Air base

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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Air base

Post by Hitman.2.5 »

I was really looking forward to the release of .9 because of Silent eagle but;
the the Runways at the abandoned airbase its just unreal, the US air force surely wouldn't allow or even clear an aircraft to land on a runway in that condition. before a runway (especially an overgrown one) in that condition would be used army/AF engineers would clear it.

I can take off in every air asset with proficiency but on Silent Eagle a few times my wing has clipped a tree and i just don't want to fly on that map with a jet unless i am Russian because of the state of the US runways and landing on the US runways is almost suicide i can land on it most times.

could we just have the runways cleared please.
Derpist
Sniperdog
Retired PR Developer
Posts: 1177
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Re: Air base

Post by Sniperdog »

Yeah he makes a good point... usaf would never order their shiny toys to land in such a dirty place...
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marcoelnk
Retired PR Developer
Posts: 1581
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Re: Air base

Post by marcoelnk »

Well... initially i planned to let engineers repair the airstrip so its easier to take off but that is hardly realizable. I agree that it might not be 100 % realistic, but on the other hand if that kind of situation happened in RL the US forces would need everything they got as soon as possible and maybe take a dangerous runway into account. Also removing all those bushes would make it a normal airfield again which i definitely dont want. I find that boring. I will look into removing a few bushes and trees that are too close maybe but see it as a challenge ;) Also i never crashed when starting or landing so far and even if im the mapper of this map im not a good pilot really.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Air base

Post by =Romagnolo= »

You could remove the tall trees between the taxi ways and the airstrips because to grown up a tree that height, the airfield should be abandoned for a really long time ! Small bushes and a tall grass comming out the concrete are ok.

I think this can help you:

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In this image you can see trees arround the airstrip, but not in the airfield area http://skinnymoose.com/dailylimit/wp-co ... 010973.jpg

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Sniperdog
Retired PR Developer
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Re: Air base

Post by Sniperdog »

[R-DEV]marcoelnk wrote:Well... initially i planned to let engineers repair the airstrip so its easier to take off but that is hardly realizable. I agree that it might not be 100 % realistic, but on the other hand if that kind of situation happened in RL the US forces would need everything they got as soon as possible and maybe take a dangerous runway into account. Also removing all those bushes would make it a normal airfield again which i definitely dont want. I find that boring. I will look into removing a few bushes and trees that are too close maybe but see it as a challenge ;) Also i never crashed when starting or landing so far and even if im the mapper of this map im not a good pilot really.
With the kind of range modern jets get they wouldn't need to land even remotely near the actual hot zone. But I suppose its the thought that counts :P (I think its fun but just a few less trees might suite the situation)
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Will Stahl aka "Merlin" in the Squad community
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Air base

Post by mat552 »

Wellll....Silent eagle is the PERFECT example of the idea that the bases in PR aren't actually where they are.

There is no way they'd do anything but an emergency landing on a runway like that but rather they are flying in from "off map"

I think that it really adds to the ambiance of the map (when I'm not nearly wetting myself landing or taking off so close to so many trees) It does work though.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Air base

Post by Elektro »

[R-DEV]marcoelnk wrote:Well... initially i planned to let engineers repair the airstrip so its easier to take off but that is hardly realizable.
Why not make the runway "destructable" and then put its health to 0%, so the combat engineers have to repair it with their wrench? Possibly allow the US Army to have more than two engi kits...
chilean
Posts: 124
Joined: 2009-10-02 00:54

Re: Air base

Post by chilean »

The US airstrip on Silent eagle is a mess, I have crash in the U.S airstrip a few times but only 2 on Online servers, Its hard to land sometimes, The A10 is too big and I have hit some trees in the middle of the runways and that sucks you should let the Engi to fix or remove some Trees that are too near to the runway,

And the other time i crash, I was taking off with the f16 and i collide with a tree and still dont know which one was :/
chilean
Posts: 124
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Re: Air base

Post by chilean »

Elektro wrote:Why not make the runway "destructable" and then put its health to 0%, so the combat engineers have to repair it with their wrench? Possibly allow the US Army to have more than two engi kits...
Thats a really good Idea let the one who are gonna fly to use it and fix IT :p
Cassius
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Joined: 2008-04-14 17:37

Re: Air base

Post by Cassius »

I agree that at the very least they would cut down any trees on the airport, not matter how badly they need the airbase, before landing their fighter jets there.

