B - Turtle
C - Godzilla
Last one, pretty cool.






Why do you have 2x 512x512 and 1x 512x256 (total of 3) textures for the heartbeat sensor? Performance wise your best off using everything in the same texture sheet unless something else is going to be using that texture as well which might not be loaded at the same time. Your better off at the very least having a 1024x512 texture (combining the two 512x512 textures) but you can probably do better than that and squeeze all the textures into one 1024x512 sheet depending on your UVs of course.'[R-COM wrote:FPaiva;1386769']Some cheasecake
Both low-poly innacurate models, but i saved them with my skills =)
http://i248.photobucket.com/albums/gg17 ... l/m200.jpg
http://i248.photobucket.com/albums/gg17 ... ol/hbs.jpg
Ignore the "Brazilian Forces Studio" title


Freelancer stuff to pratice....[R-DEV]Rhino wrote:Why do you have 2x 512x512 and 1x 512x256 (total of 3) textures for the heartbeat sensor? Performance wise your best off using everything in the same texture sheet unless something else is going to be using that texture as well which might not be loaded at the same time. Your better off at the very least having a 1024x512 texture (combining the two 512x512 textures) but you can probably do better than that and squeeze all the textures into one 1024x512 sheet depending on your UVs of course.
Also do you plan to use these for the Brazilian forces in PR? A heartbeat sensor seems kinda odd for PR, as dose that rifle?




Your model looks cool but I'm mostly looking forward to the above. There's very little good media for FPS games on the C4 engine, I'm looking forward to seeing what you guys can do with it.[R-DEV]Z-trooper wrote:I'll put a video up here once I'm done texturing it, making the custom shaders I want and put it in C4 so you can see how awesome that engine really is.


Beau-ti-ful...[R-DEV]Drav wrote:Still WIP, polycount, oh half a million or so![]()

Wow, really nice!MadSquirts wrote:M4 Bushmaster
High Poly ~ 8hrs.
Squirts
