dude a radio is easy to put in so stop putting the suggestion it off its probaly better than anything you can come up withtelecam wrote:well why dont we go the whole hog and put in real shops, people in the street- the list goes on. This is just a mod people make in there spare time i really think time could be better spent in other areas.
Radios in buildings
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Radios in buildings
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Chaosfox_[434th]
- Posts: 116
- Joined: 2010-04-29 21:16
Re: Radios in buildings
i support this idea it would make the maps seem less like ghost towns and more like a town that had to be evacuated due to combat. like others have said it would add atmosphere to the maps and it doesn't have to be loud just loud enugh you can hear it when passing by the building or entering it.
You can never escape your fears, you can only conquer your fears. quote by me
ingame name ChaosFox_[434th] Steam username chaosfox21
Commanding Officer of the 434th Combined Operations Brigade
ingame name ChaosFox_[434th] Steam username chaosfox21
Commanding Officer of the 434th Combined Operations Brigade
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Radios in buildings
wiiiiiiiiiiiiiiinggggggggggggggggg will be nice, when doors is simple going in and going out because the wind.TBONESOLDIER wrote:i support this idea it would make the maps seem less like ghost towns and more like a town that had to be evacuated due to combat. like others have said it would add atmosphere to the maps and it doesn't have to be loud just loud enugh you can hear it when passing by the building or entering it.
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Fess|3-5|
- Posts: 117
- Joined: 2007-03-04 08:27
Re: Radios in buildings
The original barking dogs of Korengal comes to mind.... (For those that missed out, they would bark, loudly, every second of that map. It was awful) Also the TOO LOUD wind on Silent Eagle.
However, on the good side, it's like that propaganda lady in Battlefield Vietnam on that one city map. "GI. Yo guhvamint has abandined you. Dey will Nay-pawm you tonight." etc. It was cool
However, on the good side, it's like that propaganda lady in Battlefield Vietnam on that one city map. "GI. Yo guhvamint has abandined you. Dey will Nay-pawm you tonight." etc. It was cool

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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Radios in buildings
dont think thats moddable and doors cant swing cuz of wind specilly the dorrs in PR are too bigHAAN4 wrote:wiiiiiiiiiiiiiiinggggggggggggggggg will be nice, when doors is simple going in and going out because the wind.
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telecam
- Posts: 119
- Joined: 2010-04-01 13:32
Re: Radios in buildings
oh i'm sorry for not having the intellectual ability to come up with suggestions for a game forgive me please- cu*tmyles wrote:dude a radio is easy to put in so stop putting the suggestion it off its probaly better than anything you can come up with
Poster received an infraction for this post.
Dunehunter
Last edited by Dunehunter on 2010-05-20 22:28, edited 1 time in total.
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: Radios in buildings
I support this suggestion. Something great would be a recording of Al Jazeerah or some news radio channel that can be set as an ambient sound. It's possible and I imagine easier done than many other things if only you can find a recording at least.
Would work the same way other amb-sfx work ; Dogs barking, chinese propagandist radio in vbf2, airplane sound on korengal, the music in Ramiel's secret house...
Just have someone bother taking a record from any arab Radio and edit it with audacity to give it some gritty effects, then compress-pack-export. Voila.
Would work the same way other amb-sfx work ; Dogs barking, chinese propagandist radio in vbf2, airplane sound on korengal, the music in Ramiel's secret house...
Just have someone bother taking a record from any arab Radio and edit it with audacity to give it some gritty effects, then compress-pack-export. Voila.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Radios in buildings
I thought the wind was a tank once D=Fess|3-5| wrote:The original barking dogs of Korengal comes to mind.... (For those that missed out, they would bark, loudly, every second of that map. It was awful) Also the TOO LOUD wind on Silent Eagle.
Honestly, more ambience rather than just wind and other things on some maps could help. Not really for game play but to livin up maps more. Propaganda radios would be interesting too
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Radios in buildings
not a bad idea actually. additional realistic details to enrich the atmosphere are always welcome IMO. but they shouldn't be too much. some music and maybe propaganda news in some houses would be fine. but they should be destroyable.

