[Map] Cold Response (4km) [WIP]
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Black Coast
is there a way to fix this by deleting or remanking the splines?
Last edited by Zeno on 2009-10-14 20:14, edited 1 time in total.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Map] Black Coast
I'd honestly suggest re-lightmapping the whole shabang. Safest Route IMOZeno wrote:got a CTD when loading
message:
file: C:/dice/projects/bf2branches/patch_1_50/code/bf2/rendDX9/textureAtlas/textureatlas.cpp
line:62
text: could not open TAI file
"levels/cold_response/lightmaps/objects/lightmapatlas.tai
anyone?
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Black Coast
Is this the same problem that i fixed here?Zeno wrote:i fixed it by doing objectlightmap and then generate atlas...
but now i got this...
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Map] Black Coast
No. He had the terrain bug. Basically the terrain lods were messed up. His has to do with his lightmaps being bugged cause editor fails.XxX_HangMan_XxX wrote:Is this the same problem that i fixed here?
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Black Coast
Ah ok thats a pain.Wilkinson wrote:No. He had the terrain bug. Basically the terrain lods were messed up. His has to do with his lightmaps being bugged cause editor fails.
Zeno i think that snow (or is it still the beach without change
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Zeno
- Posts: 3430
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Re: [Map] Black Coast
from one bug to another...
i get ctd when about 15-16% and no errormessage in windowed mode....
i get ctd when about 15-16% and no errormessage in windowed mode....
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Black Coast
thats either an object or sounds error i believe..Zeno wrote:from one bug to another...
i get ctd when about 15-16% and no errormessage in windowed mode....![]()
PR Community Faction Team - "Getting Sh*t Done..."
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Map] Black Coast
Yeah I think. Or It could be Overgrowth Error.Zeno wrote:from one bug to another...
i get ctd when about 15-16% and no errormessage in windowed mode....![]()
Try running Debug mode?
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Black Coast
thats like telling a blind man that there is a needle in the haystack infront of him...XxX_HangMan_XxX wrote:thats either an object or sounds error i believe..
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Black Coast
Yes i just realised thatZeno wrote:thats like telling a blind man that there is a needle in the haystack infront of him...
If you are using the content from that tutorial, are there ambient sounds? It could be that you haven't packed them into the correct .zips? That is an easy error to make when you just extract some tut files to your pr_edit and forget about them.
PR Community Faction Team - "Getting Sh*t Done..."
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Black Coast
just remember which objects you placed the last days tell us the names maybe one of the buildings is not ready to play 
or make a backup of you staticobjects.con and then delete the last lets say 20 placed buildings and try to load the map if it keeps crashing go on till it works then you need to try 20 buildings if they work ingame
or make a backup of you staticobjects.con and then delete the last lets say 20 placed buildings and try to load the map if it keeps crashing go on till it works then you need to try 20 buildings if they work ingame

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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Black Coast
these are the statics im currious about:
run /objects/staticobjects/pr/militia/rus_ind_2/rus_ind_2.con
run /objects/staticobjects/pr/militia/rus_ind_aud_v1/rus_ind_aud_v1.con
run /objects/staticobjects/pr/rock_armour/rock_armour_pile1/rock_armour_pile1.con
run /objects/staticobjects/pr/militia/rus_ind_2/rus_ind_2.con
run /objects/staticobjects/pr/militia/rus_ind_aud_v1/rus_ind_aud_v1.con
run /objects/staticobjects/pr/rock_armour/rock_armour_pile1/rock_armour_pile1.con
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Black Coast
hmm the rock_armour_pile1.con is fine if im right are this the rocks along the seawalls on muttrah
but i havent tried the others
maybe delete them and try to load the map
(backup your staticobjects.con)
but i havent tried the others
maybe delete them and try to load the map
(backup your staticobjects.con)

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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Black Coast
if there is an issue then its with the one in red. I have both the other two on my map and they run fineZeno wrote:these are the statics im currious about:
run /objects/staticobjects/pr/militia/rus_ind_2/rus_ind_2.con
run /objects/staticobjects/pr/militia/rus_ind_aud_v1/rus_ind_aud_v1.con
run /objects/staticobjects/pr/rock_armour/rock_armour_pile1/rock_armour_pile1.con
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Black Coast
didnt work 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Black Coast
What didn't work? "thats like telling a blind man that there is a needle in the haystack infront of him..."Zeno wrote:didnt work![]()
Did u remove that static? If you did then its not the static that is causing the problem. I'm still sticking with the theory of it being an ambient snow sound or something.
PR Community Faction Team - "Getting Sh*t Done..."
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Black Coast
could it be overgrowth?
or gameplayobjects?
list of gameplayobjects:
gb_apc_warrior
gb_apc_warrior
gb_tnk_challenger_green
BOAT_RIB
THE_MI17
THE_MI17
ahe_havoc
zpu4
gb_jeep_landrover
ru_apc_bmp3
ru_apc_bmp3
fixed_supply_crate_ru
vehicle_deport
gb_trk_support
ru_apc_btr90
ru_apc_btr90
gbair_lynx_woodland
are the ones in bold safe?
edit:
run /objects/staticobjects/pr/militia/rus_house_2/rus_house_2.con?
or gameplayobjects?
list of gameplayobjects:
gb_apc_warrior
gb_apc_warrior
gb_tnk_challenger_green
BOAT_RIB
THE_MI17
THE_MI17
ahe_havoc
zpu4
gb_jeep_landrover
ru_apc_bmp3
ru_apc_bmp3
fixed_supply_crate_ru
vehicle_deport
gb_trk_support
ru_apc_btr90
ru_apc_btr90
gbair_lynx_woodland
are the ones in bold safe?
edit:
run /objects/staticobjects/pr/militia/rus_house_2/rus_house_2.con?
Last edited by Zeno on 2009-10-17 09:38, edited 1 time in total.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Black Coast
pls send the your staticobjects.con will put it on an empty map and will try to load it

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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Map] Black Coast
Aren't the mec and russian BTR90's screwed up in some fashion?
Remove all the BTR90's and see if it helps?
Also, at that % of CTD, it will most likely give you an error report.
If the game is being an arse and not telling you anything, run in debug mode and then check the LOG file.
\Battlefield 2\mods\pr\Logs folder
Lots of info in there, but the last lines should tell you the error.
Remove all the BTR90's and see if it helps?
Also, at that % of CTD, it will most likely give you an error report.
If the game is being an arse and not telling you anything, run in debug mode and then check the LOG file.
\Battlefield 2\mods\pr\Logs folder
Lots of info in there, but the last lines should tell you the error.

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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [Map] Black Coast
Remove the BTR90, it's no longer used in PR and it will CTD your map if you put it on.




