Is PR Loosing Interest...?

General discussion of the Project Reality: BF2 modification.
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Twisted Helix
Retired PR Developer
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Re: Is PR Loosing Interest...?

Post by Twisted Helix »

Colonial-Marine wrote:Philosophy aside. The real deal behind PR itself, not the genre, is the actual assets, the work that has been done and implemented.
Ok ... so when playing a 3 hour round of PR that is what keeps you playing ... gawking at the assets ?

Or is it the game play ?

Assets and GFX = short term interest.
Game play = longevity and core fans.

Both are needed in order to create either a long standing successful mod or game. One to reel them in ... and the other to keep them.
Obviously PR could move to a new engine, and perhaps it will when the real BF3 shows up, but such is a risky proposition for any mod. And I have learned to be pessimistic about most mods making it to completion, even when they are a "sequel" on a new engine.
You are obviously quite new here and not fully informed. Mind you ... you only need to look up in this forum section at the stickies ;)

https://www.realitymod.com/forum/f10-pr ... 2-faq.html
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Is PR Loosing Interest...?

Post by ChiefRyza »

Honestly, PR will be around for a long, long time. It's community is loyal, and although player numbers are slowly dropping, we're at a huge gap in big content releases - almost a year, compared to the shorter release cycles in the past. 0.8 had lower players towards the release of 0.85, I would expect PR to absolutely sky rocket in popularity upon 0.9's release (and from what we have seen in store from DEV Updates, it will be huge).

As some people have said before, PR is the 'home' game for a lot of people. Almost everyone plays different games but PR has a strong following that keeps it alive. To be honest, PR has no competition in it's gameplay and genre. When all you see these days is cheap, money grabbing game releases with no soul put into their development, PR emerges as something that people truly care about (at least I do).

That is why it won't fade away.


Current project: Operation Tempest
rampo
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Re: Is PR Loosing Interest...?

Post by rampo »

Just hope the next time BF2 decides to advertise PR they'd use the words ''teamwork'' and ''mic''
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Masaq
Retired PR Developer
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Re: Is PR Loosing Interest...?

Post by Masaq »

ChiefRyza wrote:Honestly, PR will be around for a long, long time. It's community is loyal, and although player numbers are slowly dropping.
Let's be clear though... they're dropping in the exact same way they do between every release - and over twenty thousand unique players logged into PR last month, playing for an average of 2.5 hours at a time each.

Over fifty thousand man-hours were spent playing PR in November... that's not bad ;)

PR0.85 remains our most played version yet and player numbers are still at their highest ever.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
rofflesnlols
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Re: Is PR Loosing Interest...?

Post by rofflesnlols »

^Pow!

/Thread.
BabylonCome
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Re: Is PR Loosing Interest...?

Post by BabylonCome »

[R-DEV]Masaq wrote:Let's be clear though... they're dropping in the exact same way they do between every release - and over twenty thousand unique players logged into PR last month, playing for an average of 2.5 hours at a time each.

Over fifty thousand man-hours were spent playing PR in November... that's not bad ;)

PR0.85 remains our most played version yet and player numbers are still at their highest ever.
I beg to differ - I would say that current player numbers are about 40% less then they were 6 months ago and about 60% less then just after when 0.85 got released (which was the last major patch), which out of interest was nearly 12 months ago...

I've been playing PR for well over 2 years and the problem at the moment is the lack of new content, everyone is getting seriously board with the current maps...

Please don't get me wrong, as I have said many a time before, what the Dev's have done here is awesome and max respect for that - gotta be The Best mod ever but to keep the interest up, there is a need for new maps to be released every 4 or 5 months and not once a year.
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galeknight1
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Re: Is PR Loosing Interest...?

Post by galeknight1 »

Babylon - The thing is Masaq is basing his post on facts while your basing yours on opinion.
Conman51
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Re: Is PR Loosing Interest...?

Post by Conman51 »

BabylonCome wrote:I beg to differ - I would say that current player numbers are about 40% less then they were 6 months ago and about 60% less then just after when 0.85 got released (which was the last major patch), which out of interest was nearly 12 months ago...

I've been playing PR for well over 2 years and the problem at the moment is the lack of new content, everyone is getting seriously board with the current maps...

Please don't get me wrong, as I have said many a time before, what the Dev's have done here is awesome and max respect for that - gotta be The Best mod ever but to keep the interest up, there is a need for new maps to be released every 4 or 5 months and not once a year.
galeknight1 wrote:Babylon - The thing is Masaq is basing his post on facts while your basing yours on opinion.
yup....it really is true i think people are wanting this mod to die :-x

if you still think PR is dying...go play something else and leave the living in peace :smile:
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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580cobra
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Joined: 2009-06-17 20:21

Re: Is PR Loosing Interest...?

Post by 580cobra »

Im pretty sure more people will play when .9 comes out. In team fortress 2 the game had a big update with new weapons and maps and now most of my favorite servers are full for hours on end.
Masaq
Retired PR Developer
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Re: Is PR Loosing Interest...?

