Zemciugas wrote:I could model the missing sight from ref shots, but I dunno what are the limits/ requirements on Bf2 models.
The model that's already there doesn't look very high poly. I'm tempted to make a new one myself, but I'm rather busy already with various tasks. I'd say about 4000 tris total would be right.
Don't have all that much time to work on this, would be great if anyone could point out any mistakes, or I'l just start doing the 3 p model. First time doing anything for a fps so don't be too hard. And do I need to model lods for the 3p model? If so, what are the specifics/ requirements?
Yeah that looks nice. Since you've got a few tris to burn it might be worth adding some extra geometry to smooth out some areas like the wooden grips perhaps, or rounding/chamfering the edges of some of the metal parts (where applicable with regards to the real thing ofcourse). Don't forget to add any missing smoothing groups, it's better to do those while working instead of at the end (as a wise man once told me) so that it's easier to correct any smoothing errors. Make sure you're not using any vertices where they are not defining the shape of the model unless it's absolutely necessary, to fix smoothing errors f.e. Your front sight has some unessecary verts on the side at the moment as you may now. It's also good practice to turn all polygons into 3 or 4 sided faces imo. Good luck and keep at it!
Ok then, will fix a few erros, maybe add more detail to the big wooden part and start doing 3p model. Do I need to make lods for the 3p model? If so what are the limits/ requirements?