Weapon sway in FH2

General discussion of the Project Reality: BF2 modification.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Weapon sway in FH2

Post by gazzthompson »

sakils2 wrote:I just heared it here gazz.
i realize, and this is the first time its been said (IIRC) with numerous threads about it. bit strange its only coming to light now with years of bf2 modding? if it where remotely possible surely alot of mods, including this one, would of jumped on it ages ago?
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Weapon sway in FH2

Post by sakils2 »

gazzthompson wrote:i realize, and this is the first time its been said (IIRC) with numerous threads about it. bit strange its only coming to light now with years of bf2 modding? if it where remotely possible surely alot of mods, including this one, would of jumped on it ages ago?
Bicycle was not invented when Homo Sapiens just evolved. Point is, maybe coders discovered this code just recently.

In my opinion, weapon sway would be more suitable for PR since it is more realistic then deviation.
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Weapon sway in FH2

Post by Aquiller »

Frakk weapon sway! Do we need it?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Weapon sway in FH2

Post by McBumLuv »

Weapon Sway + Ballistics = good bye deviation :D

God, that would just make PR the very best of the best when it would come to infantry.
I am interested in this offset code...
Image

Image

Image
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Weapon sway in FH2

Post by rampo »

I think this is a re-suggestion...
Image
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Re: Weapon sway in FH2

Post by bearking19 »

Really hope this one is something new and a chance of implementing it. I would really like to do away with deviations and see weapon sway. You finally get to hit what you aim at and not hit if you're lucky and have waited long enough before shooting.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

Image
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Weapon sway in FH2

Post by Truism »

This is an exciting prospect indeed.
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Weapon sway in FH2

Post by Ts4EVER »

About the blurred out scope: PR can't use that, because you need the shaders for TV equimpment in Helis or something. That stuff didn't exist 65 years ago, so the FH devs were free to use it for this "depth of field" workaround.
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Weapon sway in FH2

Post by Jaymz »

McLuv wrote:Weapon Sway (dictated by stamina/transitions) + Ballistics + Fixed Turning Speeds + Realistic Stance Transition + Free-aim + Weapon Collision = good bye deviation :D

God, that would just make PR the very best of the best when it would come to infantry.
I am interested in this offset code...
Fixed it :)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Weapon sway in FH2

Post by McBumLuv »

[R-DEV]Jaymz wrote:Fixed it :)
Ok, but I"m sure an appropriate animation could probably solve at least half of those. For the rest, well, get to work on PR2 :p
Image

Image

Image
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Weapon sway in FH2

Post by maarit »

i liked no matter what.that kind of sway should be calculated to the pr`s deviation times.
i think that some new players who start to play this are amazed when they aim straight to the enemy but not hit.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Weapon sway in FH2

Post by Hunt3r »

Yeah a wobble that slowly straightens out would be both helpful and help players behave more realistically. Less shooting when you don't have a straight shot.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Weapon sway in FH2

Post by BloodBane611 »

Serious necromania around here today.

It would be nice if it works. But if it worked, you'd see something about it in the dev journals.
[R-CON]creepin - "because on the internet 0=1"
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Re: Weapon sway in FH2

Post by Sneak Attack »

didnt the huge anti tank rifle (ptrs or ptrd or someting )in 1942 FH have sway that actually worked?
Image
Post Reply

Return to “PR:BF2 General Discussion”