128 player tests: Feedback and Observations
-
Tompa
- Posts: 42
- Joined: 2010-11-04 11:59
Re: 128 player tests: Feedback and Observations
I really disliked the 64 vs 64... It was to "bunched up", you got bumped with contact every second... so it was hard completing objectives
-
Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
Another patch made for ghostbug because:
File: Game/Common/GhostManager.cpp
Line: 477
testserver up again
File: Game/Common/GhostManager.cpp
Line: 477
testserver up again
-
KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: 128 player tests: Feedback and Observations
no, something is wrong. Every time I try joining the server, it crashes (or just disappears for me).
-
BuckWheat69
- Posts: 38
- Joined: 2010-12-13 03:43
Re: 128 player tests: Feedback and Observations
Couldn't play
I got kicked for high ping.
-
Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: 128 player tests: Feedback and Observations
Was a different experience on pr and a good one aswell.
Was abit laggy at times but you're bound to get that especialy at this stage.
I really like the 8 man squads, Its ten times better than 6 in my opinion.(even though its only 2 more)
Some SS:
63vs63
8 man squads
Was abit laggy at times but you're bound to get that especialy at this stage.
I really like the 8 man squads, Its ten times better than 6 in my opinion.(even though its only 2 more)
Some SS:
63vs63
8 man squads
-
KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: 128 player tests: Feedback and Observations
Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
-
Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
my mistake, should be ok now.KingKong.CCCP wrote:no, something is wrong. Every time I try joining the server, it crashes (or just disappears for me).
I made 16 x mapchange in-game without crash.. hope its more stable now
-
Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
Its not good fight if server is crashing and lagging.. its more like testing, warping and fightingKingKong.CCCP wrote:Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
-
Euro_Aim
- Posts: 6
- Joined: 2010-08-26 09:01
Re: 128 player tests: Feedback and Observations
It was pretty laggy, I played on the map Fallujah and it was too chaotic. I mean like a 4x4 map maybe 80 players is enough while on big maps 128 sure would work fine. But I recommend to raise to maybe 70-90? and raise the teams. That way you can handle the lagg and have a better teamwork.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 128 player tests: Feedback and Observations
some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.KingKong.CCCP wrote:Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
-
cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: 128 player tests: Feedback and Observations
Exactly. Just look at the tard'ism on the real official test. Cant imagine how it would be here[R-DEV]Rudd wrote:some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
-
Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
haha we are not running any gameplay tests in there. its only stability and lag issue tests.cyberzomby wrote:Exactly. Just look at the tard'ism on the real official test. Cant imagine how it would be here![]()
Server had also 3 day test on FH2 mod, only crash was from GhostManager.cpp which is quite common on every bf2 server I heard. Although current PR Sisu test server has got first patch for this bug.
Ghostpatch is not been tested on full load unless tema managed to get people in last night?
ah and about name Sisu.. someone said it means boobies? thats new for me and its not reason for name.
Name comes from this http://en.wikipedia.org/wiki/Sisu
Last edited by Soppa on 2011-03-07 12:45, edited 1 time in total.
-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: 128 player tests: Feedback and Observations
Thank you Soppa for continuing these tests!
If you do indeed find a cure for the GhostManager crash, that is huge news !!
If you do indeed find a cure for the GhostManager crash, that is huge news !!
-
cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: 128 player tests: Feedback and Observations
haha I know. I also knew that with the official first test. But face it, people need to invest free time in to this. The novelty of 128 players whore of pretty quickly and just sitting on a server, keep CTD'ing is not a fun way to spend your hard earned free evening. When the novelty of 128 players is gone.Soppa wrote:haha we are not running any gameplay tests in there. its only stability and lag issue tests.
Its cool that you are doing this but its not that weird people are not joining en masse anymore.
-
Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: 128 player tests: Feedback and Observations
I bet the turnout had a lot more to do with a lack of awareness than interest. It was only mentioned in this thread and probably wasn't up for long enough to get widely noticed either.
-
Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
hmm.. it should be seen in server browser but here is both server IP'sSnazz wrote:I bet the turnout had a lot more to do with a lack of awareness than interest. It was only mentioned in this thread and probably wasn't up for long enough to get widely noticed either.
Vanilla server is also up to see how is lag in there.
BF2 PR IP: 213.139.174.50 Port: 16567
BF2 Vanilla IP: 85.23.203.31 Port: 16567
-
KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: 128 player tests: Feedback and Observations
... and some PR players hate mumble...[R-DEV]Rudd wrote:some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
-
Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: 128 player tests: Feedback and Observations
What does this test have to do with Mumble?KingKong.CCCP wrote:... and some PR players hate mumble...
I very much doubt that Rudd has anything at all against it.
-
vishuddaxxx
- Posts: 139
- Joined: 2008-07-06 16:24
Re: 128 player tests: Feedback and Observations
well R DEV Fuzzhead is giving his full blessing, so thank you for that, I get the impression that fuzzhead is not a man of politics, by that I mean he seems laid back and chilled out and wants the game to progress without power and politics getting involved unlike some PR dev/ con members..some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
FUZZHEAD for PR lead management !!!
-
KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: 128 player tests: Feedback and Observations
regarding my comment to Rudd... All I meant to say was, there are so many things people do that you can't understand. I have no idea how can someone play PR and hate mumble, after seeing youtube.com/muitocomplicado videos. Also, I have no idea how someone can play PR on another server, while 128 server is up.
And Soppa, when will my PR server be up again?
(I say MY server, cos most of the time I'm the only guy there - enough to call it mine).
And Soppa, when will my PR server be up again?
(I say MY server, cos most of the time I'm the only guy there - enough to call it mine).

