1000+ Things you've learned in PR
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Operator009
- Posts: 195
- Joined: 2009-09-10 02:21
Re: 1000+ Things you've learned in PR
#335
Everything that CAN go wrong in the BlackHawk, WILL go wrong in the BlackHawk.
Everything that CAN go wrong in the BlackHawk, WILL go wrong in the BlackHawk.
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TmanEd
- Posts: 101
- Joined: 2009-09-07 23:32
Re: 1000+ Things you've learned in PR
336. (applies to insurgents/milita/etc.) Before entering a friendly stronghold, press Z.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
Re: 1000+ Things you've learned in PR
338. Medics of new factions always kick ***. Untill the next build/patch comes out.
339. Trees always jump in front of you.
340. Trees always have the right of way.
341. For some reason, even British players drive on the righthand side of the road.
342. flying (ground) vehicals are just as funny, if not funnier, then they are in vBF2.
343. No one knows exactly what that vehical is (BMP=/= BDRM)
344. The BMP makes the scariest sound ever. More so then cold helos trying to take off.
345. Players possess no license of any kind. (Pilot, Driver, Fishing, Marriage)
339. Trees always jump in front of you.
340. Trees always have the right of way.
341. For some reason, even British players drive on the righthand side of the road.
342. flying (ground) vehicals are just as funny, if not funnier, then they are in vBF2.
343. No one knows exactly what that vehical is (BMP=/= BDRM)
344. The BMP makes the scariest sound ever. More so then cold helos trying to take off.
345. Players possess no license of any kind. (Pilot, Driver, Fishing, Marriage)
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Turner
- Posts: 60
- Joined: 2010-01-07 01:11
Re: 1000+ Things you've learned in PR
Would it be possible to use a specialist kit grappling hook and drop it on the heli, so you can use as a fastrope?
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a0jer
- Posts: 80
- Joined: 2010-05-17 23:51
Re: 1000+ Things you've learned in PR
Why do you need fast ropes when you can high altitude free-fall to a medic waiting on the ground?
347. Being qualified to use an actual weapon or vehicle will just make you look stupid when you try to use it in PR.
347. Being qualified to use an actual weapon or vehicle will just make you look stupid when you try to use it in PR.
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zenarion
- Posts: 56
- Joined: 2010-02-15 12:47
Re: 1000+ Things you've learned in PR
348. Ragdoll corpses sometimes fall out of the sky for no reason. Nobody knows, nobody asks. People who do ask get banned by the admins. A dark secret is hidden somewhere by the PR devs.
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LittleFoX
- Posts: 45
- Joined: 2008-10-25 12:05
Re: 1000+ Things you've learned in PR
349. You can't shoot as well as you think, the other team can
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CCCode
- Posts: 180
- Joined: 2010-01-01 21:28
Re: 1000+ Things you've learned in PR
When people get killed in an APC or tank etc. they go flying if you havent noticed.zenarion wrote:348. Ragdoll corpses sometimes fall out of the sky for no reason. Nobody knows, nobody asks. People who do ask get banned by the admins. A dark secret is hidden somewhere by the PR devs.
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: 1000+ Things you've learned in PR
What gives you that idea? Im qualified on both the M9 Berretta and the M16, and I shoot them in PR just fine.a0jer wrote: 347. Being qualified to use an actual weapon or vehicle will just make you look stupid when you try to use it in PR.
350: No matter how hard you try, at least the fake gary will always roll back onto it's wheels.
MA3-USN Former
クラナド ァフターストーリー
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: 1000+ Things you've learned in PR
351: Never give me (b.pronk(nl)) a bomb car in Insurgency or your armor will not survive!
We are staying up!
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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
Re: 1000+ Things you've learned in PR
352: currently, when u attempt to arrest a civie dont do it while using an insurgent kit. using the knife does kill the civie instead arresting him. u receive full penaltie.
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MaxCookies
- Posts: 286
- Joined: 2009-01-10 21:13
Re: 1000+ Things you've learned in PR
353. Insurgents spawn on unmarked caches, and start whining about traitors telling the cache locations minutes later, when it's found and destroyed by the BLUFOR. It's something players never learn...
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Lawer01
- Posts: 67
- Joined: 2008-08-12 12:09
Re: 1000+ Things you've learned in PR
354. Its a pain in da *** to clear out Evilhomer and his squad from a flat on Iron Ridge. Even with apc support and heavy kits like RPG, PKM, Grenadier.
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chinty
- Posts: 13
- Joined: 2010-03-12 17:42
Re: 1000+ Things you've learned in PR
355. aiming is always the best thing to do in CQB.DON'T NO SCOPE 
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: 1000+ Things you've learned in PR
356. Always say a Arabic Ridle before blowing up your IEDs or firing your RPGs.
We are staying up!
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Amir
- Posts: 167
- Joined: 2010-03-10 19:35
Re: 1000+ Things you've learned in PR
357. A battle can be fought with maximum 32 players on each side.
358. A three is stronger than you think ( applies for tanks & other armored vehicles ).
359. Arabic radio, it only has one song.
358. A three is stronger than you think ( applies for tanks & other armored vehicles ).
359. Arabic radio, it only has one song.
Eat Crayons, Poop Rainbows


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TmanEd
- Posts: 101
- Joined: 2009-09-07 23:32
Re: 1000+ Things you've learned in PR
The three rounds I put into many an enemy's face would beg to differ.chinty wrote:355. aiming is always the best thing to do in CQB.DON'T NO SCOPE![]()
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Private_Parts
- Posts: 7
- Joined: 2009-12-09 16:31
Re: 1000+ Things you've learned in PR
340. Black Hawk Down Soundtrack + PR = Epic awesomeness!
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: 1000+ Things you've learned in PR
360. Reloading is neccesary before moving in!
We are staying up!



