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dont get derailed if you dont like it, try modelling something else[R-COM]BloodBane611 wrote:Something I've been working on to get into modeling (exterior only):
And now you know why so few CONs/DEVs make statics[R-CON]DankE_SPB wrote:trying modelling a building was a bad, not interesting at all experience![]()

Wait til you get exporting down to the letter. Then you'll say its for noobs[R-COM]Hauteclocque wrote:You should learn vehicle export, this is not for noobs.
@BloodBane : promising.![]()
If your planning on using that in BF2 you should consider how the textures are going to go on it and what textures your going to use, with making no to as few new textures as possible.'[R-COM wrote:BloodBane611;1328025']Something I've been working on to get into modeling (exterior only):
http://img36.imageshack.us/img36/3496/mosquess.jpg
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With both of them it will really just come down to practice. Myself I would suggest high poly, since once you've created a high poly model it's very easy to create a low poly object by retopo-ing, or hand optimising.Wilkinson wrote:Wait til you get exporting down to the letter. Then you'll say its for noobs
I'll one day venture into modeling. Should I try High Poly or Low Poly. I know the benefits of High to Low Poly but Idk what the learning curve will be like
Yeah, I've been doing that. I think I can almost entirely avoid custom textures, probably just a reasonably small one that will be used for all the non-rectangular windows.[R-DEV]Rhino wrote:If your planning on using that in BF2 you should consider how the textures are going to go on it and what textures your going to use, with making no to as few new textures as possible.








