128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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Redrum
Posts: 16
Joined: 2011-03-16 07:02

Re: 128 player tests: Feedback and Observations

Post by Redrum »

Wicca wrote:Not only have it installed, make sure its working and your using it.
When will the next test be where you don't need mumble cuz my sound card is messed up right now and it won't accept mics...?
KillerBee256
Posts: 13
Joined: 2010-04-11 01:13

Re: 128 player tests: Feedback and Observations

Post by KillerBee256 »

Hey guys, it seems the server is up alittle early, just leting everyone know.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: 128 player tests: Feedback and Observations

Post by Nugiman »

cant see the server, where is it?


EDIT: i can see it now, sorry^^
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

Nugiman wrote:cant see the server, where is it?


EDIT: i can see it now, sorry^^



For some reason is passworded, not sure where to get the password, but its up now with 88 and rising
Kampfmann
Posts: 1
Joined: 2011-03-20 20:27

Re: 128 player tests: Feedback and Observations

Post by Kampfmann »

For me it says the password is invalid whenever I try to get on =/ 128wins, correct?
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: 128 player tests: Feedback and Observations

Post by mockingbird0901 »

Yea, new PW is mumlerequired
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Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Re: 128 player tests: Feedback and Observations

Post by Sidewinder Zulu »

Draakon wrote:Yes, the PR Mumble .5 is used. And connect to the official Project Reality mumble server, then find the channel at the very top. The channel name is "128 Player Test Sisu (Europe)".
Server Details for mumble:
Address: 217.146.93.46
Port: 64738
To connect, press CTRL+O on your keyboard or choose Server-Connect from the menu. The rest should be explanatory. But leave password field blank.
Very good, I now have it up and running. Much appreciated, thanks. :-)

One last question: what do you guys set as your push-to-talk button for speaking on Mumble in game?
Most of the keys are already binded, and when I tried unbinded keys (I, Y, T, etc) they didn't work.
Any advice? Thanks.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

OMG NO Limeni, ive kicked 5 guys for that already. Next time, ill drag you to another channel and yell.

Imagine 64 players hearing every 5 min.

"whats the PW for mumble?"
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

I cant touch your post limeni. All i can do, is make PR better with the tools i have. I suggest everyone else does the same.

WICCA OUT!
Xact Wicca is The Joker. That is all.
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: 128 player tests: Feedback and Observations

Post by WelshManDan »

Sidewinder Zulu wrote:Very good, I now have it up and running. Much appreciated, thanks. :-)

One last question: what do you guys set as your push-to-talk button for speaking on Mumble in game?
Most of the keys are already binded, and when I tried unbinded keys (I, Y, T, etc) they didn't work.
Any advice? Thanks.
Personally, I use C for local chat, and \ for SQleader chat, can cause some problems if you decide to man a mounted weapon (C for View) but you can always re-map that ingame button (I think). For me, these keys are perfect as they are located right under WASD.

You really just need to map it to a few keys (N might be a good one, cant remember what it does ingame)
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

Sidewinder Zulu wrote:Very good, I now have it up and running. Much appreciated, thanks. :-)

One last question: what do you guys set as your push-to-talk button for speaking on Mumble in game?
Most of the keys are already binded, and when I tried unbinded keys (I, Y, T, etc) they didn't work.
Any advice? Thanks.
U-for local chat, I-for SL chat
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

This was the most successful 128 player server test yet, Everyone was on mumble and SL's communicated and listened to squad leaders. WE actually traveled as platoons and worked together.

Plz post any videos you have
Rico
Retired PR Developer
Posts: 1345
Joined: 2004-08-06 16:28

Re: 128 player tests: Feedback and Observations

Post by Rico »

Some bizarre admin behaviour this evening. Was warned twice for not being on mumble (when I was). Then when I reply with once sentence that I am already on the correct channel, I am warned for spamming... lol? Nothing major, just a bit off putting when were there to help test.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

We warn for pretty much everything. Would you rather we just kicked you all? :D
Xact Wicca is The Joker. That is all.
natethegreat
Posts: 2
Joined: 2010-03-25 21:54

Re: 128 player tests: Feedback and Observations

Post by natethegreat »

SGT.MARCO wrote:This was the most successful 128 player server test yet, Everyone was on mumble and SL's communicated and listened to squad leaders. WE actually traveled as platoons and worked together.

Plz post any videos you have
I have about 2 games worth of video. I will try to upload to youtube.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

Would be cool to see :) I feel i am so left out of the gaming, cause im either adminning or Commanding And in the proccess just pissing people off rather than having fun. Which is mega sadface. So if anyone would help me admin please go to this forum and signup!

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Xact Wicca is The Joker. That is all.
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