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kanonator
- Posts: 57
- Joined: 2009-05-08 07:19
Re: Radios in buildings
I looooove the idea. I love it. I will thoroughly enjoy these small little "pointless" additions. If the point of the game is realism, then it will certainly enhance the experience if you feel like you're really there. Coming across these random indications that the city was once bustling with people will definitely make those long boring walks more entertaining. I remember reading a thread which suggested putting more furniture, as the houses were just empty rooms. I thought it was a great idea, if only the server/game could handle the added effects. I think what boileratt suggested is a wonderful alternative (as it seems like it won't add too much lag nor does it seem hard to code).
And if I could make a follow-up suggestion. Whenever I play with my friends and we're hopping into a chopper (like from a carrier), the SL will put on his speakers "pump-up" songs while we're moving out. And I swear, no matter how pointless it is, it aaalways gets me and the rest of the squad so pumped up. Sometimes I wish the pilot could left click or right click and the music will actually play in-game. The same way jihad cars have this mujaheddin song playing in the background when they left click (or right click...can't remember which click makes the car go boom) (sorry if it's a resuggestion, didn't do a search was too lazy haha)
And if I could make a follow-up suggestion. Whenever I play with my friends and we're hopping into a chopper (like from a carrier), the SL will put on his speakers "pump-up" songs while we're moving out. And I swear, no matter how pointless it is, it aaalways gets me and the rest of the squad so pumped up. Sometimes I wish the pilot could left click or right click and the music will actually play in-game. The same way jihad cars have this mujaheddin song playing in the background when they left click (or right click...can't remember which click makes the car go boom) (sorry if it's a resuggestion, didn't do a search was too lazy haha)
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: Radios in buildings
i like this idea too, the guy who calls for prayer on ramiel is really cool and deffinately builds the atmosphere
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lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: Radios in buildings
Perhaps some radios can be used by the players to do something, like attempt to "hack" into the other teams network?
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Radios in buildings
sure. u always can hack into networks with radios... exspecially in the us army/marine military network... >.>lucky14 wrote:Perhaps some radios can be used by the players to do something, like attempt to "hack" into the other teams network?
i know that some maps are still on their bf2 engine limits. but your idea sounds cool.boilerrat wrote: In Forgotten Hope 2... ....I love that map because of the civilian aspects... there are bicycles and bedrooms and such.
It didn't feel like we are playing at a paintball arena where there is just buildings, like we are now. It felt like we were fighting in an evacuated city.
adding funitures to each room in fallujah - doens't work with it.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Radios in buildings
Please stay on topic, Im speaking nothing of hacking... or furniture.K4on wrote:sure. u always can hack into networks with radios... exspecially in the us army/marine military network... >.>
i know that some maps are still on their bf2 engine limits. but your idea sounds cool.
adding funitures to each room in fallujah - doens't work with it.

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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: Radios in buildings
that's not bad actually!HardCandy wrote:Like the piano on the cs_italy map on Counterstrike?
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Radios in buildings
boilerrat wrote:Please stay on topic, Im speaking nothing of hacking... or furniture.
reading carefully is an advantage...
you missed the text id quoted mate
and aren't funiturs some kind of beds ?
Last edited by K4on on 2010-05-21 15:21, edited 1 time in total.
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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: Radios in buildings
no... but yesK4on wrote: and aren't funiturs some kind of beds ?
no as in.... it's spelled furniture
yes as in....like for etc.: a bed is a furniture
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Radios in buildings
Yes they are, but I want this topic to stay on radios used to emit sound to add to the atmosphere... nothing else.

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Radios in buildings
Its pointless...
So is putting 2 stripes over your car.
Its aesthetics/immersion. And things like that make the game ever better.
Some music or news wouldnt hurt in 4-5 places.
So is putting 2 stripes over your car.
Its aesthetics/immersion. And things like that make the game ever better.
Some music or news wouldnt hurt in 4-5 places.

Orgies beat masturbation hands down. - Staker
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Radios in buildings
LIKE TADSAE
.... at the china main there was a radio/tv playing some 70s kungfoo ****
ahaha i woulnt mind like a few radios playing the Bomb car music or somthing along those lines.. or If the Devs wanted to mess around and make a generic PR radio station that could be played as a sound file in select spots alot like ambient sounds that would be awsome
just a bit of personalisation.
like you enter an apartment building and you hear like a Tv news station in either russian... or arabic depending upon the map... and if you go neer a temple on a chineese map have ... Wind chimes
like you enter an apartment building and you hear like a Tv news station in either russian... or arabic depending upon the map... and if you go neer a temple on a chineese map have ... Wind chimes


