Cobra's Minigun Range
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: Cobra's Minigun Range
The cobra can fire well beyond it's visual range, so there's no bug/glitch here.
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Narco
- Posts: 707
- Joined: 2009-04-16 18:22
Re: Cobra's Minigun Range
bloodcry223 wrote:Hello,
Today while playing on Muttrah City on the MEC side I was taking damage without actually being shot (at least there was no sound or blast near me). I died 5 times like this when I asked the other if there is a hacker or a glitch and the guys from the other team told me it is a cobra blindfiring.
I was likewhen I heard that.
They said they where hovering at 800m alt so I want to know what is range of the minigun on the Cobra.
I must say that these "invisible bullets" where falling all over the map.
The pilot and the gunner told me that it is a bug that I can't see the explosion of the bullets, but I belive they were lying so much...
Can someone enlight me what happen there?
Thank you.
Yes its a bug that the infantry being fired at cant see the explosions.
The cannons on choppers have unlimited range, although damage decreases over distance.
This is a very common tactic among pilot/spotter teams and significantly reduces the risk to the chopper.
Me and my buddies used this tactic alot.

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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Cobra's Minigun Range
Was this on NWA eveybody on the MEC side was saying it was hacks i was like stip whinning its the cobra but they pressited saying it was hax ruinning and spamming the chatbloodcry223 wrote:Hello,
Today while playing on Muttrah City on the MEC side I was taking damage without actually being shot (at least there was no sound or blast near me). I died 5 times like this when I asked the other if there is a hacker or a glitch and the guys from the other team told me it is a cobra blindfiring.
I was likewhen I heard that.
They said they where hovering at 800m alt so I want to know what is range of the minigun on the Cobra.
I must say that these "invisible bullets" where falling all over the map.
The pilot and the gunner told me that it is a bug that I can't see the explosion of the bullets, but I belive they were lying so much...
Can someone enlight me what happen there?
Thank you.
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: Cobra's Minigun Range
Yeah, I took out a firebase and 19 people using the Cobra's M197 firing from over 1300 meters away. Its well over beyond visual range.
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Gammlgandalf13
- Posts: 155
- Joined: 2009-06-16 17:51
Re: Cobra's Minigun Range
This tactics absolutely reduce the risks of being shot by AA.
I use these tactics everytime I fly the CAS, even if I fly Frog/A10 'cause it works very well for me.
I use these tactics everytime I fly the CAS, even if I fly Frog/A10 'cause it works very well for me.
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CallousDisregard
- Posts: 1837
- Joined: 2009-06-02 11:31
Re: Cobra's Minigun Range
They call it BVR( beyond visual range) and I just love it.
It works with tanks and BMPs as well, using a spotter and firing well out of visual range.
It works with tanks and BMPs as well, using a spotter and firing well out of visual range.
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Cobra's Minigun Range
u usually hear the bullets coming before they impact. If you didnt even hear that sound its strange :/
Ive personally never heard of this bug, but if its true, its a shame for PR to have such an annoying bug.
Ive personally never heard of this bug, but if its true, its a shame for PR to have such an annoying bug.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Cobra's Minigun Range
Well I never got killed by invisible bombs, but I can say it's pretty unfair to not be able to see the "tracers". If you are good, you might be able to HAT-snipe the cobra, teach them a lesson.
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: Cobra's Minigun Range
there was a thread about this as sopmeone stated beyond visual range and someone posted all the distances the 20-30mm autocannons can fire, i dont think its unlimited but more in the 3000m range which is pretty much the whole map tho,,, weird how you couldnt see the explosions tho
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Cobra's Minigun Range
Yeah, at a certain distance the cannon fire doesn't render (or something) so you have no idea whats killing you. Happened to me on Kashan once, I was like, "WTF?! H4x!" 
It's a known issue, I believe.

It's a known issue, I believe.
I believe I was at that firebaseDrunkenup wrote:Yeah, I took out a firebase and 19 people using the Cobra's M197 firing from over 1300 meters away. Its well over beyond visual range.




