PR pistol animations

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

PR pistol animations

Post by CanuckCommander »

Hello,

I just want to point out that after playing .85-.87, the current firing animations for the pistols are not very realistic. First I want to commend Chuc for his exceptional efforts for PR. Chuc, even though I know you are doing a better job than I can ever do, I believe that you are referencing too heavily on COD animations for the weapons. I don't blame you if you may or may not have ever fired a pistol before in real life, but it certainly is not like COD or PR, where you can actually see the slide fly back in slow motion a la Matrix style, because in RL, the action goes through so fast that you do not see it and it actually is a blur. (Any military adviser or amateur shooter will probably verify this).

From a animation point of view, I would simply say that the keyframes themselves are probably fine, but the animations do need to be sped up a little and maybe have the screen shake a little more to recreate the "snappy" feel of recoil when firing a pistol.

To illustrate I will link the following videos:

The most realistic pistol animations I've seen in a game so far is from the Rainbow Six 3 series. Their firing animations, although the game is old, are the most accurate regarding recoil, muzzle flash, and smoke when comparing to modern shooters that prefer stylistic presentation over realism (nothing wrong with that though).




Here is the pistol in COD, which is what I believe Chuc based PR's animations on. As you can see, the slide goes back very slowly and the casing cycles out slowly as well. For a "cinematic" game such as COD, it is fine because it looks cool, but for PR it is a little out of place.



USP firing in RL. You can see the difference. The cycling of the round happens very quickly almost as if the slide did not move. You may blame it on the FPS limitation of the camera or something, but anyone who has ever fired a real pistol can confirm what I say to be true. Or youtube any pistol shoot.



My final thoughts are that even referencing COD for reloading animations is fine because they are very cool looking and most importantly very NATURAL looking. I've done some animation myself in Maya and 3ds and I understand that a good animation is a "natural" looking one. Sometimes I just feel that PR is purposely "slowed down" too much in terms of animations (ex. Scoping, reload, firing, preparing weapon, etc.) and feels very "unnatural" thus breaking my sense of immersion, but THAT deserves a whole different thread.

Thx for reading. Chuc hopefully this will help you animate for the next version of PR. :)
Last edited by CanuckCommander on 2010-01-15 01:52, edited 1 time in total.
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: PR pistol animations

Post by sniperrocks »

I'd say a bit slower than Rainbow 6, because it looks like it's just switching an image for less than a second
but you're right, the COD animation is too slow
Maybe in between would be good?
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR pistol animations

Post by ma21212 »

PR just needs some new pistols like take out the MR 444 and replace it with a Makarov or something simmilar.
Image
Image
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: PR pistol animations

Post by CanuckCommander »

sniperrocks wrote:I'd say a bit slower than Rainbow 6, because it looks like it's just switching an image for less than a second
but you're right, the COD animation is too slow
Maybe in between would be good?
Well that's what it looks like in first person when you shoot a gun. The recoil snaps hard enough for your eyes to lose focus for a bit, so that it looks like only 2 frames went by. I would like to see more guns in PR animated like Rainbow Six 3 because some of the rifles in PR suffer from the same "slow motion recoil" of the pistols. Just my 2 cents.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: PR pistol animations

Post by nedlands1 »

ma21212 wrote:PR just needs some new pistols like take out the MR 444 and replace it with a Makarov or something simmilar.
The sexy SIG P226. Coming soon.

Image
Image
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: PR pistol animations

Post by rushn »

makarov is no longer in production but there is still are surplus

MP-443 Grach or GSh-18 would be better
Also was wondering do they have the russian Saiga shotgun in the game?
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: PR pistol animations

Post by Bellator »

Also was wondering do they have the russian Saiga shotgun in the game?
Because they inherited it from vBf2.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: PR pistol animations

Post by Chuc »

Thanks for the feedback canuck :) It's good to get solid feedback as you are right in that I don't regularly go shooting (once in a blue moon kind of thing) and firearms are difficult/expensive to pursue as a hobby.

I can guarantee that there are a heap of animation changes, including how we represent shooting and recoil, which is getting to what you're suggesting. However the moving parts timings (from recoil to normal) are at the same keyframes in 0.9 (which is approaching the end of its dev cycle), and thus won't be perfect.
Image
Personal Folio - http://www.studioash.net
Post Reply

Return to “PR:BF2 Suggestions”