128 Player TEST Sisu (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
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TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: 128 Player TEST Sisu (Europe)

Post by TommyGunn »

another reason i have probs with mumble is u ask wot teams which and about fourty guys tell u the wrong team so of course you switch ask again another 20 say the wrong team again and the rest stay silent so you guys that enforce me too use a program tht is so flawed should be banned from being admin.
You don't have to ask what team is here, what team we are etc etc...., just compare Squad Leaders in game and squad leaders on mumble, as I do, You won't miss team
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Mr Smiles
Posts: 246
Joined: 2009-10-16 09:20

Re: 128 Player TEST Sisu (Europe)

Post by Mr Smiles »

Im getting sick of the same people always asking what team, and than complain when noone tells them or fools them into the wrong team. Check names of squadleaders, alt tab to mumble and connect to the same team as they are in.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 Player TEST Sisu (Europe)

Post by Wicca »

Will be great to have it all automated :)
Xact Wicca is The Joker. That is all.
Asystole
Posts: 158
Joined: 2009-06-27 09:51

Re: 128 Player TEST Sisu (Europe)

Post by Asystole »

First time on the server today. Gameplay was awesome and mumbling wasn't a clusterfuck like I first thought. Ping was somewhat "decent" being around 20. ;) Gotta play again since 128 is pure win!
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: 128 Player TEST Sisu (Europe)

Post by Oskar »

Gameplay is very hectic, but I like it. I like having to make decisions in split seconds.
I really like having eight people in the squad, it really makes things a lot easier. If three of you go down, it's not a huge issue. It can be handled.

Teamwork is good, sometimes very good. Many people are sometimes are hesitant or unwilling to communicate, but this is outweighed by the people who aren't.
It's almost comparable to TG in terms of level of teamwork, more so than (in my experience) PRTA or NwA, if you want to compare servers.

All in all, I get a lot more out of 128 than I do with 64.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: 128 Player TEST Sisu (Europe)

Post by K4on »

awsome gameplay. i hope i cant get some of my communitymates on ur server.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 Player TEST Sisu (Europe)

Post by Wicca »

Mumble = Win
Xact Wicca is The Joker. That is all.
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: 128 Player TEST Sisu (Europe)

Post by Johncro »

Wicca+mumble = win
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: 128 Player TEST Sisu (Europe)

Post by L4gi »

Had a few decent rounds on the server yesterday, but there is one thing I really hate about this server:

Admin(s?) spawning vehicles for themselves. Someone spawned a Cobra on Muttrah yesterday, and even gave insurgents LAV3s on Archer. There was also something on Muttrah where all the assets(both US/MEC) just flew up in the air when the round was about to end.

Some players were also complaining that someone had spawned a PRbot and gone around knifing people. Not sure if its true though.

This is just rediculous behaviour.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 Player TEST Sisu (Europe)

Post by Soppa »

L4gi wrote:Had a few decent rounds on the server yesterday, but there is one thing I really hate about this server:

Some players were also complaining that someone had spawned a PRbot and gone around knifing people. Not sure if its true though.

This is just rediculous behaviour.
Me and Tema567 are only debug admins on the server and nobody else cant use any of these debug features.

Any objective which we will spawn happens when round is nearly end and does not affect to end result about win. And i've not seen any prbots to be used killing people.

We got our reasons to spawn these objectives when round is ending, if you hate it just dont play there.
Furst
Posts: 196
Joined: 2009-11-04 02:43

Re: 128 Player TEST Sisu (Europe)

Post by Furst »

the lack of admins on this server is incredibly disgusting. usually at 10pm the mass TK begins, not playable anymore from then on. this has occured almost every evening.

so i guess your primary target truly is "testing" stuff, since the regular server administration work aint that noticeable, but i suggest if you want to have a server with many player slots AND a good image you should solve this huge problem.
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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 Player TEST Sisu (Europe)

Post by Soppa »

Furst wrote:the lack of admins on this server is incredibly disgusting. usually at 10pm the mass TK begins, not playable anymore from then on. this has occured almost every evening.

so i guess your primary target truly is "testing" stuff, since the regular server administration work aint that noticeable, but i suggest if you want to have a server with many player slots AND a good image you should solve this huge problem.
Primary target indeed is on stability and new patch tests.
I'll see what we can do with this administrating issue.. Wicca had in he's mind something evil :o
I will also increase player limit to 126 soon.
Furst
Posts: 196
Joined: 2009-11-04 02:43

Re: 128 Player TEST Sisu (Europe)

Post by Furst »

[R-CON]Soppa wrote:Primary target indeed is on stability and new patch tests.
I'll see what we can do with this administrating issue.. Wicca had in he's mind something evil :o
I will also increase player limit to 126 soon.
that would be pretty much appreciated by all normal players, since the only testing which the "playing community" actually recognizes concerns the players patience ;)
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 Player TEST Sisu (Europe)

Post by goguapsy »

Alright, be honest...

Do you guys need a player that only plays once a week for a few moments on FUN FUN FUN day?

I haven't applied for adminship because I suppose that I won't be an asset to the team (due to not playing much). But I have noticed that no admins is really bad. 8-)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 Player TEST Sisu (Europe)

Post by Wicca »

Yeah working on it. :(
Xact Wicca is The Joker. That is all.
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: 128 Player TEST Sisu (Europe)

Post by Johncro »

I've applied for adminshipawesomeness... :3
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: 128 Player TEST Sisu (Europe)

Post by LITOralis.nMd »

BUG REPORT:

AUto-Deploy is limited to two digits. i.e. the max number you can set in the auto-deploy window is 99,
While this doesn't affect the test server, before the new server software is widely deployed it needs to be looked at so PR clan servers that use reserved slot systems can still allow non-members to use auto-deploy.

regards,
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: 128 Player TEST Sisu (Europe)

Post by MaSSive »

'[R-CON wrote:Soppa;1577547']Primary target indeed is on stability and new patch tests.
I'll see what we can do with this administrating issue.. Wicca had in he's mind something evil :o
Autoadmin? Perhaps by modmanager??? ( idea - ding ding ) I see no human that can deal with 128 ppl and to respond on all the issues
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 Player TEST Sisu (Europe)

Post by Wicca »

Yeah i also think the reserved slot system is bonkerd cause the server wont let anyone join after 14 players are in. or smt.
Xact Wicca is The Joker. That is all.
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