Content
1) some thoughts on the scope in the history of PR.
2) info on what choices there could be in changing the scope
3) Summary of poll choices cuz I didn't realise I could post a poll
1) There are certain characteristics of the scope in that could be modified (notice, "could", not "should")
When scopes first arrived they were decidedly powerful, and usually preferable to irons.
However that is the past and several versions ago now.
The first scope in times were pitifully slow, annoying all that used them, now the scope in is decidedly faster, and thank god for it.
Now there is a balance of Scope and Iron, the squad with too much of one is less versitile and can be destroyed by a squad that has a balance and uses them to their strengths.
Surely a Good state to be in, and congratuations to teh Devs for that.
But maybe Scopes aren't quite there yet. I think that their CQB capabilities are below where they should be, and maybe their immersion and realism too,
2) There are only 4 ways of modifying this afaik.
1) faster scope in time, which is my favoured solution at this time and would be the least work afaik, to augment their CQB capabilties.
2) An undeployed mode like the LMG, being done for Marksmen now. Clearly so teh Scopes can have a longer scope in time like now for long range, and a LMG style side view for short range.
3) A COD4 style Scope, which is just like the PR aimpoint, execpt has a 4x zoom. (which I think would be great, especially if FH2 style Blur can be used on the edges, I also support the same for aimpoints with a 1.5x zoom. Would require a heck of alot of work, and might not be suitable for non-assault rifle kits.
4) A marksman type zoom effect when scoping in, would this affect gameplay at all? I dont know.
3)
So basically
do you think.
1) The Scopes are more or less how they should be.
2) The Scopes need modifications for whatever reason ( state below.)
3) There should be a whole new rework of the assault rifle's scopes, state below what kind of rework.
4) Other
If peeps wanna add a poll to this, feel free.
edit, awesome I figured it out, yay for me!







