Collaborators & Unarmed Insurgents To Ignore Base Death Zone
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Meester
- Posts: 154
- Joined: 2007-07-15 00:05
Collaborators & Unarmed Insurgents To Ignore Base Death Zone
Basically any unarmed kits for the insurgents/Taliban/Militia on insurgency maps will be able to infiltrate enemy bases by ignoring the dome of death for those kits.
Perhaps if they pick up a weaponed kit inside the base the punishemnt countdown continues until either they a) Die or b) Pick up the unarmed kit again. The most any unarmed kit will usually be able to do inside a base is observe and throw stones probably.
They would also have to get inside the base first and avoid any enemies along the way. Plus it would take them away from the frontlines, so I believe it would be balanced.
Perhaps if they pick up a weaponed kit inside the base the punishemnt countdown continues until either they a) Die or b) Pick up the unarmed kit again. The most any unarmed kit will usually be able to do inside a base is observe and throw stones probably.
They would also have to get inside the base first and avoid any enemies along the way. Plus it would take them away from the frontlines, so I believe it would be balanced.
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
Well, In theory they are on the Insurgent team, which would dictate they would get the Dome of Death no matter what. Could be hardcoded, maybe not.
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Dude388
- Posts: 404
- Joined: 2008-07-21 21:15
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
while an interesting prospect...it's not entirely realistic
I'm not saying civilians aren't allowed in bases, but they do go through a lot of screening before they are allowed in...and even then they must pass extensive searches upon every entry.
Not to mention that in-game, it shoot first ask questions later (or arrest in a civilian's case). So it's more of a waste of intel.
I'm not saying civilians aren't allowed in bases, but they do go through a lot of screening before they are allowed in...and even then they must pass extensive searches upon every entry.
Not to mention that in-game, it shoot first ask questions later (or arrest in a civilian's case). So it's more of a waste of intel.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
this wouldent be very good as usally spawnable kits are hanging around main base supply crates. I could see athis happening an a insurgent drives up to the base gets out drops his kit runs into the base shoots a lb takin off it blows up and he dies (karbala)
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
he can't do that hes not on the US teammyles wrote:this wouldent be very good as usally spawnable kits are hanging around main base supply crates. I could see athis happening an a insurgent drives up to the base gets out drops his kit runs into the base shoots a lb takin off it blows up and he dies (karbala)

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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
There's a reason why signs are presented in both English and Arabic warning them to stay out.
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
If the suggestion were put into effect yes it could. They dont have tickets, already see players who suicide by running in dome of death (or ride bikes in *aka Archer* drop an ied and blow themselves up before the dod kills them. A civi or unarmed person could just run to a crate, grab one of the any number of kits laying around the crates that havnt vanished yet and just shoot up the place before the dod kills them, or they could swap back to civi again, and back and forth abusing the system.killonsight95 wrote:he can't do that hes not on the US team
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
I never said he was a quite clearley stated that he was an insurgentkillonsight95 wrote:he can't do that hes not on the US team
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
It is impossible, it is only team passible so if your on the insurgents side you will die, you need to be on the us side.

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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
Insurgency suicide attacks against army bases are not so unusual and unreal. But as mentioned it can exploited so may I change suggestion as this:
Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.
Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.

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Dude388
- Posts: 404
- Joined: 2008-07-21 21:15
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
Well remember that in reality, a base is never left as un-defended as they are in-game. And if anything was driving really fast at the base and showing no sign of stopping...they are fired upon. Not saying it doesn't happen...but it's hard to do.alberto_di_gio wrote:Insurgency suicide attacks against army bases are not so unusual and unreal. But as mentioned it can exploited so may I change suggestion as this:
Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.
As for gameplay...it's just too unfair. As i said earlier, because bases are left so under defended in-game...bomb cars could drive in and wait for a chopper for a long time and blow up, which wouldn't happen IRL because they would be found and detained...or blown up long before their intended target arrived
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
I think that is only possible with planes and helicopters.alberto_di_gio wrote:Insurgency suicide attacks against army bases are not so unusual and unreal. But as mentioned it can exploited so may I change suggestion as this:
Suicide cars/Gary ignores the death zone. but if you get out the car simply u die.

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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
i dont think its possible ( hardcoded ) ..... i dont think the dome of death distingueshes between kits ... only team
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
sorry but what is this dome of death I read the whole thread and didn't get it
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
dont forget boats.Sniper77shot wrote:I think that is only possible with planes and helicopters.
But yeah, the only selection in BF2Editor for DoD is for certain types of vehicles and/or teams. Unless there is a really cool way to get around this without hacking the bf2 engine, I do believe this deserves a "Hardcoded" response.
Dome of Death or DoD, is an inverted Area of Operation. For instance when you walk off of the map, it yells at you and you have a certain amount of seconds before you can come back in. DoD, is the inverted version of this in that the selected area is out of bounds for you even though it isn't out of bounds for the map.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
Dome of death is realisticly defenders of the base killing you.
So.. how would that work
So.. how would that work

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Meza82
- Posts: 279
- Joined: 2009-06-13 21:26
Re: Collaborators & Unarmed Insurgents To Ignore Base Death Zone
intersting but i think its unrealistic. i think if any civilians get too close to a US/UK base during a war situation they would be shot
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