Automatic Rifleman spawn changes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Automatic Rifleman spawn changes

Post by samogon100500 »

Hello!
Well,how AR spawn with optics sights.Thats very powerful and very accuracy gun!But not all soldiers have optics in hes MGs.
My suggestion is to replase optics sights on MG per spawn and add MG with Iron(Reflex) sight,MG with optic can be requested on supply crate.
Thats change can be make squads more "teamplayable" cuz MG it's not Automatic sniper rifle,where they destroy enemy on high distance like sniper and they can be make highest priority of sypply crates and APCs.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Automatic Rifleman spawn changes

Post by PatrickLA_CA »

Yeah I like that suggestion cause I really hate those sights on the AR kits.
In-game: Cobra-PR
ebevan91
Posts: 1318
Joined: 2009-03-19 15:51

Re: Automatic Rifleman spawn changes

Post by ebevan91 »

I love the AR because that's all I use. I like having the scope and being able to zoom in and give my squad support by laying down lots of lead.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: Automatic Rifleman spawn changes

Post by DonDOOM »

Samogon, you can request most kits without optics by pressing the RIGHT mouse button whilst selecting your kit from a supply crate.
Jonny wrote:If anything, there should be much more optics, AFAIK.
The only reason there are iron sights at all is for some gameplay reason that giving the medics far less ammo somehow wouldn't solve.
I prefer ironsights/aimdots on most weapons.
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Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: Automatic Rifleman spawn changes

Post by Unarmed Civilian »

Dunno why an AR comes with a scope. What has been said is right, the way it is, AR's are high rate firing sniper rifles at close to medium distances. Funny thing that people fire AR's standing, using the "deployed" option and even though they get the accuracy bonus as if they were proned. Sucks. I've lost a couple of fire fights against AR guys straffing shooting me with their magic scopes.
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Automatic Rifleman spawn changes

Post by Thermis »

Resuggestion please search before you post.

Your starting to acquire a track record of resuggestions, and also suggestions without a lot of research put into them.

So in the future, search the forums make sure we haven't talked about your idea before, and research your idea to make sure it practical in RL and in game.

Next time you'll be given infraction points.
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