Future plans for the Comander!

General discussion of the Project Reality: BF2 modification.
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Jack Zaitsev
Posts: 69
Joined: 2008-10-12 17:35

Future plans for the Comander!

Post by Jack Zaitsev »

Hi guys!

With all the new changes on the game including the commander changes i've been wondering what is the plans of the pr Dev's to the commander on future releases?


i do know that you will not reveal anything specific but at least i wanna know if there is any plans about making the commander more usefull and playable!

i enjoy playing as commander when we have a cooperating team but now it seens a little pointless!

Just wanna some information....


Cheers....
"It's really hard to be free when you are bought and sold
in the marketplace." - George Hanson, Easy Rider (1969)
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Future plans for the Comander!

Post by dtacs »

...well when the UAV is not bugged and causing server crashes hopefully we can see it put back in, other than that there isn't much more you can really do with the role, other than forcing the commander to be in charge of mortar strikes and whatnot, which is simply reinventing the wheel.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Future plans for the Comander!

Post by Dev1200 »

Being a commander adds a lot to the team. Putting down markers, combining efforts of squads, etc. Don't forget JDAM, and UAV hopefully in the next patch :)
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Future plans for the Comander!

Post by fuzzhead »

Jack I agree CO needs some changes and better system, it is a priority for next major release but requires a major re-think on some points of the game.

great CO definitely makes a great round.
Toaster
Posts: 20
Joined: 2009-06-10 11:10

Re: Future plans for the Comander!

Post by Toaster »

What about giving the commander the ability to draw the battle lines (front line as it where) on the map for everyone on his team to see so they roughly know where our territory is with the current intel he has.

I didnt think this warrented a completly new post in the suggestions forum coz it is related to this topic but if you think it is then feel free to move it :D
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Future plans for the Comander!

Post by Rhino »

Toaster wrote:What about giving the commander the ability to draw the battle lines (front line as it where) on the map for everyone on his team to see so they roughly know where our territory is with the current intel he has.

I didnt think this warrented a completly new post in the suggestions forum coz it is related to this topic but if you think it is then feel free to move it :D
its not really so much about what we want to do, its more about what we can do tbh :p
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Future plans for the Comander!

Post by NyteMyre »

I always thought a system where the commander can request assets (tanks/apcs/jeeps) from the command screen would be interesting. Sort of like how you could drop vehicles with a parachute in vBF2 but then without the parachute and only in the mainbase.

So no commander means no assets :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Future plans for the Comander!

Post by Rhino »

We would need to make a War Factory and have the commander sit in a MCV :p
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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Future plans for the Comander!

Post by Jafar Ironclad »

Unable to comply, Building in Progress.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Future plans for the Comander!

Post by Gore »

Jafar Ironclad wrote:Unable to comply, Building in Progress.
:) ....
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Future plans for the Comander!

Post by Rhino »

Jafar Ironclad wrote:Unable to comply, Building in Progress.
Acknowledged, Affirmative!
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Future plans for the Comander!

Post by Redamare »

I Think one solution is take away the Squad leaders ability to set waymarkers movemarkers Etc . . . Also give the squad leader Only hte abiility to set the distance from a Map marker suchas FOB Enemy movment and Vehicles and from there they communicate to the comander what is at the marker ONLY this will promote a comander to be more involved and take away abilities that would Shun a comander from applying. Take away abilities from Squad leader let them only beable to set QUestion markers "?" and let the comander tell squads where to move with defense markers and attack markers the squad leader should only beable to set Movment and Look markers
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Future plans for the Comander!

Post by mat552 »

Redamare wrote: take away abilities that would Shun a comander from applying.
Mumble is the biggest hindrance to requiring a commander, as his biggest job is coordination and communication. It's a huge catch 22, and forcing squadleaders to rely on the CO isn't a good idea in either case. The idea is to encourage commanders commanding, not to punish squadleaders squadleading.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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