Inf, Fobs and Supply need Cover

HMARS
Posts: 125
Joined: 2009-12-15 20:18

Re: Inf, Fobs and Supply need Cover

Post by HMARS »

Just a video might be nice... maybe we could have a video and put a link to it in the installer.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Inf, Fobs and Supply need Cover

Post by ChallengerCC »

drtaru wrote:Tip, find a server that requires teamwork, TacticalGamer comes to mind, FOBS are constantly being built on every round, so dont tell me no one builds anymore.
FOB?s gave to mutch points at all! 1k points for what? lol. Taking a flagg and fight throu "thousend" of enemys gave 200 or so LOL OMG ROFL.

FOB?s destroy the value of units, because of quick respawn. My opinion is to reduce the FOB?s to max 2 and increase the range to flaggs and caches. They destroy tacticle movement, teamwork and importance of transport.
The only supports solo players and action kiddis.
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Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Inf, Fobs and Supply need Cover

Post by Stoickk »

FOB's are critical to control of a battlespace, and are invaluable to an insurgent team especially, which does not have access to traditional logistics. Properly positioned and set up FOB's are a huge asset for any team, and support everyone.
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