unexploded exploded cache

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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

unexploded exploded cache

Post by wookimonsta »

i was playing korengal valley on ABC server today when i encountered the following.

we had twenty tickets left (we being the insurgents) and were defending the caches. Then suddenly up came the message that a cache had been destroyed. This confused me as I was busy defending the only map visible cache at the time.
A little later I took a screenshot. Now from what I understand, only 11 cache spawn now right? Therefore, if only 10 tickets are left, there should be only 2 caches remaining. However, after a little bit, I checked the map, and there were 3 caches marked on the map, one visible, two invisible. I checked the visible cache and it was still there.
I made a screeny of the map:
Image
as you can see, we have ten tickets left, but three caches up. Also the message that a cache had been destroyed came a few seconds earlier. Also, the cache in E4 was the one that came up after the message was displayed.
Anyways, maybe im terribly wrong, probably this is already known, but I didn't find anything recent so i figured i should post this bug
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: unexploded exploded cache

Post by Rissien »

There are more caches in terms of tickets than what you have so there will still be some caches even when you technically still only have one left. If you notice the scrolling menu when it says at the start of the round there are 12 weapons caches, but only 100 tickets so all BLUFOR have to do is destroy only 10 of the 12.
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MA3-USN Former

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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: unexploded exploded cache

Post by wookimonsta »

ah right, so at the end of the round 3 caches show up?
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bad_nade
Support Technician
Posts: 1499
Joined: 2008-04-06 18:26
Location: Finland

Re: unexploded exploded cache

Post by bad_nade »

'= wrote:H[=ElvishKnight;1083175']There are more caches in terms of tickets than what you have so there will still be some caches even when you technically still only have one left. If you notice the scrolling menu when it says at the start of the round there are 12 weapons caches, but only 100 tickets so all BLUFOR have to do is destroy only 10 of the 12.
In .85 there were 12 caches when round started, but now there is only 11 and no more than 2 of them visible at any given time.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: unexploded exploded cache

Post by fuzzhead »

thanks for bug report, looks like this odd bug is still there, you should only ever have 2 cache on the map, so the 3rd cache has been spawned accidentally.

And yes, when 9/10 caches are destroyed there should still be 2 caches, as we dont want the final cache to be the only last objective.
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