not the size of the groups, its who is in them. I would no way split the sqd with pubbies as they usually wont handle it well.

Actually I NEVER split sqd unless I need to hold a flag and move away from it a small distance to combat a FB or rally. Also if I want to set a rally but also move quickly to another area. Then I always regroup asap.
Wicca
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Re: Fireteams in .86

Post by Wicca »

2-2-2 is quite good for defending...

For assaulting

2-4

or 3-3

But in defence, you can have one team as a "assault" so the two other teams engage targets, third one takes em out.
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Scandicci
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Re: Fireteams in .86

Post by Scandicci »

For the suppression element I like to have myself SL, a medic and the lmg or rifleman with optics. As the SL I can both suppress and put attack markers on the enemy so that the flankers know where they need to wind up. The medic can suppress too if the enemy is sufficiently suppressed already that there is no significant return fire. The lack of optics for the medic weapon is made up for with the attack markers. For the flankers I like to have kits with hand grenades and also at least one or two with iron sights as they are so much more effective in close quarter.

I do this often with pubbies, and it works just fine. The trick is to identify a SM that can effectively lead the flanking element.

For numbers and splits I use a whole multitude of arrangements. I have even had my entire squad suppress while I a do a Rambo-flank and lay frag eggs on the enemy. This works very well in many situations.

Thanks for your thread, I have thought about the ramifications of having a single medic and how that will play out in game. I think the medic class will become so important that people will miraculously be calling out for rights to the kit as we see them do now for the lmg, lat, grenadier, marksman, etc. It will be fun to see.
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XXLpeanuts
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Re: Fireteams in .86

Post by XXLpeanuts »

GrimSoldier wrote:Yea completely agree on having the media on the support fire team. You don't want your medic running up shooting people and then dying so then your squad is screwed.

I would advise against taking the media anywhere near battle :mrgreen:
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Royal_marine_machine
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Re: Fireteams in .86

Post by Royal_marine_machine »

Lol peanuts :P

I'd ratehr have a rifleman with iron sights for suppresion, not tempting to wait for the amazing headshot, so they can only fire in the general area whichis what you want for supression.
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Scot
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Re: Fireteams in .86

Post by Scot »

Meh, use mumble, and have 2 squads of 4 as fireteams under 1 SL, waay better :D
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BroCop
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Re: Fireteams in .86

Post by BroCop »

not going to happen :p
h3killa
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Re: Fireteams in .86

Post by h3killa »

Scot is correct use mumble. That worked very well in the PR .865 stress tests. WOO GO FUZZHEAD!
cyberzomby
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Re: Fireteams in .86

Post by cyberzomby »

Scandicci wrote:For the suppression element I like to have myself SL, a medic and the lmg or rifleman with optics. As the SL I can both suppress and put attack markers on the enemy so that the flankers know where they need to wind up. The medic can suppress too if the enemy is sufficiently suppressed already that there is no significant return fire. The lack of optics for the medic weapon is made up for with the attack markers. For the flankers I like to have kits with hand grenades and also at least one or two with iron sights as they are so much more effective in close quarter.

I do this often with pubbies, and it works just fine. The trick is to identify a SM that can effectively lead the flanking element.
].
When I want to assault a firebase from a good covered position I use the same setup as you. Works wonders. Often gets my men in really close before they get noticed (as in the firebase collapses :P ) Just lay down enough fire to let them think the whole squad is up with you :)
hiberNative
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Re: Fireteams in .86

Post by hiberNative »

Scot wrote:Meh, use mumble, and have 2 squads of 4 as fireteams under 1 SL, waay better :D
mumble is such an annoying application. you're never sure who's saying what since you don't have on screen indicators and people always use the open channel way too much :|
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