However this is a game and the mapper did it for free, so he should not be bullied into making changes if he really likes how the US airfield has come together. Like others said, in real life in the conflict zone would not be any bases to begin with, just assets to slug it out, unless the combat zone is a small Island or something, like Grenada and the aircraft can not land on carriers.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Air base

Post by XxxGrANdmA »

at first i thought it needed to be redone as i crashed the first two times taking off, but after that i hadn't crashed one time. I think the trees should be removed (some of em at least) and maybe shrink the size of the shrubs on the runway so you can see where you're going easier. the only problem i have flying on that map is the stupid 8 second time allowed outside of the map while flying but I'm pretty sure that's getting fixed anyways
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Air base

Post by Hitman.2.5 »

I forgot to mention that i have the landing and take off to a Tee now but when i join the server for some reason my loading time has just quadrupled so i join after all the squads are made and it is annoying when you have quite a good CAS team up but they lose the jet on take off or landing... I mean its not like you would have fallen down trees on the runway like it is on SE
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Air base

Post by Sniper77shot »

It is made for Germany, so Germany's flight rules might be diffrent.
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: Air base

Post by Cpl.Small »

Sniper77shot wrote:It is made for Germany, so Germany's flight rules might be diffrent.
Their aircraft are still too expensive to risk landing on a really bad runway.

IMO like has been said before, just a few of the big trees need to be removed, there should noly be some grass coming up through the concrete of the main runway
Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: Air base

Post by Pariel »

[R-DEV]marcoelnk wrote:Well... initially i planned to let engineers repair the airstrip so its easier to take off but that is hardly realizable. I agree that it might not be 100 % realistic, but on the other hand if that kind of situation happened in RL the US forces would need everything they got as soon as possible and maybe take a dangerous runway into account. Also removing all those bushes would make it a normal airfield again which i definitely dont want. I find that boring. I will look into removing a few bushes and trees that are too close maybe but see it as a challenge ;) Also i never crashed when starting or landing so far and even if im the mapper of this map im not a good pilot really.
[R-COM]Cpl.Small wrote:Their aircraft are still too expensive to risk landing on a really bad runway.

IMO like has been said before, just a few of the big trees need to be removed, there should noly be some grass coming up through the concrete of the main runway
This.

There is just no way any jet aircraft would land on that strip. You'd suck in piece of tree branches and they would rip apart your engine, or you'd damage your wings hitting the small trees.

It's a nice map, but that runway is far from realistic. No one is gonna launch planes worth tens of millions of dollars from a $10 runway.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Air base

Post by Sniper77shot »

[R-COM]Cpl.Small wrote:Their aircraft are still too expensive to risk landing on a really bad runway.

IMO like has been said before, just a few of the big trees need to be removed, there should noly be some grass coming up through the concrete of the main runway
They could use a crappy one.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Air base

Post by Cassius »

Well the soviets have like grates in front of the airtakes that allow them to use really bad runways, I think they fold in or something too for after take off.
Grim1316
Posts: 92
Joined: 2008-05-20 02:52

Re: Air base

Post by Grim1316 »

IIRC the A-10 was created to be used on such low mantained airstrips hence its engines sitting that high up. So I can see it working off that kind of runway, however I am not so sure about the f-16.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Air base

Post by killonsight95 »

Grim1316 wrote:IIRC the A-10 was created to be used on such low mantained airstrips hence its engines sitting that high up. So I can see it working off that kind of runway, however I am not so sure about the f-16.
yea but i dought the A10 was made to dodge big F*ck off trees
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