[Help] Once again

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

[Help] Once again

Post by ledo1222 »

Okay hold on a second people its not a whining thread again.

This time i have a cool head and i am not crazy yet, haven't been tested.

But for the 20th time iv try ed Mapping or the setup of it. iv followed the Tutorial that R-Dev Rhino Has set up. Iv followed ever Instruction to detail. and iv come to a problem, in the Tutorial its shows something completely different from what i have.

Iv come to this part.

In the Mod Manager click on the tab "Editor Content" and in there check every box in the list. If it has a white box next to it it is unchecked and will not load, if it has a green box it is checked and will load the content related to it. (IE: Common, Dynamic Objects, Effects, etc.)


Its shows lots of thing to check. -----------http://imageshack.us/photo/my-images/151/12xh3.jpg/

So i followed the instructions when to my BF2Editor and i have a completely different view.
All i see is one option and that is StaticObjects Is this normal or what?

Help would be greatly thank. If this is not solved ill just Re try :P

-ledo
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Help] Once again

Post by Rudd »

Its shows lots of thing to check. -----------http://imageshack.us/photo/my-images/151/12xh3.jpg/
thats normal, we separate the different kinds of objects
please remember the tut is quite old, when we had a different folder setup

tick what you need or all of it

any chance you can get in the habit of more descriptive thread titles please?
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Help] Once again

Post by ledo1222 »

[R-DEV]Rudd wrote:thats normal, we separate the different kinds of objects
please remember the tut is quite old, when we had a different folder setup

tick what you need or all of it

any chance you can get in the habit of more descriptive thread titles please?
Thanks for the quick response but just in case witch ones should i be checking? If im only going into mapping?
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Once again

Post by Rhino »

You need to check all of them, even for mapping, pretty sure it says that in the tut?
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Help] Once again

Post by ledo1222 »

[R-DEV]Rhino wrote:You need to check all of them, even for mapping, pretty sure it says that in the tut?
but im only getting one option tho. I seem to have Dun goofed it. :-|
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Help] Once again

Post by Rudd »

I'd just do the tut again, so that you get the options again.

When mapping you can choose what things you want to load, e.g. you perhaps don't want to work on your gameplayobjects, so you don't load teh vehicles and weapons, but if you aren't loading your map to work on one particular aspect of it, just load everything.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Once again

Post by Rhino »

[R-DEV]Rudd wrote:I'd just do the tut again, so that you get the options again.

When mapping you can choose what things you want to load, e.g. you perhaps don't want to work on your gameplayobjects, so you don't load teh vehicles and weapons, but if you aren't loading your map to work on one particular aspect of it, just load everything.
Rudd I wouldn't suggest that as its only going to confuse people some more :p

Just check everything :)
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jax
Posts: 355
Joined: 2011-08-07 02:47

Re: [Help] Once again

Post by jax »

Maybe he didnt extract the zips in the C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects?

Off we fuck.
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