Optic's Magnification Level Changing

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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Optic's Magnification Level Changing

Post by ShockUnitBlack »

I don't know if this has been brought up before, there are a million sniper threads out there that could include this. An extensive search yielded nothing exactly like the following however, although I did mention this in passing in the Steady Aiming thread. Sorry if it's a resuggestion by any means.

Anyway, I'm wondering if it would be possible to remove the existing double right-click zoom funcion and replace it with a drop-down menu similar to the existing GL range one - I'm certain this would not be difficult to code. The menu would include the scopes possible zoom-levels, 1x, 2x, 4x, etc, etc, and would make it possible for the player to select the level of magnification they wish rather quickly and with a more natural transition than currently exists.

Such a system could be used with anything that utilizing magnification levels, including armoured vehicles, the GTLD, and of course sniper and marksman rifles.

PS - Oh godly Mosquill, what ever happened to the back-up sights' project? It looked fantastic!
"I Want To Spend The Rest Of My Life With You Tonight."
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Optic's Magnification Level Changing

Post by gr770 »

I thought most rifles only had 2 zooms so there really isn't a point.
Plus the DEVs aren't usually fond with sniper suggestions

I believe the backup sights were on 2142 only as mosquill tested many things on that engine.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: Optic's Magnification Level Changing

Post by lromero »

gr770 wrote:I thought most rifles only had 2 zooms so there really isn't a point.
Plus the DEVs aren't usually fond with sniper suggestions

I believe the backup sights were on 2142 only as mosquill tested many things on that engine.
Hes talking about regular rifles. Also the backup sights were on the bf2 engine not b2142 they just didn't make it to .95
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Optic's Magnification Level Changing

Post by ShockUnitBlack »

I really meant to talk about anything, rifle or not, capable of multiple magnification levels.
"I Want To Spend The Rest Of My Life With You Tonight."
RealKail
Posts: 93
Joined: 2010-02-15 05:25

Re: Optic's Magnification Level Changing

Post by RealKail »

I can see how it might add some realism, but it would kinda ruin the role of the marksman for PR.
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Optic's Magnification Level Changing

Post by gr770 »

RealKail wrote:I can see how it might add some realism, but it would kinda ruin the role of the marksman for PR.
Balance is still of greater value than realism in PR. What if it's only for the marksman it's a underused kit.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
RealKail
Posts: 93
Joined: 2010-02-15 05:25

Re: Optic's Magnification Level Changing

Post by RealKail »

gr770 wrote:Balance is still of greater value than realism in PR. What if it's only for the marksman it's a underused kit.
On some maps, having a marksman rifle is impractical. There's too much foilage or close-quarters to warrant the need of a marksman rifle. Besides, they already have two levels of zoom, with deployed and undeployed. Not the same, I know, because you have to switch between the two for different magnifications. Which, is indeed, a major pain in the ***.

However, when you think about it, it's somewhat sensible. Designated Marksmen are usually only emplored when there's an enemy out of the effective range of the rest of the squad and he needs to be dropped with accurate fire.

And other than the previous mentioned inhibitors to marksman usage, I don't feel it's underused at all. Many sniper wanna-bes grab the rifle and try setting up by themselves to take crack shots at the enemy. Which isn't what the marksman is designed to do.

*Personal sidenote: Balance can shove it. This may be a game and we're trying to keep things even, but that in turn makes things unrealistic. If you're aiming for reality, go through with it completely.
Last edited by RealKail on 2010-12-16 04:19, edited 1 time in total.
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TheAmazingYant
Posts: 269
Joined: 2007-07-07 06:53

Re: Optic's Magnification Level Changing

Post by TheAmazingYant »

I think it's a decent idea for those systems which have multiple levels of zoom. As it is, using the GLTD always seems to result in me forgetting that second power of zoom. Being able to just set it to "4x" or "8x" zoom and leave it where I'm comfortable would be nice.

It'd be a very minor change, but I'd be in favor of it.
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Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: Optic's Magnification Level Changing

Post by Zegel »

The ACOG doesn't have adjustable magnifications, and I don't think ELCAN optics have multiple levels of zoom either. If it did, chances are it would involve changing lenses, which is impractical in the field. Not sure about other rifle's scopes, but even if they do, it would be so unbalancing that it would start a forum-war.

I do however love the idea of the Q-drop-down adjustments on GTLD's.
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Optic's Magnification Level Changing

Post by ShockUnitBlack »

This has nothing to do with ACOGs and other fixed-magnification sights, I don't know how that thought came into being. This suggestion is exclusively for vehicles with zoom capabilities, TOWs, sniper or markman scopes that have different levels of magnification, and the GTLD.
"I Want To Spend The Rest Of My Life With You Tonight."
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Optic's Magnification Level Changing

Post by Acemantura »

lromero wrote:Hes talking about regular rifles. Also the backup sights were on the bf2 engine not b2142 they just didn't make it to .95
I cant wait for the UGL to be added to the spawn Screen
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Optic's Magnification Level Changing

Post by Smegburt_funkledink »

acemantura wrote:I cant wait for the UGL to be added to the spawn Screen
What makes you think the UGL will be added to the spawn screen? That is most unlikely to happen. Actually, don't answer that, as it has nothing to do with this discussion. :p
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