God dame beans destroying my dreams. But some thing is different about them this time though?[R-DEV]Masaq wrote:No, it was just beans for tea again.
The PR team is going to use the C4 Engine
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: The PR team is going to use the C4 Engine
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: The PR team is going to use the C4 Engine
how come torque engine wast used? was there any reason to pick C4 engine? except price?
anyway found this cool pics from a C4 engine website
C4 Engine Images
also is it possible to have destructible environments in C4?
by the way water effects look cool
anyway found this cool pics from a C4 engine website
C4 Engine Images
also is it possible to have destructible environments in C4?
by the way water effects look cool
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: The PR team is going to use the C4 Engine
IIRC devs tried torque engine , and c4 was just better.
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: The PR team is going to use the C4 Engine
we already won a license for the torque engine, wasn't what we wanted though. also guys, remember that the stuff that you see in the c4 engine is created by coders that want to try it out or bring new features. much of the stuff that is seen (in the C4 demo) is not made by artists which means that the quality might be severally lacking in the beauty department.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: The PR team is going to use the C4 Engine
C4 Engine Forums • View topic - Psg1 (rifle) In C4
For something that I've never heard of(the engine I've known about the PSG1 for awhile) thats pretty good
Thats just for answering the OP's comments
honestly looked at some of the stuff in there and it's awesome!
For something that I've never heard of(the engine I've known about the PSG1 for awhile) thats pretty good
Thats just for answering the OP's comments
honestly looked at some of the stuff in there and it's awesome!
Last edited by DeltaFart on 2010-03-11 22:22, edited 1 time in total.
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: The PR team is going to use the C4 Engine
What do you mean "Revolutionary technologies"[R-DEV]Twisted Helix wrote:Well you would be wrong.
You think the engine is the artwork, and that is where you are showing a lack of understanding of game development.
For the record, when it comes to graphics rendering, the C4 engine is a million miles ahead of ANY of its indie competitors, and even competes with some new and very expensive engines. C4 engine is cutting edge. 'Bleeding edge' even, as it has some revolutionary technologies that no other game engine in the world has.
Its also a WIP, and in constant development and updates. If you wish to see the kind of rendering that C4 is capable of ... take a look at the Subway Simulator Game and even that is years old.
C4 engine's graphic rendering capability makes BF2 look like a cornflakes packet.
Explain ?
Also, I thought you guys were going to use the torque engine?
Last edited by Koroush47 on 2010-03-12 23:58, edited 1 time in total.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: The PR team is going to use the C4 Engine
based on what?Koroush47 wrote: It looks alot nicer than the C4 engine, IMO.
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: The PR team is going to use the C4 Engine
Videos, but I did also saygazzthompson wrote:based on what?
"But I'd rather wait and see what C4 can do."
Implying that I know C4 is nowhere near done.
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: The PR team is going to use the C4 Engine
There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: The PR team is going to use the C4 Engine
I will say so far that the physics was nice.[R-DEV]Drav wrote:There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
Graphics, I think is still a WIP.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: The PR team is going to use the C4 Engine
the gfx are wip. as he said:
"There havent been any really good tech demos of what C4 can do graphics wise yet"
"There havent been any really good tech demos of what C4 can do graphics wise yet"
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TomDackery
- Posts: 611
- Joined: 2009-01-11 02:23
Re: The PR team is going to use the C4 Engine
I thought this screenshot from a C4 Engine based game was pretty good:


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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: The PR team is going to use the C4 Engine
Google Chrome integrated into C4:

Also, I trawled the C4 forums for PR2 info, but couldn't find any
Also, I trawled the C4 forums for PR2 info, but couldn't find any
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: The PR team is going to use the C4 Engine
Tom I think thats concept art....not graphics

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TomDackery
- Posts: 611
- Joined: 2009-01-11 02:23
Re: The PR team is going to use the C4 Engine
****, I have been deceived!!! Oh well, I was close, wasn't I?
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The Iron Dreamer
- Posts: 444
- Joined: 2009-01-16 22:23
Re: The PR team is going to use the C4 Engine
dude that's a StarCraft 2 concept art (I think)TomDackery wrote:I thought this screenshot from a C4 Engine based game was pretty good:
P.S. nope I was wrong
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PuffNStuff
- Posts: 298
- Joined: 2009-06-01 13:57
Re: The PR team is going to use the C4 Engine
So, PR2 is using C4. What about the underlying infastructre invovled in multiplayer and servers?
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: The PR team is going to use the C4 Engine
It is concept art, look in the bottom right corner. In the top right of the chain link fence, you can clearly see the pencil marks.
These kinds of concept arts are drawn by hand with a digital pen using photoshop and drawn right onto the screen so they look REALLY good, but you can still clearly see that it's a painting.
Top right corner of the entire picture also has some dark pencil marks.
These kinds of concept arts are drawn by hand with a digital pen using photoshop and drawn right onto the screen so they look REALLY good, but you can still clearly see that it's a painting.
Top right corner of the entire picture also has some dark pencil marks.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: The PR team is going to use the C4 Engine
He was implying you could blow holes through tunnel walls, or something. I know how it works.AquaticPenguin wrote:The terrain is stored as voxels iirc, but then is 'skinned' to make the surfaces, thus you get the efficiency of triangle meshes and the versatility of voxels. The fact that you can edit it real-time in an editor suggests to me that that's probably also the way it's done in the actual game-engine - although anyone feel free to correct me on this.
And it may or may not be possible for it to be done real-realtime (as in, during a game) for it to edit that terrian on the fly. Just because you can do it in the editor does not mean you can do it in the game.
Just to clarify... coding work has nothing whatsoever to do with the graphics.
The graphics are a blank slate, since we aren't creating a mod anymore; we're creating a game from the ground up. Equate these graphics to changing everything in vanilla into flat stacks of boxes (everything, players included), and that's the kind of improvement you'll see when graphics work is actually done.
Everything in due time guys, let's not beg and plead for screenshots and demos... Let them do their thing, and they'll give us the teasers when they so please.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: The PR team is going to use the C4 Engine
For networking there's always third-party libraries. Equally C4 has some inbuilt features:PuffNStuff wrote:So, PR2 is using C4. What about the underlying infastructre invovled in multiplayer and servers?
- Fast, reliable network implementation using UDP/IP.
- Solid fault tolerance and hacker resistance.
- Advanced security measures, including packet encryption.
- Automatic routing of messages to object controllers.
- Cross-platform internet voice chat.
Voxel terrain for example and voxel terrain LODKoroush47 wrote:What do you mean "Revolutionary technologies"
Explain ?
C4 Engine Forums • View topic - Seamless voxel-based geomip
C4 Engine Features
- Full-scene cinematic motion blur. More
- High-quality procedural fire effects.
- Fully extensible particle systems.
- Real-time fluid surface simulation.
- Real-time cloth simulation.
- Surface markings on arbitrary geometry.
The graphical shader editor, enhanced parallax mapping, horizon mapping, ambient lighting volumes, environment mapping, bumpy reflection/refraction.
The feature list really is farely extensive, the shader editor gives a lot of scope for custom shaders, which is the eye-candy part of the engine. And there is already a lot of underlying infrastructure such as the world editor. There is a PhysX implementation somewhere as well, and on the forums there's some nice foliage packages people have begun creating. The price is very good for something where you get a powerful engine, support from the creator and public/private forums, a large amount of documentation, the source code and updates for life.
Last edited by AquaticPenguin on 2010-03-11 23:28, edited 1 time in total.

