Getting static objects from PR

Making or wanting help making your own asset? Check in here
Post Reply
Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Getting static objects from PR

Post by Iceberg »

Just wondering if and how I can use the static objects from PR in the BF2 editor. Also, any idea why my some of my custom maps crash when their loading?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Getting static objects from PR

Post by Rudd »

run your map in windowed mode to get an error message regarding why they are crashing

+fullscreen 0 +szx 800 +szy 600 <- put that in ur pr_edit shortcut

when you unzip ur objects as per https://www.realitymod.com/forum/f189-m ... dding.html they become avaliable to be seen or modified in the BF2 editor under 'objects editor;
Image
Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Re: Getting static objects from PR

Post by Iceberg »

thanks heaps
Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Re: Getting static objects from PR

Post by Iceberg »

The error message that comes up is:
Debug assertion failed!

Version 1.5.3153-802.0 Build date: 2009-8-20 18:8
Module: TextureAtlas
File C:/dice/Projects/BF2Branches/Patch_1_50/Code/BF2/RendDX9/TextureAtlas/TextureAtlas.cpp
Line: 62

Text: Couldn't open TAI file 'levels/testmap/overgrowth/overgrowthAtlas.tai"

Current confile:Levels/testmap/Overgrowth/Overgrowth.con
btw I used bf2 as the mod for this map
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Getting static objects from PR

Post by Rudd »

if you haven't done the overgrowth for your map yet, then this is why that is happening

so either shove something in to ur overgrowth or remove teh overgrowth lines from your init.con
Image
Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Re: Getting static objects from PR

Post by Iceberg »

It loads fully, but when i press join game it crashes
Post Reply

Return to “PR:BF2 Community Modding”