New Wooden Fence Statics
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New Wooden Fence Statics
Ingenious idea with the ability to ramp a vehicle over them, these will be great on other maps featuring the current fences like Iron Ridge 
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: New Wooden Fence Statics
Very nice indeed, its the little things that count aswell. 
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Zyco187
- Posts: 381
- Joined: 2010-03-11 19:46
Re: New Wooden Fence Statics
great work DEVs always getting better
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Kendt888
- Posts: 32
- Joined: 2008-12-02 18:26
Re: New Wooden Fence Statics
Its all of these small details which is what i think makes PR so special, please look into some of details than just new factions, other than that Brillant work lads. Keep it coming.

"Everything that can go wrong, will go wrong" - Murphys law
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: New Wooden Fence Statics
Looks awesome! You guys always impress me!
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New Wooden Fence Statics
Can all ground vehicles go over them or just ones with funky suspension like the Land Rovers?
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: New Wooden Fence Statics
All the vehicles I've tested on it so far have had no huge issues with getting over them, most require a bit of a run up but not much more. If there are any vehicles which have any issues with them in further testing I can always tweak the col mesh very easily.dtacs wrote:Can all ground vehicles go over them or just ones with funky suspension like the Land Rovers?
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
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DonDOOM
- Posts: 819
- Joined: 2007-02-10 11:42
Re: New Wooden Fence Statics
Great update Rhino, nice to see so much thought put into these small, but gameplay wise critical elements!
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darklord63
- Posts: 389
- Joined: 2008-12-07 20:18
Re: New Wooden Fence Statics
I love it and I love even more how you actually took the time to implement an entirely new, high quality static because of a community suggestion.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.
Semper Fudge
In game alias- LEUTShinySides
In game alias- LEUTShinySides
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markdh1
- Posts: 144
- Joined: 2009-04-18 06:38
Re: New Wooden Fence Statics
Cool. Thanks for your time and obvious "attention to detail". Keep it up.
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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: New Wooden Fence Statics
I've tested to see the dest gates dont do this and so far after quite a load of smashing though them with lots of different vehicles, this so far hasn't happened which I believe is due to the gates having a much thicker col mesh that can't so easily get under the wheels, and when it dose it can't screw things up.Elektro wrote:Great News! I certainly hope this won't happen
How ever its still funny as hell when it dose happen
Well I didn't make this just because of a community suggestion, I mainly made it because Shijia Valley needed to use a lot of fences and the old fences where simply too buggy for use and didn't offer everything AFsoccer needed from them and it wasn't that hard to fix them etc but while fixing them, I kept the community suggestions in minddarklord63 wrote:I love it and I love even more how you actually took the time to implement an entirely new, high quality static because of a community suggestion.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.
In fact I had everything modelled and done in like 3 days, just I spent another 4 or so days playing about with making custom LM UVs, crating samples, testing the LMs and also playing with materials so rifle bullets didn't destroy the gates but vehicles and large shells/explosions could
Cheers
Last edited by Rhino on 2011-01-17 01:14, edited 1 time in total.
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centralhigh76
- Posts: 180
- Joined: 2009-05-04 19:54
Re: New Wooden Fence Statics
They look really good the textures are great as well keep it up Devs!
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New Wooden Fence Statics
Good to know. Is this system possible with the small white chest high walls as well?[R-DEV]Rhino wrote:All the vehicles I've tested on it so far have had no huge issues with getting over them, most require a bit of a run up but not much more. If there are any vehicles which have any issues with them in further testing I can always tweak the col mesh very easily.
As in the same sort of slope of the colmesh for infantry, but it doesn't have any effect to vehicles. Basically a reverse of some statics atm (like how vehicles hit an invisible wall under the hotel static but infantry can walk through it), that way a tank can chill next to the wall but infantry can walk over it without getting their sprint bar raped.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: New Wooden Fence Statics
Ye it can be applied to a few things, hedgerows may be one thing we might apply it too in the future as well for example but we will have to see what happens.
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VapoMan
- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: New Wooden Fence Statics
This is what ive always wanted in these wooden fences 


"Eight glorious sides and eight stunning angles!"
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Mellanbror
- Posts: 320
- Joined: 2009-09-05 10:56
Re: New Wooden Fence Statics
And I'll never look at a fence the same way again...
Good stuff!
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iAllex
- Posts: 185
- Joined: 2009-11-20 11:20
Re: New Wooden Fence Statics
These "small" gameplay changes are the best! Thank you Rhino, thank you PR team! 
I am Alex
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Serbiak
- Posts: 608
- Joined: 2008-01-22 16:40
Re: New Wooden Fence Statics
Nice stuff. I love the addition of the ability to finally be able to crawl under the fence.
"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
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