Is 'scope in' in the state you want?

General discussion of the Project Reality: BF2 modification.

What do you think about PR scopes?

Poll ended at 2009-09-28 06:04

1 - fine
81
52%
2 - Needs modification (post below)
52
33%
3 - Needs Complete Rework (Post below)
18
11%
4 - Other
6
4%
 
Total votes: 157

Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is 'scope in' in the state you want?

Post by Rudd »

CAS_117 wrote:The problems I have with undeployed mode for rifles are these:

- Assault Rifles (usually) don't come with a bipod, which is what LMGs deployed mode are supposed to represent.

- Deployed mode for an assault rifle logically means no benefits to accuracy or recoil the way the LMGs do.
You seem to have a different idea of how the deployed mode would work.

Deployed = Like now

Undeployed = Like the LMG undeployed looking down the weapon. I.e. higher max deviation and lower time to reach min deviation.

The idea isn't about bipods or resting comfortably, its just about how the shooter intends to use the weapon, with the deviation etc reflecting that.
In reality you have two eyes. In most games, you have one. So I decided to merge the two into one, giving you the FOV of 2 eyes with the same aiming capability you would have with your single aiming eye. Could I make it so that the 1x zoom is before 4x? No, and I probably wouldn't even if I could. When I am in CQB I'd prefer to lower my scope completely rather than zoom in. At long range it really doesn't matter.
I'm sorry but imo it really doesn't work. If you had a COD4 type scope, yes you are (reasonably) realistically reflecting how the eyes regard a scope, but what you did was give a scope with 2 levels of zoom, which I just can't learn to love.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Is 'scope in' in the state you want?

Post by CAS_117 »

Dr2B Rudd wrote:You seem to have a different idea of how the deployed mode would work.

Deployed = Like now

Undeployed = Like the LMG undeployed looking down the weapon. I.e. higher max deviation and lower time to reach min deviation.

The idea isn't about bipods or resting comfortably, its just about how the shooter intends to use the weapon, with the deviation etc reflecting that.
There's no physical reason for the deviation to be different is my point. This feels very arbitrary to me. (Press button to have more deviation).
Dr2B Rudd wrote:I'm sorry but imo it really doesn't work. If you had a COD4 type scope, yes you are (reasonably) realistically reflecting how the eyes regard a scope, but what you did was give a scope with 2 levels of zoom, which I just can't learn to love.
Having the area around the scope looks better aesthetically but again that only represents one eye, and even then not all that well because the outside of the screen is zoomed as well. I care more about its functionality being closer to real life.

Let me explain. In reality you have your left eye open, and your right eye open. In PR you have your left eye closed, and your right eye open. The acog only shows you what is inside the diameter of the lens but bigger by 4x. I prefer to compensate by a wide field of view.

So does it look right? No not really. Does it give the soldier the same capability he should have? Yes it does. And I can avoid the problems of switching weapons (which takes several seconds).
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is 'scope in' in the state you want?

Post by Rudd »

There's no physical reason for the deviation to be different is my point. This feels very arbitrary to me. (Press button to have more deviation).
maybe ur right, but thats a case for the undeployed and deployed modes to have the same deviation and only different views.
So does it look right? No not really. Does it give the soldier the same capability he should have? Yes it does. And I can avoid the problems of switching weapons (which takes several seconds).
Its too clunky to be the same capability, I know thats not your fault, but it is. in its current form it doens't represent what you are saying imo, and it ruins the immersion because of it.
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TomG101
Posts: 20
Joined: 2009-10-08 04:49

Re: Is 'scope in' in the state you want?

Post by TomG101 »

i think the scopes a perfectly fine its the people behind them if u can hit shit is probaly cause u just laid down and u have to count for the distance its the same with the m203 if u on a hill and u want to hit a target 150m away in a valley u have to change the hight so scopes are perfect


thanks
crazyivan
Posts: 44
Joined: 2009-11-16 19:21

Re: Is 'scope in' in the state you want?

Post by crazyivan »

Viper.Sw wrote:Scope now is FAIL imo! Accuracy is shit ====> You should hit what the crosshair is pointing at when scoped. At least for like 300 meters or more. As for now you need to shoot like 3 shots after each other and hope one of em hits the target!

For CQB the scope rifle is like walking around with a zoomed in sniper rifle. Imagine a sniper using his scope while clearing a small room LOL!
To solve this issue: Add a mode to see just above the scope without zoom in like the LMG BUT to be more centered in the middle of the screen so that it is easier to aim.
And DO NOT make two weapon modes for rifle since then when switching between scope and non scope it will take an extremely long time.
I definitely agree with you about having an intermediate mode of aiming where you see above the scope. At the moment clearing the interior of buildings is very difficult because if you want accuracy (looking down scope)- speed, agility and filed of view are all sacrificed substantially. Whereas if you want speed agility and a large field of view when clearing a building (rifle in hip pos.) - accuracy is catastrophically reduced. There seems to be nothing in between and I find myself resorting to a knife or bayonet- Now this doesn't seem so realistic!
More importantly it gives a huge tactical advantage to guns that can be held in the 'intermediate mode' at the moment, namely LMG's.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Is 'scope in' in the state you want?

Post by boilerrat »

I think they are fine.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Is 'scope in' in the state you want?

Post by -.-Maverick-.- »

Make it 3D like in CODs if possible.
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Is 'scope in' in the state you want?

Post by Oddsodz »

Need more deviation to stop the "Prone Spam" that still goes on. It Just wrecks my head that I use ion sights and am walking and I see a target in 30m and I kneel down and scope/aim and fire and miss. But my target has gone straight to laying down and one shots me in the same amount of time with a scope. G3 is to biggest culprit for this. I Wish to see that "Proning/diving" give even longer deviation.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Is 'scope in' in the state you want?

Post by Jigsaw »

'Smith[EEF wrote:;1306087']How about reddot & ACOG, take a look at this guys rifle at 0.44. Although it would be inbalanced it would be awsome

YouTube - Korengal Valley Fight
Lol, that is an interesting modification. Hardly standard issue though ;)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Is 'scope in' in the state you want?

Post by gazzthompson »

its not a 'modification', its called an 'Trijicon RMR' (from Trijicon™ site) . All brits ACOGs seem to have em tho i havnt seen em much on US rifles.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is 'scope in' in the state you want?

Post by Rudd »

3D Scopes Update - Project Reality Forums

old thread is old, I think the direction scoping in will take has already been decided
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hotfranc
Posts: 57
Joined: 2009-05-14 20:12

Re: Is 'scope in' in the state you want?

Post by hotfranc »

I think they are fine, but need a quick adjustment
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Is 'scope in' in the state you want?

Post by Hotrod525 »

this mod need 3d scopes... its a must =)
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Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Re: Is 'scope in' in the state you want?

Post by Iceberg »

The new 3d scopes look awesome, but i think iron sights should zoom in a bit to symbolize the soldier focusing on the target
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