So, what I've done so far, which all lies within the map's folder
in the Server.zip/ServerArchives.con I wrote:
in the custom.zip/kits/hamas_insurgent1.confileManager.mountArchive inits/factions_common.zip factions_common
fileManager.mountArchive inits/factions_taliban.zip factions_taliban
fileManager.mountArchive inits/factions_hamas.zip factions_hamas
fileManager.mountArchive Levels/trenches2/custom.zip Objects
Now, what seems to be missing here because I am emulating to a "T" all the other maps I have seen do this.ObjectTemplate.activesafe Kit hamas_insurgent1
ObjectTemplate.delete
ObjectTemplate.create Kit hamas_insurgent1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.kitType Support
ObjectTemplate.aiTemplate Support
ObjectTemplate.geometry hamas_kits
ObjectTemplate.geometry.kit 5
ObjectTemplate.geometry.dropGeom 15
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.dropHeadwear mec_helmet
ObjectTemplate.abilityRestoreRate 0.15
ObjectTemplate.abilityInVehicleRadius 0
ObjectTemplate.abilityInVehicleStrength 0
ObjectTemplate.abilityInVehicleMaterial 91
ObjectTemplate.cullRadiusScale 100000
ObjectTemplate.timeToLiveAfterDeath 300
rem -------------------------------------
ObjectTemplate.addTemplate iraqknife
ObjectTemplate.addTemplate klappspaten
ObjectTemplate.addTemplate insgr_enfield
ObjectTemplate.addTemplate hgr_rkg3
ObjectTemplate.addTemplate chsht_slugshot_idx5
ObjectTemplate.addTemplate ammokit
ObjectTemplate.addTemplate binocular
ObjectTemplate.addTemplate medikit_dressing_arab
rem -------------------------------------
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasAmmoAbility 1
ObjectTemplate.ability.hasRepairingAbility 1
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_WARRIOR_HAMAS"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_battle_rifle_Assault_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_battle_rifle_Assault.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
Thank You in Advance
Edit: in red. Nothing is changed outside of the map folder, I thought I should Highlight this. I am doing this for a community map that probably wont see the light of the larger community so we would like to keep the changes localized and completely within the map's folder.

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