[Faction Proposal] JGSDF Forces

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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Proposal] JGSDF Forces

Post by Rambo Hunter »

The player models have been done for some time now, along with their kits :D
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tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Proposal] JGSDF Forces

Post by tmnoobage »

also, are you planning to make the buildings destructible? :\ (making the 3d models for the buildings in perfect condition and the destroyed models as well)
I wouldn't mind, but wouldn't it look a little tacky for a five storey building to suddenly turn to a small pile of dirt when you fire an AT4 at it?
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tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Proposal] JGSDF Forces

Post by tmnoobage »

We can do something like in Medal Of Honor (first of the name) when you shoot at high store buildings, only some part of the floor fells... but it's MoH, not BF2!

I could model that, but say if you shot at the second floor of a five storey building, would there be any way to get the floors above the second floor to collapse too?
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Proposal] JGSDF Forces

Post by Psyko »

tmnoobage wrote:Nice voice acting, it sounds good :)



maybe. I've been modelling a five storey building in my town, and I've came up with a decent technique to model multi storey buildings with an interior. If I'm able to model the stairs on my factory (there's WIP screens in my blog somewhere :P ) I'll try to model an interior on this building. Frankly I think it's a little pointless because it's not exactly going to be the most interesting building on the inside, but sure whatever the people want :lol:
*_*

Irish Architecture?
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Proposal] JGSDF Forces

Post by tmnoobage »

It is, it's an 19th (?) century maltery. My model is, at a rough guess, 30% complete: I have to add detail to the whole interior and exterior, weld the floors together (that'll be fun :lol :) and model the parts that were demolished (almost half the building)

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Anyway, I've been working on the Lavs interior, it's about 20% finished :)
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Lawer01
Posts: 67
Joined: 2008-08-12 12:09

Re: [Proposal] JGSDF Forces

Post by Lawer01 »

I'm relay looking forward to see JGSDF in PR. Are you guys planing to create a trailer like the Russians did?
If yes this music would be awesome in it Go DA DA
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Proposal] JGSDF Forces

Post by Psyko »

noobage, that building is made of win!

are you confident in texturing that? i think its worthy of some higher support to get it looking pro. i always thought PR was well worth having objects imported with the same or in-and-around-abouts the same style of COD4 buildings. and this one might be just right for a nice rustic, dank feel.
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Proposal] JGSDF Forces

Post by tmnoobage »

thanks :) Unfortunately I have no unwrapping or texturing skills at all, so I'd say no :lol: I know it's a little rough around the edges at the moment, but it is heavily WIP and I want to make it a nice and polished model, the entire section on the right is probably going to be hidden behind another building. And I agree, weathered and dark looking buildings suit PR's style, hopefully someone will actually make a texture for this :-) (but it's probably not going to be for the JSDF mod)
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Proposal] JGSDF Forces

Post by Psyko »

Perhapse a practiced texturer will help you out, if he has spare time.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Proposal] JGSDF Forces

Post by motherdear »

well you guys are forgetting that we use a pallette texturing system for PR, so there's probably no need to create new textures for this thing, existing palettes and a good dirt map/specualr and there you go, a beautiful texture.

the hard part is finding a guy that wants to texture it, because not many people know how to use the pallette system properly, i have been fidling around with it quite a bit and i still don't understand all of it.
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Damian|PL
Posts: 37
Joined: 2009-04-05 12:23

Re: [Proposal] JGSDF Forces

Post by Damian|PL »

wow, awesome building.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Proposal] JGSDF Forces

Post by AnRK »

Rambo Hunter wrote:The player models have been done for some time now, along with their kits :D
How come you guys haven't got your own subforum? If you have those 2 fundamental things done then you've got a fair bit done obviously.
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Proposal] JGSDF Forces

Post by Panzerfire »

I think there are a lot of WiPs but very little of it is actually ready to be used in PR. I guess this faction won't get a subforum until this team has way more stuff ready to be implemented in PR.

But it's going on the good track. Looking forward to more WiPs.

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Proposal] JGSDF Forces

Post by tmnoobage »

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about 15% finished the LAV's interior :)
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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Proposal] JGSDF Forces

Post by Panzerfire »

OoO
OMG! That is SEX!
nah not really but it gets close :D

Man that is a detailed work right there :thumbsup:
Although I wonder if it's not going to be a bit too detailed?

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Proposal] JGSDF Forces

Post by tmnoobage »

It might be, I guess I'll optimise it after I'm finished it, apparently you can use up to 2,000 poly's for a jeep interior but I think I'll try to keep it below 1500 :) As you can probably tell I still need to optimise the basic frame a lot too, so when I do that I'll shed 200+ poly's
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