[Static Model] Libyan Shrine [WIP]

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Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

I am having trouble fixing the zfighting issue. Do I click create and then connect the points? Wat do?
Shovel009
Wakain
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Re: [Static Model] Libyan Shrine [WIP]

Post by Wakain »

pretty nice, and is that a supplycrate on your ref.? ;)
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

[quote=""'[R-CON"]Adriaan;1597936']Ah yeah, I think this is what it's like:

http://i.imgur.com/5NOsU.jpg

Edit: ninjad

here's some more pics:

http://www.digitaljournal.com/img/5/1/6 ... _Hotel.jpg
http://static.panoramio.com/photos/original/3961694.jpg

The part on which the obelisk stands does look like a cut of triangle. You can see two of the long sides in the above pics, and both are of equal length.[/quote]

Ye that looks right to me since you can see the shadow off of it etc :)

[quote="Shovel""]I am having trouble fixing the zfighting issue. Do I click create and then connect the points? Wat do?[/quote]

You must first delete the old face first and then remake the face with it connecting all the verts. There are a few ways of doing it but that's the simplest.
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Web_cole
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Re: [Static Model] Libyan Shrine [WIP]

Post by Web_cole »

Another pic:

Image

At least I think its the same one, very similar if they're not.
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Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

That's a good ref, in fact you can see that the tower is also that funny hexagon shape too in that ref. Any idea what thous nobbly things are on the corners of the base too?
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Web_cole
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Re: [Static Model] Libyan Shrine [WIP]

Post by Web_cole »

[R-DEV]Rhino wrote:That's a good ref, in fact you can see that the tower is also that funny hexagon shape too in that ref. Any idea what thous nobbly things are on the corners of the base too?
Not sure, some form of night lighting would be my best guess.
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Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

I tried to connect the vertexes, but then this happens:

Image
Shovel009
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

I meant with the face creation tool:
Image

But it looks like your going to need to remodel that bit anyways based on the last few refs/info as the shape of the tower and its base isn't correct, the foundation is fine thou.
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Doc.Pock
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Re: [Static Model] Libyan Shrine [WIP]

Post by Doc.Pock »

[R-DEV]Rhino wrote:That's a good ref, in fact you can see that the tower is also that funny hexagon shape too in that ref. Any idea what thous nobbly things are on the corners of the base too?
people?
anywayz niiiice
Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Okay, I have basically started the model over, because it is more complicated to edit the current base. It didn't take long to model, I should be done in an hour or two.
Shovel009
Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Update:
Image
Does look better?
Shovel009
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Looks good to me, also when you get round to making thous indents in the base, note how the long side has more than the short side and try and replicate that ;)
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Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Okay, I have added the indents. Like in the reference, there are 3 on the large sides, and one on the small sides.

Image
Shovel009
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Looks good, are all the indents equal size, so the indent on the large side are the same width as the short side with only one? If so that is a good indicator to say you have got the dimensions right :D
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pfhatoa
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Re: [Static Model] Libyan Shrine [WIP]

Post by pfhatoa »

looks golden. Glad such a simple static could give a map that special feeling :)
Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Small Update:

Fixed dimensions of indents, now they are all the same. Also, added indents to lower base.
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Last edited by Shovel on 2011-05-23 00:29, edited 1 time in total.
Shovel009
Wakain
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Re: [Static Model] Libyan Shrine [WIP]

Post by Wakain »

great work so far, but couldn't those indents, if not the larger than perhaps the smaller ones below, be made with normal maps? (if this is not the correct name I mean the maps with which you can create a 3d effect on flat surfaces by using a sort of texture, yep my bf2 modding experience is what I read in the highlights :p )

to some of us every tri less is a good tri ;)
Adriaan
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Re: [Static Model] Libyan Shrine [WIP]

Post by Adriaan »

Wakain wrote:great work so far, but couldn't those indents, if not the larger than perhaps the smaller ones below, be made with normal maps? (if this is not the correct name I mean the maps with which you can create a 3d effect on flat surfaces by using a sort of texture, yep my bf2 modding experience is what I read in the highlights :p )

to some of us every tri less is a good tri ;)
I imagine it shouldn't be that much of a problem as long as it has efficient lods (you don't need those indents to be physically there from 50m away already or so). Besides, I don't think it'll be on a map more than once, unlike a generic house or appartment building for example. :-)
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Wakain
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Re: [Static Model] Libyan Shrine [WIP]

Post by Wakain »

[R-CON]Adriaan wrote:I imagine it shouldn't be that much of a problem as long as it has efficient lods (you don't need those indents to be physically there from 50m away already or so). Besides, I don't think it'll be on a map more than once, unlike a generic house or appartment building for example. :-)
yeah, I guess you're right, maybe I'm a little obsessed with saving other people's tri's ;)
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

looks good but the lower short side indents should go to the edges, looks really odd with it being so short etc.

Also Wakain, normal maps are not possible without the static using custom textures, unless you find a pallet with what your looking for exactly but that's not likely and as such its best to model them and remove them from the LODs.
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