why do people try to rush out of main in the beginning without cover? technicals are NOT A PROBLEM AT ALL! an automatic rifleman that is worth anything can take out the threat in no time. if the IDF team works together NOTHING can stop them if they don't enter the city. so why do it unless you have proper firepower? wait till the merkavas are up. until then: FOB at the beach. gather intel, wait until 2 caches are revealed to have more options. then push up to ONE cache at a time, maybe with a distraction element.
srsly, the merkavas are like bosses in old computer games. you can spam RPG's and even IED's and they don't crumble
doesn't help if the team is **** but that's not really the fault of the mapper. i have seen complete IDF teams pushing into the city without fire support at different spots only to get raped inside the city while the tanks sit around all alone.
i played hamas in a nicely organised team once against a nicely organised IDF team. it was a hard battle and very close (i think we managed victory with 1 cache the IDF was already close to in the end). so i think the map is fine the way it is, IDF should just not tardrush into the city and leave those nice scoped kits for the hamas to take. it's just gonna end badly...







