Anyone know when the next game will be? Tommorrow, perhaps? Or soon?
128 player tests: Feedback and Observations
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Sidewinder Zulu
- Posts: 2429
- Joined: 2009-07-28 03:30
Re: 128 player tests: Feedback and Observations
Been busy with stuff, but these stories make me want to play again! 
Anyone know when the next game will be? Tommorrow, perhaps? Or soon?
Anyone know when the next game will be? Tommorrow, perhaps? Or soon?
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: 128 player tests: Feedback and Observations
Yea I was wondering about that as well during some point of the game. Mortars would have fixed it easily!Khidr wrote:Defense at Barracuda was awesome. Very interesting to see the holes in the lines being filled almost immediately. However, if the enemy had bothered to hammer that place with sustained mortars I doubt the flag would have been held that long.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 128 player tests: Feedback and Observations
Keeping your squad together is quite hard, organising 7 guys in a firefight and transport for number 8 to reach you is pretty complex.
Its not bad with experienced players you can trust as they'll make their own arrangements to reach you, several times i've waved down an APC and gone "I need a lift to Sq X" and they let me hitch.
But it is quite difficult, though the only solution to this would be to decrease the rally point recharge maybe.
Its not bad with experienced players you can trust as they'll make their own arrangements to reach you, several times i've waved down an APC and gone "I need a lift to Sq X" and they let me hitch.
But it is quite difficult, though the only solution to this would be to decrease the rally point recharge maybe.
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
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Uladh
- Posts: 46
- Joined: 2008-12-07 20:28
Re: 128 player tests: Feedback and Observations
does anyone else think the rounds dont last as long with 116 players as the team with less teamwork gets rolled over alot faster.?
Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
joethepro36 talking about me
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
joethepro36 talking about me
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: 128 player tests: Feedback and Observations
is there a vent or ts3, im trying to talk to soppa but dont want to disturb guys on mumble
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
You can sent private mail here in forumxambone wrote:is there a vent or ts3, im trying to talk to soppa but dont want to disturb guys on mumble
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Lt.Dan_991
- Posts: 47
- Joined: 2008-07-29 02:52
Re: 128 player tests: Feedback and Observations
Taking server hardware limitations out of the picture, is there a hard limit to the # of total players?
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
Yes there is. Im looking em atm and server could be very unstable when its running on 250 player mode.Lt.Dan_991 wrote:Taking server hardware limitations out of the picture, is there a hard limit to the # of total players?
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: 128 player tests: Feedback and Observations
Server is at 100/250. Gotta see how far this goes 
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Neighbor Kid
- Posts: 30
- Joined: 2006-03-06 23:50
Re: 128 player tests: Feedback and Observations
if thats figured to work then i would think most PR maps would have to be resized 250... whats that 125 vs 125 thats insane.. what are squad sizes at that?
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: 128 player tests: Feedback and Observations
Server crashed but filling up again.
Squad limits is at 13 members. 13x9 squads=117. With a commander, there will be 8 players without a squad per team as it stands?
I don't think game play would ever really work with so many players, but its an interesting test to see the limits.
Squad limits is at 13 members. 13x9 squads=117. With a commander, there will be 8 players without a squad per team as it stands?
I don't think game play would ever really work with so many players, but its an interesting test to see the limits.
Last edited by Rico on 2011-04-20 13:58, edited 1 time in total.
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: 128 player tests: Feedback and Observations
I really like the 128 player server. It makes PR even more realistic and there are way more INF squads. And the Vehicle and Infanterie balance is way better in my opinion. I didn?t got any lagg yesterday and if you got a good working squad, you can have the most fun and realistic gameplay you can have in any game right now. Looking forward to more 128p servers.
Keep it up!
Micro
Keep it up!
Micro
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: 128 player tests: Feedback and Observations
Yeah I was in the Squad who was trying to Bombrush the Tower at Airstrip.snake_rus1 wrote:"JESUS FRICKING SITH THAT OPERATION BARRACUDA ROUND ON CHINA. O_O PURE UNFILTERED EPIC.
Defense of Supply fort demonstrates how this game should be played. Feel free to comment on that if you were there. Somebody recorded, right?"
Awesome defence, awesome teamwork and A LOT OF supressing fire! One moment approx 15-20 dudes next to me were firing fully auto in same direction at same time. i wonder what did the enemy feel at this moment , lol
And respect for US team for that last desperate assault . it was E P I C
btw, i didnt experience any lag at all, despite both teams were at almost same spot, which is also very pleasant.
It was one of the best games i have ever played
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Lt.Dan_991
- Posts: 47
- Joined: 2008-07-29 02:52
Re: 128 player tests: Feedback and Observations
Finally got in on a full server and it was a blast. Definitely going to be hard playing on stock 64 player servers. Hopefully this can become the new norm.
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Pvtjhonson
- Posts: 1
- Joined: 2011-04-20 18:44
Re: 128 player tests: Feedback and Observations
There should probably be a change in allowing people to pick up kits from the opposing side, since it doesnt display that they are friendly and they look exactly the same, i accidently killed one of my teammates and got kicked for it, there is just no way to tell if theyre friendly or not, dont really know if theres much that can be done bout that tho.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: 128 player tests: Feedback and Observations
They're working on it.Pvtjhonson wrote:There should probably be a change in allowing people to pick up kits from the opposing side, since it doesnt display that they are friendly and they look exactly the same, i accidently killed one of my teammates and got kicked for it, there is just no way to tell if theyre friendly or not, dont really know if theres much that can be done bout that tho.
Protip: don't shoot at enemies they might be friendlies.
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 player tests: Feedback and Observations
Try open your map every now and then so you know where friendlies are moving.
Also keep on eye about targets behavior.. if he looks you and then turns away, he might be friendly.
Also you can ask on mumble if there is friendlies on that direction.
But I think best way really is to know where friendlies are moving. I'll check my map like once in every two min or so and I cant even recall last time when i've killed friendly.
Also keep on eye about targets behavior.. if he looks you and then turns away, he might be friendly.
Also you can ask on mumble if there is friendlies on that direction.
But I think best way really is to know where friendlies are moving. I'll check my map like once in every two min or so and I cant even recall last time when i've killed friendly.
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FullMetalMonkey
- Posts: 67
- Joined: 2011-04-15 01:21
Re: 128 player tests: Feedback and Observations
I'm editing and uploading footage from the Kashan Desert map played earlier. It will be should be up by tomorrow night i'll post it when it's done. I also have footage from Quai River too but i have yet to view it.
Some of the footage from Kashan Desert was truely epic. Whoever created the sound design for Project Reality i salute you.
Some of the footage from Kashan Desert was truely epic. Whoever created the sound design for Project Reality i salute you.
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
Re: 128 player tests: Feedback and Observations
had some pretty nice rounds tonight, oh yeaFullMetalMonkey wrote:Some of the footage from Kashan Desert was truely epic

