[0957] Korengal AAS mode

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

[0957] Korengal AAS mode

Post by Total_Overkill »

AAS mode, how did that pass testing?
Flags take 2 seconds (no joke, humvee's can driveby cap, they dont even need to stop)
Taliban have no forward spawn to defend themselves, seen them lose 150+ tickets before either Tali or US fired a single round at each other. :|
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Korengal Bug(s)

Post by BloodBane611 »

There's no need to take a dig at the testers. You're getting a warning for this one, you do it again and I'll ban you for a week. They're a bunch of extremely hard working guys who devote copious amounts of their free time making sure the game you play is actually playable. Mistakes are bound to be made - if you disagree, sign up for the next open spot.

Be polite, or get the fuck out.



As for the AAS issue, we'll be sure to fix it.
[R-CON]creepin - "because on the internet 0=1"
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Korengal Bug(s)

Post by dbzao »

AAS wasn't really supposed to be there, it was never tested, but we forgot to remove.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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