128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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Tompa
Posts: 42
Joined: 2010-11-04 11:59

Re: 128 player tests: Feedback and Observations

Post by Tompa »

I really disliked the 64 vs 64... It was to "bunched up", you got bumped with contact every second... so it was hard completing objectives
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

Another patch made for ghostbug because:

File: Game/Common/GhostManager.cpp
Line: 477

testserver up again
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

no, something is wrong. Every time I try joining the server, it crashes (or just disappears for me).
BuckWheat69
Posts: 38
Joined: 2010-12-13 03:43

Re: 128 player tests: Feedback and Observations

Post by BuckWheat69 »

Couldn't play :( I got kicked for high ping.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: 128 player tests: Feedback and Observations

Post by Mad-Mike »

Was a different experience on pr and a good one aswell.
Was abit laggy at times but you're bound to get that especialy at this stage.

I really like the 8 man squads, Its ten times better than 6 in my opinion.(even though its only 2 more)

Some SS:
63vs63 :shock:
8 man squads :razz:
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?

Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

KingKong.CCCP wrote:no, something is wrong. Every time I try joining the server, it crashes (or just disappears for me).
my mistake, should be ok now.
I made 16 x mapchange in-game without crash.. hope its more stable now :shock:
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

KingKong.CCCP wrote:Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?

Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
Its not good fight if server is crashing and lagging.. its more like testing, warping and fighting :)
Euro_Aim
Posts: 6
Joined: 2010-08-26 09:01

Re: 128 player tests: Feedback and Observations

Post by Euro_Aim »

It was pretty laggy, I played on the map Fallujah and it was too chaotic. I mean like a 4x4 map maybe 80 players is enough while on big maps 128 sure would work fine. But I recommend to raise to maybe 70-90? and raise the teams. That way you can handle the lagg and have a better teamwork.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 128 player tests: Feedback and Observations

Post by Rudd »

KingKong.CCCP wrote:Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?

Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
Image
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 player tests: Feedback and Observations

Post by cyberzomby »

[R-DEV]Rudd wrote:some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
Exactly. Just look at the tard'ism on the real official test. Cant imagine how it would be here ;)
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

cyberzomby wrote:Exactly. Just look at the tard'ism on the real official test. Cant imagine how it would be here ;)
haha we are not running any gameplay tests in there. its only stability and lag issue tests.

Server had also 3 day test on FH2 mod, only crash was from GhostManager.cpp which is quite common on every bf2 server I heard. Although current PR Sisu test server has got first patch for this bug.
Ghostpatch is not been tested on full load unless tema managed to get people in last night?

ah and about name Sisu.. someone said it means boobies? thats new for me and its not reason for name.
Name comes from this http://en.wikipedia.org/wiki/Sisu
Last edited by Soppa on 2011-03-07 12:45, edited 1 time in total.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: 128 player tests: Feedback and Observations

Post by fuzzhead »

Thank you Soppa for continuing these tests!

If you do indeed find a cure for the GhostManager crash, that is huge news !!
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 player tests: Feedback and Observations

Post by cyberzomby »

Soppa wrote:haha we are not running any gameplay tests in there. its only stability and lag issue tests.
haha I know. I also knew that with the official first test. But face it, people need to invest free time in to this. The novelty of 128 players whore of pretty quickly and just sitting on a server, keep CTD'ing is not a fun way to spend your hard earned free evening. When the novelty of 128 players is gone.

Its cool that you are doing this but its not that weird people are not joining en masse anymore.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: 128 player tests: Feedback and Observations

Post by Snazz »

I bet the turnout had a lot more to do with a lack of awareness than interest. It was only mentioned in this thread and probably wasn't up for long enough to get widely noticed either.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

Snazz wrote:I bet the turnout had a lot more to do with a lack of awareness than interest. It was only mentioned in this thread and probably wasn't up for long enough to get widely noticed either.
hmm.. it should be seen in server browser but here is both server IP's
Vanilla server is also up to see how is lag in there.

BF2 PR IP: 213.139.174.50 Port: 16567
BF2 Vanilla IP: 85.23.203.31 Port: 16567
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

[R-DEV]Rudd wrote:some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
... and some PR players hate mumble...
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: 128 player tests: Feedback and Observations

Post by Oskar »

KingKong.CCCP wrote:... and some PR players hate mumble...
What does this test have to do with Mumble?
I very much doubt that Rudd has anything at all against it.
vishuddaxxx
Posts: 139
Joined: 2008-07-06 16:24

Re: 128 player tests: Feedback and Observations

Post by vishuddaxxx »

some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
well R DEV Fuzzhead is giving his full blessing, so thank you for that, I get the impression that fuzzhead is not a man of politics, by that I mean he seems laid back and chilled out and wants the game to progress without power and politics getting involved unlike some PR dev/ con members..

FUZZHEAD for PR lead management !!!
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

regarding my comment to Rudd... All I meant to say was, there are so many things people do that you can't understand. I have no idea how can someone play PR and hate mumble, after seeing youtube.com/muitocomplicado videos. Also, I have no idea how someone can play PR on another server, while 128 server is up.

And Soppa, when will my PR server be up again?
(I say MY server, cos most of the time I'm the only guy there - enough to call it mine). :)
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