PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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ToonS
Posts: 214
Joined: 2009-03-08 01:28

Re: PR 128 Player Server Test - Official

Post by ToonS »

Awesome work guys! Obviously a big thanks goes out to Tema567 and the Devs that have made this happen.

Cant wait to have a go. Not sure its going to work for me with my ping. Guess I'll just have to wait :)
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: PR 128 Player Server Test - Official

Post by Zulnex »

ToonS wrote:Awesome work guys! Obviously a big thanks goes out to Tema567 and the Devs that have made this happen.

Cant wait to have a go. Not sure its going to work for me with my ping. Guess I'll just have to wait :)
Awesome work indeed. 8) Can't wait to try it out as well.
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Hellfire(CH)
Posts: 5
Joined: 2007-10-31 17:16

Re: PR 128 Player Server Test - Official

Post by Hellfire(CH) »

puckett wrote:Oh my god. The server needs more admins, less chat spam. I couldn't handle it after someone teamkilled both of our attack helicopters. Its worse then vBF2 teamplay wise. The server also does not switch your teams so, squads stay active after map change and it becomes a real mess. I'd love to see some other clans adopt 128 players such as TAR, UKWF
Well the count of admins is not the issue. Due to stability problems the adminscript had to be disabled. Therefore our admins were not able to do anything against violations. We tried to run the server with activated adminscripts but it did crash everytime.
With 128 players there is also a higher possibility of premature players ruining the game for everybody else.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: PR 128 Player Server Test - Official

Post by mat552 »

Interesting, and a fantastically well done job by the applicable parties.

I look forward to this new addition as it becomes more stable.

Thank you very much.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: PR 128 Player Server Test - Official

Post by Shovel »

SnipeHunt wrote:They've already said it, vehicles wont hold more than 8.
NEVER!!!!!

Thanks a lot to all of the devs involved, i wonder what EA will think of your toyings.
Shovel009
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

Please guys dont blame the server. We could not use ANY admincommands and where told not to activate things like autobalance.
We will work on that for tomorrow.
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Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: PR 128 Player Server Test - Official

Post by Spuz36 »

Curse Physics Lab for making me miss this. Think I could use a break...
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: PR 128 Player Server Test - Official

Post by KEIOS »

if adminscripts are not available, maybe you should connect with bf2cc via rcon.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

It is possible but explain this to all your admin in one day ;)
And BF2CC is buggy and linux and leading to crashes...
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: PR 128 Player Server Test - Official

Post by bloodthirsty_viking »

SnipeHunt wrote:They've already said it, vehicles wont hold more than 8.
They said they could... Just some difficultys come with it :neutral:
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D33PS1X
Posts: 102
Joined: 2010-09-05 23:21

Re: PR 128 Player Server Test - Official

Post by D33PS1X »

Speaking of vehicles: looking through the old topics I found an idea from [R-DEV]eggman about how to accomplish more than 8 people in a vehicle.

"Would be nice to see if there's a creative way to work around the *mesh* limitations of 8 ppl. As in the cockpit could be a seperate mesh for 2 people and the passenger area could be a seperate mesh for 8 ppl. Always wanted to see if this could be made workable, but not sure if ti can be hacked in." -[R-DEV]eggman

Original topic here : https://www.realitymod.com/forum/f316-2 ... er-14.html

Anyone willing to try to attempt this?
You have to run before you can walk
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: PR 128 Player Server Test - Official

Post by Foxxy »

mm weird this didnt happen earlier. Whenever i join as soon as i click squad assignment i get a problem with my connection and it brings me back to the menu.
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[TMP] FoxxyFrost
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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: PR 128 Player Server Test - Official

Post by darklord63 »

This seems to work almost perfectly aside from the name issue. Damn fine work, damn fine. I kept thinking this was some sort of Aprils fools joke even when I was in the server. I expect this to be in the next release seeing 12 humvee convoys speeding through a 4km insurgency map.
Semper Fudge
In game alias- LEUTShinySides
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR 128 Player Server Test - Official

Post by dtacs »

The biggest problem testing this is the lack of vehicles and lack of admin-ship on the NEW server, we had people spamming and teamkilling without any sort of punishment.

Regardless of the problems, its good to see this on such a large scale. Will be insane on servers like TG with Bn CO's, Coy CO's all the way down to fireteam leaders.
dman248
Posts: 26
Joined: 2010-03-09 16:07

Re: PR 128 Player Server Test - Official

Post by dman248 »

dtacs admin scripts was disable to stop crashing the sever.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR 128 Player Server Test - Official

Post by dtacs »

As in !k etc. would crash it? Daaaaamn son, bit of a tossup between lots of people or justice :? ??:
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: PR 128 Player Server Test - Official

Post by badmojo420 »

dtacs wrote:As in !k etc. would crash it? Daaaaamn son, bit of a tossup between lots of people or justice :? ??:
Not much of a tossup when it's a test to see if lots of people works.

I'm sure they'll find alternate admin scripts that work.
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: PR 128 Player Server Test - Official

Post by crot »

OMG why am I always so late to these things?!?! Please tell me if the test is still going?

So this will be like company vs a company, nice.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR 128 Player Server Test - Official

Post by dtacs »

Its still going, but the lack of English speaking players and people uninterested in following orders makes for some pretty crappy teamwork.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: PR 128 Player Server Test - Official

Post by Wilkinson »

PRTA hopes this is super successful. We hope to get the codes ASAP so we can get 128 Mumblers on our servers! :P
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