Post by Masaq »

BabylonCome wrote:I beg to differ - I would say that current player numbers are about 40% less then they were 6 months ago and about 60% less then just after when 0.85 got released (which was the last major patch), which out of interest was nearly 12 months ago...

I've been playing PR for well over 2 years and the problem at the moment is the lack of new content, everyone is getting seriously board with the current maps...

Please don't get me wrong, as I have said many a time before, what the Dev's have done here is awesome and max respect for that - gotta be The Best mod ever but to keep the interest up, there is a need for new maps to be released every 4 or 5 months and not once a year.
As the above gentlemen have basically said - I'm afraid you're wrong. We track the number of unique players on PR, daily. We know how many users log into PR, and we know for how long they play. My numbers aren't picked out of thin air, or even based on forum polls, or based on my own observation of servers.

A shade under twenty-one thousand players logged into PR last month. On average, they played for 2.5 hours a day, each.The drop from "highest-ever monthly total" is around one-fifth to one-quarter; over six months. As I've said - this about the same as the usual decline observed between new versions. As the decline is pretty consistent, I think it's more to do with an average - X number of players install a new release - 75-80% of them will continue to play six months on (even if only a very little), 20-25% of them will not, which is fair enough - and still a pretty bloody good success rate.

Yes, there's a shortage of "Made for PR" maps, but believe me, a good map takes a long time - up to a year - and we only have so many established mappers capable of putting out a PR-standard map within that kind of timescale. The community-made maps usually take at least as long, and also utilise "established-mapper" time in terms of advice, checking on quality, etc.

From first concept to map-in-game, for a 2km-square map (the minimum for PR, now) you're talking a good fourteen months, as more or less the minimum.

So pulling out a new map from the team every four or five months is a little hard.

Trust me though, there is plenty of new content in 0.9 and it *will* keep you sated until the release after that... ;)
Last edited by Masaq on 2009-12-23 09:27, edited 1 time in total.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
LionRock
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Re: Is PR Loosing Interest...?

Post by LionRock »

580cobra wrote:Im pretty sure more people will play when .9 comes out. In team fortress 2 the game had a big update with new weapons and maps and now most of my favorite servers are full for hours on end.
But how long can they keep on adding the content so people won't get bored?
I think main "selling" point for pr is the gameplay that should be as perfect as bf2 engine allows. So maps and assets are cool but I'd like to see more gameplay innovations than content.
I got bored of pr 6 months ago, played some different games and came back because none of those games had the gameplay and community of teamplayers like pr.
BabylonCome
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Re: Is PR Loosing Interest...?

Post by BabylonCome »

ok so you have access to "official" figures but there are plenty here that like me play PR almost every day and many of them will agree with me that the amount of servers with 45 or more people on has seriously declined over this past 6 months. I can remember a time just before summer started when you would see 15 full servers @ peak UK time (about 9.30 GMT) and this past month I have never seen more than 8 or 9 full servers at this time... so this is how I "came up with" my percentages.

I can also understand that a good map can take a year or more to develop and the dev's are always busy tweaking things, maybe we could see some of the older maps being re-released that have been removed during the last couple of updates? To be honest I am never fully sure why certain maps are removed during updates especially when so many of us players enjoy playing on those maps. Also putting certain maps back to the way they were before such as Mestia and Fools Road using UK forces rather than the horrible weapons that the RUS forces use - look at Kazelsk, a beautiful map that nobody ever plays - why, cos of the terrible factions involved on that map.

Is it not a good idea to listen to the people who really make this game so popular - the players....?
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MrSh@vid
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Re: Is PR Loosing Interest...?

Post by MrSh@vid »

BabylonCome wrote:ok so you have access to "official" figures but there are plenty here that like me play PR almost every day and many of them will agree with me that the amount of servers with 45 or more people on has seriously declined over this past 6 months. I can remember a time just before summer started when you would see 15 full servers @ peak UK time (about 9.30 GMT) and this past month I have never seen more than 8 or 9 full servers at this time... so this is how I "came up with" my percentages...........

Perhaps I'm barking up the wrong tree, But I wonder if the tone of your posts would be the same if your Clan's server was full regularly.
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Rudd
Retired PR Developer
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Re: Is PR Loosing Interest...?

Post by Rudd »

Is it not a good idea to listen to the people who really make this game so popular - the players....?
The devs will only make a game that they want to play, saying that they do take community views, suggestions and complaints seriously...hence why they provide this forum for you and the rest of teh community. If they didn't want to hear your opinion...they wouldn't have a forum.
ok so you have access to "official" figures
those are THE NUMBERS mate.
To be honest I am never fully sure why certain maps are removed during updates especially when so many of us players enjoy playing on those maps.
cuz some of them are not compatible with PRs current gameplay, some are too small, some are too low detail etc.
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Scot
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Re: Is PR Loosing Interest...?

Post by Scot »

BabylonCome wrote:ok so you have access to "official" figures but there are plenty here that like me play PR almost every day and many of them will agree with me that the amount of servers with 45 or more people on has seriously declined over this past 6 months. I can remember a time just before summer started when you would see 15 full servers @ peak UK time (about 9.30 GMT) and this past month I have never seen more than 8 or 9 full servers at this time... so this is how I "came up with" my percentages.

