PRMM 0.311 Patch ReadMe

General discussion of the Project Reality: BF2 modification.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

No son we're not, because God has been lying to us again, I told your mother the other religion (mod) was better but she wouldn't believe me.

Seriously, no we're not there yet but I am 100% sure the DEVs and BETAs are ironing it all out now or tomorrow at least.
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Tinkle
Posts: 8
Joined: 2006-06-04 00:51

Post by Tinkle »

Can we get an approx. size of the patch?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

300mb around abouts what its looking at, at the moment.

we will probaly do a "patcher" and a "full" version so new players do not need to download the old.
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Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

Can't wait to get the servers full again.
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"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

300megs and how much of that size and time involved in creating it is simply down to fixing the problems EA and their Beta testers didn't resolve or simply didn't notice?

this patch is supposed to be a fix rather than an upgrade to the Mod isn't it?
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

actually the size of that is because we had to fix some issues in maps that required delivering the client files for the maps again.

srry.

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

3 nigth maps had to have there env maps done, reason why on the nigthmaps the water looked so crappy. as one thing in the clinet file had to be changed, the whole clinet file needed to be included in the patch.

main reason for the extra big size of it.

We are allways trying to fix bugs for you guys :D
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casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

'[R-DEV wrote:eggman']
- Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose.
egg
So now arty will only fall to the actual location of the SL not half way across the map?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

casualtyUR wrote:So now arty will only fall to the actual location of the SL not half way across the map?
where you point your gun, then press and hold "T" to request arty it will drop the arty on what ever you are pointing your gun towards. If that may be the ground beneath your feet or into a outpost 500m away when looking though a sniper scope ;)
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MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

trust in your squadleader, not!
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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