128 player tests: Feedback and Observations
-
Redrum
- Posts: 16
- Joined: 2011-03-16 07:02
Re: 128 player tests: Feedback and Observations
Why cant u guys leave the server on and let people try it out, like you do in forgotten hope 2 mod and just restart and password it when you want to do tests.
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 player tests: Feedback and Observations
OMG, THIS!!Redrum wrote:Why cant u guys leave the server on and let people try it out, like you do in forgotten hope 2 mod and just restart and password it when you want to do tests.
But I think that, say, if the server crashed, well, too bad?
-
KillerBee256
- Posts: 13
- Joined: 2010-04-11 01:13
Re: 128 player tests: Feedback and Observations
It went much better this time. And you can tell good admins are very important, the few rounds we played before the official testing started were very disorganized compared to those played after.
Last edited by KillerBee256 on 2011-03-21 02:47, edited 1 time in total.
-
Redrum
- Posts: 16
- Joined: 2011-03-16 07:02
Re: 128 player tests: Feedback and Observations
If it crashes it crashes, guess people will have to wait until they restart the server again. They have tested it enough times to know which pings are tolerable so make rules to kick any1 who goes past limit.goguapsy wrote:OMG, THIS!!
But I think that, say, if the server crashed, well, too bad?
It has yet to crash on the other mod forgotten hope 2, it was on whole weekend and is still up right now, so go join it people if you wanna experience more than 120 players...that mod dies when all the Europeans players go to sleep so need more Americans players on it...
-
SoB-Rindee
- Posts: 76
- Joined: 2011-02-15 15:17
Re: 128 player tests: Feedback and Observations
I agree with the general sentiment that it can be difficult to admin. It seemed like everyone was just putsing around, but to be fair it's not meant to be a game its just a test.
At times it was laggy (not every map), but only on one map.
I think the lack of transport can be a problem, but something that can easily be addressed.
Other than that everything worked great. Good work guys, keep it up!
At times it was laggy (not every map), but only on one map.
I think the lack of transport can be a problem, but something that can easily be addressed.
Other than that everything worked great. Good work guys, keep it up!
Gas brake honk. Gas brake honk. Honk honk punch. Gas gas gas.
-
Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: 128 player tests: Feedback and Observations
went pretty good for me this time!
no lags, no teamkillers, more teamwork
i liked it.
no lags, no teamkillers, more teamwork
i liked it.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
-
Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
Ok server was adminless for a long time now, were coming back into the server. Need more people to sign up to be admin thanks.
Xact Wicca is The Joker. That is all.
-
MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: 128 player tests: Feedback and Observations
I've had a particularly laggy game today - not sure whether or not it was because of my house internet being particularly **** today but either way, it was laggy. Rocking a ping of around 325 or so for the most part as opposed to 70 odd.
Crashed too with a message i've never seen before:
memory.dll: chunkPools::free fails, should not come here!
any idea what this means?
Crashed too with a message i've never seen before:
memory.dll: chunkPools::free fails, should not come here!
any idea what this means?
Last edited by MrTomRobs on 2011-03-21 22:13, edited 1 time in total.
Reason: changed ping rate from 125 to 325 - typo on first go around
Reason: changed ping rate from 125 to 325 - typo on first go around
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 player tests: Feedback and Observations
I have never seen that error message... but dude, 125 ping? Damn! How did you manage to play with that?MrTomRobs wrote:I've had a particularly laggy game today - not sure whether or not it was because of my house internet being particularly **** today but either way, it was laggy. Rocking a ping of around 125 or so for the most part as opposed to 70 odd.
-
MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: 128 player tests: Feedback and Observations
Bear in mind i was only seeing 325 when it stopped jumping around enough for the TAB key to register, so i'm guessing maybe around 700?goguapsy wrote:I have never seen that error message... but dude, 125 ping? Damn! How did you manage to play with that?
Sorry i didn't change it to 325, i guess i missed it after i hit post... my bad.
-
ENTI
- Posts: 8
- Joined: 2010-06-02 00:50
Re: 128 player tests: Feedback and Observations
Fantastic, great idea keep up the good work, no issues with lagg or crashing
-
Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
Erm what? I think these people are talking about lag issues, maybe you want to post in the server feedback thread?ENTI wrote:Fantastic, great idea keep up the good work, no issues with lagg or crashing
Xact Wicca is The Joker. That is all.
-
Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
If you want to help the admin team, please register on this website, and look for admin signup thread
Login
Login
Xact Wicca is The Joker. That is all.
-
Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: 128 player tests: Feedback and Observations
dont recycle the info wicca go and tell somebodyWicca wrote:Erm what? I think these people are talking about lag issues, maybe you want to post in the server feedback thread?
-
Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
In Norway we recycle everything. Compared to Ireland where People just dont care since the Industrial Revolution, thats why it always rains in Ireland.
Xact Wicca is The Joker. That is all.
-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: 128 player tests: Feedback and Observations
People became so careless with the nametag issue and simply hordes of players in the same place 
http://www.youtube.com/watch?v=TDrDTsR0Jg0
http://www.youtube.com/watch?v=TDrDTsR0Jg0



