2009 PR Team Structure

General discussion of the Project Reality: BF2 modification.
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

2009 PR Team Structure

Post by UK_Force »

Team Restructure – 2009




PR is constantly evaluating its process's and today we want to let you know of how our Structure will now work


To keep the Community in the loop, we want to let you all know what the new structure for our team is. You have probably started to notice the Dark Blue Tags some of the DEV's are now wearing ?


Red – Tag Management

The Red Tags, are overall responsible for the PR Brand, and as such will deal with all high level decisions, Companies and Business Opportunities. They will not be solely responsible for the Current Release. They do however remain ultimately responsible for the team and PR.

PR Management Group


All Managers will have the Dark Blue tags. This Group will be responsible for the actual release of the next PR Version. This group will direct, coordinate and eventually make the release happen.

The Group will be made up of the following:


Release Manager – AncientMan


AncientMan will be responsible for the Management of this team and the creation from start to finish of the current version.



Programming Manager
– dbzao

Community Mods Manager – AfterDune (Act as Liason between the Community Mods.

Mapping Managers – IronTaxi, CodeRedFox

Assets Managers – Katarn, Chuc, Fuzzhead

Server Admin Manager – epoch

HR Manager – Masaq (Human Resources, moving away from Moderation, new Lead Moderator - DuneHunter)

Testing Manager – LeadMagnet

PRSP Manager – Hans Martin Slayer



Please refrain where possible from pming the Management where possible (50+ pms a day = some are left unanswered ;-) ), and if you need to contact any of the team, please find a suitable DEV first, he will then foraward this on to the required person if he can not deal with it.





-The Management

.
Last edited by LeadMagnet on 2009-06-30 13:20, edited 1 time in total.
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