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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: Cobra's Minigun Range
Did you like that 20mm?Web_cole wrote:Yeah, at a certain distance the cannon fire doesn't render (or something) so you have no idea whats killing you. Happened to me on Kashan once, I was like, "WTF?! H4x!"
It's a known issue, I believe.
I believe I was at that firebase![]()
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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
Re: Cobra's Minigun Range
its also already suggested to change the current marker system. the TOW for example can be used aswell for firing behind view distance also machineguns. had this in the tournament once when one enemy SL gave markers to his squad using saw and .50 cal strafing the bushes we sneaked through.
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
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Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: Cobra's Minigun Range
its a very well known tactic within most pilot circles effective for all Air support assets from jets to choppers as long as you have an accurate marker you can kill infantry 3k+ away because the guns have no drop which is a good compromise as the jets have very little flares.Gammlgandalf13 wrote:This tactics absolutely reduce the risks of being shot by AA.
I use these tactics everytime I fly the CAS, even if I fly Frog/A10 'cause it works very well for me.
Derpist
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x-spades-x
- Posts: 267
- Joined: 2009-07-24 00:44
Re: Cobra's Minigun Range
Unfair to infantry maybe, but it is unfair that the cobras flairs dont help against AA missles so therefore are forced to stay out of harms way.

[PR]x-spades-x
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Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: Cobra's Minigun Range
thats why we do itx-spades-x wrote:Unfair to infantry maybe, but it is unfair that the cobras flairs dont help against AA missles so therefore are forced to stay out of harms way.
Derpist
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NovemberUniformBravo
- Posts: 15
- Joined: 2010-05-21 06:32
Re: Cobra's Minigun Range
I've seen and done this a bunch of times on Muttrah. I know why you are complaining though, as I too believe the cobra is a near exploit when used correctly on that map. One spotter over NC was all it took to score 54 kills without my cobra going down ONCE. I've done it in all positions (gunner/pilot/spotter).
A good way to know your specific cobra team is using teamwork well, is if the spotter is talking like the conductor in an orchestra. "Squad in the open, single hellfire" switch targets "rooftop hat team spotted, 3 burst cannon rounds" switch targets "stationary BTR engaging ground units, two consecutive hellfires east to west spread of target marker".
Hellfire Range is limited though, and to be operable over NC, cannons have to clear out AA stations first. Once at 650m, you have hellfire range over all of NC up to gas station.
Reason why its a rig on muttrah though?
Cause one spotter in the mountains in muttrah can see HALF THE TROOP MOVEMENTS on the map! Its not a very BIG map, and makes blindfire an EXCELLENT choice. The gun can reach ANY target on the map win near pinpoint percision (tip: aim at the distance numbers of the marker, not the target marker itself).
A good way to know your specific cobra team is using teamwork well, is if the spotter is talking like the conductor in an orchestra. "Squad in the open, single hellfire" switch targets "rooftop hat team spotted, 3 burst cannon rounds" switch targets "stationary BTR engaging ground units, two consecutive hellfires east to west spread of target marker".
Hellfire Range is limited though, and to be operable over NC, cannons have to clear out AA stations first. Once at 650m, you have hellfire range over all of NC up to gas station.
Reason why its a rig on muttrah though?
Cause one spotter in the mountains in muttrah can see HALF THE TROOP MOVEMENTS on the map! Its not a very BIG map, and makes blindfire an EXCELLENT choice. The gun can reach ANY target on the map win near pinpoint percision (tip: aim at the distance numbers of the marker, not the target marker itself).
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Cobra's Minigun Range
missiles dont have this bug because there's actually a model being deployed. meaning theres an actual object. bullets/canon rounds have no model it's all just animation, i guess in the BF2 engine they made it so beyond visual ranges those effects dont render since the gunner wont see it anyways and the developers didnt foresee people using BVR tactics effectively enough that anyone would need to see the effects. for missiles/rockets the explosion is still happening within range of the object which triggers it. that's just my hypothesis for why this bug occurs.bloodcry223 wrote:@Myles
Yes, it was on NwA server.
Thank you guys for making me a bit smarter in the PR domain.
But still, it is a bit unfair for the infantry to don't know what is going on. As far as those pilots told me, missile explosion is still visible on the ground, the minigun explosion isnt.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.



