I think its a perfectly legit application since it is not accessing any of the game data during the game's runtime nor is it altering any data. Also you usually see only negligibly small changes in mils when compensating for heights. Most of the time its something around +/-10 mils and that is well within or at least rather close too the margin of random error you get from the resolution of the mortar scale (ruler is what Americans call it?) itself.
In addition it seems there is no way of preventing the usage of this application anyway for the simple reason that it does not need to be executed on the machine that is actually running the game.
So just take it down a notch and see in what way the future development is going to turn out.
Spec_Operator wrote:
Maybe the solution would be simple; let's make heightmaps available to the public by translating them into something that is easily understandable by everyone and can be included with the next version of PR?
Well assume you are issuing height sketches that utilize different colors for different absolute heights you still would only get rough approximations for a certain target location. Probably better than nothing if you want to implement it as part of the game in some sort of a second map perhaps. Everything else would require to have some sort of application running in the background were you can check heights by pointing and clicking. That you can already do with SkyJumpies tool.
Also consider an absolute height is pretty much useless since you need to know your home location height as well and calculate the difference to the desired target location height.
So there you are doing manual calculations again.