|Medic| Checking pulse.

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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

|Medic| Checking pulse.

Post by MikeDude »

Give medic some kind of way to check the pulse of a body, so you dont need to waste epipens on a dead body.
Some way that shows the medic that the guy is dead, or critically wounded.

If this is possible in any way, it would be very helpfull.
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[3dAC] MikeDude
Loving PR since 0.2.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: |Medic| Checking pulse.

Post by PatrickLA_CA »

I think this can't be done in BF2 engine.
In-game: Cobra-PR
pl0x102
Posts: 31
Joined: 2009-08-09 22:37

Re: |Medic| Checking pulse.

Post by pl0x102 »

Probably hardcodded.
"Old Men Start Wars, Young Men Fight Them"

"It is only the dead who have seen the end of war."
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: |Medic| Checking pulse.

Post by Rudd »

Mumble is really useful in this situation, you get a sound when a revive fails, so maybe it is possible.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: |Medic| Checking pulse.

Post by Acemantura »

Firstly, yes to hell

Secondly of what problems on mumble do you speak?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: |Medic| Checking pulse.

Post by Arnoldio »

There was something amongst the python code for something about this...

playerLogic.setPlayerBrain 1 "UseMumble"
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: |Medic| Checking pulse.

Post by ytman »

I like this idea... but in a way it is already done by the medic map.

Personally, if this can be done, (maybe have a proximity 3d hud marker around revivable friendlies) the medic should not be able to see anyone 'dying' or asking for a medic on his/her map. Too many times a medic is able to say: "Yeah those boys all the way over there are dying."
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |Medic| Checking pulse.

Post by goguapsy »

https://www.realitymod.com/forum/f18-pr ... -dead.html
:) I searched for "Medic Check Pulse" got this on the 2nd page, don't blame you though.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: |Medic| Checking pulse.

Post by HAAN4 »

I hope this tip may help in the programation of this great sugestion that i fully suport.

what we need to do, is a ''sheat'' in the PR exe. that make's all surounding dead fridelys review the medic call (i mean the healt bar switching that make the player kwons he is alive)

so this will happen when the player make the pulse check in the boby, and to press it, you must use a cardiac massage.

sorry by my inglish.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: |Medic| Checking pulse.

Post by Redamare »

yea easy solution ... MUBMLE :D lol you can easily ask ... are you dead dead? ... answer=alive no answer=deaddead :D
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: |Medic| Checking pulse.

Post by Dev1200 »

I would like the vBF2 system put in, obviously less arcady tho. Maybe the resuscitate feature, when used on a body, tells you if it's dead or not.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |Medic| Checking pulse.

Post by goguapsy »

Redamare wrote:yea easy solution ... MUBMLE :D lol you can easily ask ... are you dead dead? ... answer=alive no answer=deaddead :D

STOPPPPPPP SAYINNGGGGG MUMBLE IS THE SOLUTION!!!

Only about ... very little of the PR population actually uses mumble! We need PRACTICAL stuff!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: |Medic| Checking pulse.

Post by Haji with a Handgun »

Mumble is great if you get 3-4 people on there in a squad.
In Game: Marxman
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: |Medic| Checking pulse.

Post by Z-trooper »

you guys don't know what you are missing out on. My top 10 rounds of all time have all been played using mumble.

Walk up to an APC, ask for a ride or gunnery assistance - no problem. Find another squadleader and coordinate with him. Find a random soldier and make him relay info to his squad.
Can't be compared.
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: |Medic| Checking pulse.

Post by HAAN4 »

maybe placing a call up of,

are you alive? in camo rose will solve the problem.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: |Medic| Checking pulse.

Post by gaurd502 »

CPR hands, hit the guy and if he is a live have to VBF2 symbol pop up for a little bit?( Not on the map). If only everyone had mumble :(
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |Medic| Checking pulse.

Post by goguapsy »

[R-DEV]Z-trooper wrote:you guys don't know what you are missing out on. My top 10 rounds of all time have all been played using mumble.

Walk up to an APC, ask for a ride or gunnery assistance - no problem. Find another squadleader and coordinate with him. Find a random soldier and make him relay info to his squad.
Can't be compared.
I use mumble as often as I can, I'm just saying I'm not rarely one of the (3?) people using mumble in a given server except for TG.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: |Medic| Checking pulse.

Post by Pronck »

Mumble is ineed not the solution, lots of people do not join mumble because it's just to hard to get in a server without getting crashes or getting in the wrong channel. As I also see that some of the biggest servers uses ventrilo instead of mumble.

I think that they'll join if this happens, and then it will be the solution;

* Mumble starts automaticly when you login at BF2.
* Mumble will auto connect to the server and will place you in the right team.
* All servers get mumble, and will almost force the players to install mumble (because step 1&2 won't work).

Please God listen to me and help realising this!
We are staying up!
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