[R-DEV]motherdear wrote:well that is a model that is made years and years ago, not even sure it was done by the PR team. but it doesn't change the fact that we shouldn't include new sub quality weapons.
Am make more smooth on slide and barrel(Chamfered edges)!How I have 3804 tris!
About pimp a mag - IMO no needet,this is not visible detail and they only for snipers - not every one see that!
But am try!
P.s Old Models School =)
Not sure If we can animate a trigger select really. Secondly the mag might need some optimization like what was done on adriaans model. What is the tri count ? And good work
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
[R-DEV]motherdear wrote:Not sure If we can animate a trigger select really. Secondly the mag might need some optimization like what was done on adriaans model. What is the tri count ? And good work
Anyway i don't want make switcher as welded detail of slide!
There is 2904 tris!
No just keep it seperat, that's totally fine, that is how i do it myself, i am just saying that it can't be properly animated.
The detail things is more problem with the tri density. You got a lot of detail on the mag (which won't be seen very much) and then you have way less detail on the outer parts of the weapon. If you make the mag like adriaan did you can save tris there and add on the outer parts. not because you need to have the tri count lower, but because it gives better tri distribution and therefore a better quality model.
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
[R-DEV]motherdear wrote:No just keep it seperat, that's totally fine, that is how i do it myself, i am just saying that it can't be properly animated.
The detail things is more problem with the tri density. You got a lot of detail on the mag (which won't be seen very much) and then you have way less detail on the outer parts of the weapon. If you make the mag like adriaan did you can save tris there and add on the outer parts. not because you need to have the tri count lower, but because it gives better tri distribution and therefore a better quality model.
Yes may be i can save some polys bullets,cuz they not so optimize!