I can also understand that a good map can take a year or more to develop and the dev's are always busy tweaking things, maybe we could see some of the older maps being re-released that have been removed during the last couple of updates? To be honest I am never fully sure why certain maps are removed during updates especially when so many of us players enjoy playing on those maps. Also putting certain maps back to the way they were before such as Mestia and Fools Road using UK forces rather than the horrible weapons that the RUS forces use - look at Kazelsk, a beautiful map that nobody ever plays - why, cos of the terrible factions involved on that map.

Is it not a good idea to listen to the people who really make this game so popular - the players....?
You have a lot of opinions on the matter, which is fine, but what Masaq is saying is fact. Also, you have to consider what times you are thinking about. Just before summer(I'm not sure what you consider summer, but lets say June and onwards), a lot people have done exams, can relax and have more time. Right now, I'd say at about 2200GMT(the time I mostly play) there are 4-5 servers consistently full, with about 3-4 at about 40-50. So there has been a slight decline, but not of people stopping playing, but of people who just can't, who could back in summer.

Maps get removed like sportsmen retire; they are too old, can't do it as well, and are getting beaten by newer sportsmen(ie new maps are far more popular). Unfortunately, some maps just are not suited for PR gameplay, and although it would be fun to play some of these maps, it would just get frustrating if they were in a proper release, and the "oh I remember this map" idea would get old quickly.

You're opinions on the Russian forces are merely opinions, I for one love the Russian maps and have had great rounds on Kozelsk. I think some Russians might be offended by calling their weapons "horrible" ;) There are lots of people who don't like the L85 rememeber ;)
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Rudd
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Re: Is PR Loosing Interest...?

Post by Rudd »

You're opinions on the Russian forces are merely opinions, I for one love the Russian maps and have had great rounds on Kozelsk. I think some Russians might be offended by calling their weapons "horrible" There are lots of people who don't like the L85 rememeber
Gotta get some UK Vs Russia going sometime :D
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PlaynCool
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Re: Is PR Loosing Interest...?

Post by PlaynCool »

After 0.75 i really dont like the direction PR is going, dont get me wrong it's a great mod and all, but i just had more fun during 0.75 days, and btw i havn't played in months maybe, all this rally testing was just too much for me.
Forgive my bad English... :?
BabylonCome
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Re: Is PR Loosing Interest...?

Post by BabylonCome »

Of course I have opinions, hence the reason for posting here....

And the quote "the dev's make the game the way THEY wont it" proves one thing - I've trodden on a few ego's here, just like we were told to remove the dog tags from our clan sigs - no other game I know of would do such a thing, they would be proud to have their users display their games ID - it's a sign we are proud to be part of the game (plus free advertising). I also have this strange feeling I might get banned from these forums for voicing my opinions.... I hope not or it will prove me correct..... and being correct on these forums seams to be a privilege of the dev's only...

As I have said several times in this post alone - I love this mod/game and play it daily and have done for over 2 years... I'm just trying to find out if everyone else feels that this mod has lost some of its draw over the past 6 months and why people think it has - in other words, to help you guys 'improve' the overall experience too.

I can understand why you are defending your work so intensely - after all, you are very proud of what you have achieved but be clear on one thing, without the players - there is no game.

If you also feel I am coming across too aggressive, then I apologise - I am only trying to create some discussion here.... :)
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gazzthompson
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Re: Is PR Loosing Interest...?

Post by gazzthompson »

ive been on this forum for along time, you will only be banned for braking the rules. not for 'voicing your opinion' .
Scot
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Re: Is PR Loosing Interest...?

Post by Scot »

BabylonCome wrote:Of course I have opinions, hence the reason for posting here....

And the quote "the dev's make the game the way THEY wont it" proves one thing - I've trodden on a few ego's here, just like we were told to remove the dog tags from our clan sigs - no other game I know of would do such a thing, they would be proud to have their users display their games ID - it's a sign we are proud to be part of the game (plus free advertising). I also have this strange feeling I might get banned from these forums for voicing my opinions.... I hope not or it will prove me correct..... and being correct on these forums seams to be a privilege of the dev's only...
I don't really know why it was done so can't comment.
BabylonCome wrote:As I have said several times in this post alone - I love this mod/game and play it daily and have done for over 2 years... I'm just trying to find out if everyone else feels that this mod has lost some of its draw over the past 6 months and why people think it has - in other words, to help you guys 'improve' the overall experience too.
The problem here is simply that PR hasn't lost players, as Masaq has clearly shown beforehand. Whatever you think at this point really is quite irrelevant, as the numbers disagree, despite what you see, somewhere, somehow, there are still the same amount of players playing, and the numbers don't lie... cake does:
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BabylonCome wrote:I can understand why you are defending your work so intensely - after all, you are very proud of what you have achieved but be clear on one thing, without the players - there is no game.
I'm not defending any of my work, as I don't create anything for this Mod, the most I contribute is through testing and getting R-COM events up. I'm merely putting out my opinion on the matters as having played this Mod for quite a long time now.

Also, as long as you don't break the Forum Rules, you shouldn't get banned ;)
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