I did search and couldn't find anything on CnC, think I have seen some threads, but not for .9[T-ADM]Robbi^ wrote:As for the moans of CnC being fail etc, well, it's games from the PRT which will help us to make changes to the mode etc
So, just to say I have played 5 full rounds of CnC in .9, one of those was Qinling in the PRT C8.5 not even an hour ago.
I think the game mode essentially does not work as it is right now, for a few reasons.
1. The maps are too big. When you are going to have such small areas of engagement, namely those around the FoBs, I'm not sure it makes sense to have such huge maps. All this actually does is draw out the initial recon period to ridiculous lengths, leaving many players- even most players- nothing to do but wait.
2. Assets. As it stands the most viable tactic is to find the enemy FoB, laze it, bomb it. Tallying that up, we're talking 1 pilot in a Scout chopper, 1 guy to laze, 1 guy to bomb (rough approximation). Meanwhile the rest of the team sit on their thumbs. That's not even an exaggeration, during our PRT battle standing orders were for everybody to stay at main except for those few who were lazing or flying. It's not at all easy to see how that is completely unsatisfying, and the removal of certain assets is key to getting anything like a working game mode, imo.
TLDR:
1. Smaller maps for more diverse action and more intense engagements (or any engagements for that matter.)
2. Less powerful assets so that more people on a team are involved in the battle.
3. As it stands, for most players the gameplay just ends up drawn out and aimless.



