Anti-Personal Mines

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Anti-Personal Mines

Post by BlackMagikz »

well i search the already suggested and nothing

i was thinking why should PR have one specific type of mine and mines do come in anti-personal. We have things like nade traps , so why the hell not?

i know this is more plausible then my previous suggestion of increasing view distance my removing the fog.

i was thinking on the lines of the m16 bounding mine/ "Bouncing Betty" and the OZM -3 ect ( trip wire versions of course )

and yeah i have taken into consideration of friendlies tripping on them , we have the same problem with anti tank ( regardless of commander and engineer marking them ). These bounding mines should have a little prong that sticks out of the ground. Only people who pay attention to where they are walking should notice them.

and yes i have taken note of the current problems with the nade traps , if people pay attention it wouldn't be a problem.


Please constructive criticisms and forgive me if it has been already suggested...



Magikz
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Anti-Personal Mines

Post by Adetter »

Guess its a re suggestion.........................
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Anti-Personal Mines

Post by Dunehunter »

Lock, sorry. Claymores and other anti-personel mines have indeed been suggested before.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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