Squad Leader New Map Markers

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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Squad Leader New Map Markers

Post by Wicca »

1. Isnt squad only viewing like hardcoded?

2. It would be nice if this was possible, and the entire team could see, although i can see spamming as an issue, but a quick !k and its gone. Just dont connect this to a sound. Please!
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Squad Leader New Map Markers

Post by Wicca »

Aha.. Ok, well i guess thats ok then :D
Xact Wicca is The Joker. That is all.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Squad Leader New Map Markers

Post by goguapsy »

Ah... nick names would be better as...

green marker
"x" marker
the (blue) ball


"ok guys, we already checked that building. see the green marker? lets check the buildings with the x markers. lets start by the one with the ball." kkk





ah, and i think the `MOST` important thing that SLs should be able to do is put MORE THAN ONE MOVE MARKER! Ie. make waypoints! should work better when u want a fireteam to go through a concealed way while the other 2 sqd mates follow you. cuz, u know, u r the Squad leader, and you are the only one that knows how to do the right thing.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Squad Leader New Map Markers

Post by bloodthirsty_viking »

i thought it was hardcoded to only a squad could only have the one marker.... i mean team markers are diffrent, but squad only markers, there could only be cone at a time...
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Squad Leader New Map Markers

Post by SkaterCrush »

It would be good, but after a while a squad leader will most likely forget after the place has been occupied by Taliban/Insurgents
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Squad Leader New Map Markers

Post by 00SoldierofFortune00 »

I suggested something kinda similar to this in the past, but this would probably be better for the Commander IMO. So if he sends forces into the area, he can put those markers down after the immediate area has been cleared.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Squad Leader New Map Markers

Post by goguapsy »

00SoldierofFortune00 wrote:I suggested something kinda similar to this in the past, but this would probably be better for the Commander IMO. So if he sends forces into the area, he can put those markers down after the immediate area has been cleared.
yes, that would be a lot easier to make (just add more markers to the CO repetoire (or wtv u spell that)).

the prblm is that theres rarely a CO in a public server... we really gotta fix that.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: Squad Leader New Map Markers

Post by MrScruff »

I think that with the new addition of the CO controlled UAV (eye in the sky) and these functions will make the commanding position more interesting.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Squad Leader New Map Markers

Post by goguapsy »

MrScruff wrote:I think that with the new addition of the CO controlled UAV (eye in the sky) and these functions will make the commanding position more interesting.
yes, they do need to add the commander Tetris mode.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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