[Final] HK-416, HK-417 & Glock17 Textures

Discussion pertaining to the PR Norwegian Forces faction.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by FPaiva »

Wicca wrote:Wait wait wait, is this not a complaint?

:D

But i mean, if an artist is aiming for perfection, i dont think we should stop him. Osama you have any modelling skillz?
Yes... why?
Dizakui
Posts: 195
Joined: 2008-12-23 17:55

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Dizakui »

I think he may be suggesting a re-made ACOG.

I'm liking the skins, and the variation between desert, winter and so-on.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by FPaiva »

Well, but i was informed that the acog will not have the desert and snow patterns in-game...
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Wicca »

Yeah, dude if your not happy with something, as an artist, its your duty to work on it, until your happy. Just model a new one. After your liking, and skin it and all that stuff. Its really small, will it make alot of difference?
Xact Wicca is The Joker. That is all.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by FPaiva »

You didn't get it. I don't want the desert versions equiped with other sights exept the EO-Tech, and i don't want the snow version with other sights exept the Aimpoint. i just did this because i was ordered to do and that visual is the visual who fits on the main pattern.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by KP »

Well, as long as the ACOG goes on the desert camo AG3 DMR, it should be camo painted as well, right?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by HeXeY »

MaxBoZ wrote:The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image
Image
Might not be the excact same scope but...

Nice work Osama ;)
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Tonnie »

MaFiA_do_OsAmA wrote:i just did this because i was ordered to do and that visual is the visual who fits on the main pattern.
ok i am sure this has been said time and time again... your not hear coz you HAVE to be... nor can anyone ORDER you round todo as they want. this is a hobby not a job, sure they can assign you a task but can they MAKE you do it no. Hobby mate not a job i dont wanna hear you saying you were ordered to do this or that again tbh it kinder sounds like you dont like doing it at all.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Scot »

It's like I order Wicca back into his box, he doesn't like going there, but sometimes, we all need a break :p

;)
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by FPaiva »

[R-MOD]KP wrote:Well, as long as the ACOG goes on the desert camo AG3 DMR, it should be camo painted as well, right?
Yeah, but the Desert ACOG of the AGs have a different pattern who actually fits only in the AGs, not in the HKs.
[R-DEV]Tonnie wrote:ok i am sure this has been said time and time again... your not hear coz you HAVE to be... nor can anyone ORDER you round todo as they want. this is a hobby not a job, sure they can assign you a task but can they MAKE you do it no. Hobby mate not a job i dont wanna hear you saying you were ordered to do this or that again tbh it kinder sounds like you dont like doing it at all.
... :? When i said "ordered" i just want to say assigned, but the word didn't came to my mind...
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Wicca »

Lets get some more "assignments" then
Xact Wicca is The Joker. That is all.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by ChiefRyza »

I know I wouldn't continue working on the map I'm making if I didn't enjoy what I was doing, even if when it's done nobody wants it :P


Current project: Operation Tempest
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by halvor1 »

Looks great mafia now just send me all the files for the H&K 416 and 417 including all the files for the Ag3f2 and ag3f1 files :)

Including the spec and bump map's
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Wicca »

Soon it will be ingame?!
Xact Wicca is The Joker. That is all.
niknastee
Posts: 9
Joined: 2009-06-13 22:52

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by niknastee »

MaxBoZ wrote:The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image
The player will never see the front of the ACOG in the 1p model, as for the 3p - I believe it's a separate version with the vert lens (am I right?). Really though, in the minimal amount of modelling I've done, i've learned not to waste polys on something that will never be seen ;-) .

Cheers,
Nick

P.S. Nice work on the HK's Osama, I look forward to trying out those babies ingame!
"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...


'chk-chk boom'
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by theflidgeface »

we should put that beautiful eotech on some of the US m4's :D
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Zeno »

lol why the spam theflidgeface?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
lexmyr
Posts: 10
Joined: 2009-01-04 16:32

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by lexmyr »

Silly question:

Why are we going to have EOTech sights in PR?

Edit: And thought about having a silencers on the HK417? Silencers were bought together with the rifle.
Last edited by lexmyr on 2009-08-19 22:30, edited 1 time in total.
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