Lee Enfield needs more player controlled power!

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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Lee Enfield needs more player controlled power!

Post by TheComedian »

Use enfield as a medium to long range support rifle. If you must get in a CQB leave the PPSH guy to clear the rooms.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Lee Enfield needs more player controlled power!

Post by Mikemonster »

Wakain wrote:the other guy often had a cumbersome bolt-action rifle as well, and of course casualties were part of the game back then ;)
Good point :)
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Lee Enfield needs more player controlled power!

Post by Dev1200 »

Enfield is one shot kill :D

Also, it works like the shotgun ingame, essentially.
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Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Lee Enfield needs more player controlled power!

Post by Ts4EVER »

Mikemonster wrote:I wonder how the guys in the trenches did, or the ones in the Burmese/Malayan jungles? Or when they took Arnhem.
Well they didn't actually use the version in the trenches of WW1 but I will let that slide for now ;) . The use of large calibre bolt action rifles was kind off pointless and it is surprising how long it took them to figure it out. These rifles are effective over 1000m and more, which is awesome when you are a sniper, but kind of sucks if you are a normal ground slugger with about 200m maximum enagement distance. Because that means that you either have to carry a machine gun that requires several people to serve effectively and carry the ammo for or a rifle that is semi automatic at best. Which is why most nations started issuing or developing intermediate rounds during WW2.
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speedhound1-WYD-
Posts: 55
Joined: 2009-05-16 18:29

Re: Lee Enfield needs more player controlled power!

Post by speedhound1-WYD- »

the British army did indead have a special room clearance technique, it was called the Sten gun.
the .303 isn't that heavy as might be imagined, i remember going on many an exercise and doing lots of range work with it in the early 1980's as a Cadet and even as a kid i could weild it swiftly.
the one thing i would say about the rifle in PR is the deviation timing, when as a sniper taking care for a really long shot a sniper rifle deviation time is suitable, at 100-200 metres its a fairly easy matter to hit human size targets with very little time either from first shot or between shots.
it was an engineering delite, quality, particularly the later 1950's examples.
Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Lee Enfield needs more player controlled power!

Post by Lord Jesus »

Ok well, I figured out, it's not the weapon itself that causes this walking penalty, but it's the game mechanics itself. Is it possible to make the sprint the primary function, for example, if you have a weapon sighted. Pressing the sprint key and w would make you unsight your weapon and sprint. I understand why there should be a walking penalty when sighting in your rifle. But when I am trying to unsight my weapon, why should I have a walking penalty. IN REAL LIFE, IF I'M GETTING SHOT AT, AND I AM LOOKING THRU MY SCOPE, AM I GONNA BE LIKE, OHH I CANNOT LOWER MY RIFLE WHILE RUNNING, I NEED TO WALK CAREFUL IN ORDER TO LOWER MY RIFLE DOWN TO MY HIP AND TAKE A EXTRA 2 SECONDS BECAUSE IT IS A DANGEROUS PROCEDURE.
Spec
Retired PR Developer
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Re: Lee Enfield needs more player controlled power!

Post by Spec »

Engine limitation, Jebus. We'd have unsighting faster than sighting in if that was possible, but it's not. The animation always has to be the exact reverse. That said, you can always switch weapons to speed it up... If you really need to lower the gun ASAP, switch to the knife or something and then run. You might feel like you're in CS for a moment, but I guess it works... :p
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Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Lee Enfield needs more player controlled power!

Post by Lord Jesus »

Spec wrote:Engine limitation, Jebus. We'd have unsighting faster than sighting in if that was possible, but it's not. The animation always has to be the exact reverse. That said, you can always switch weapons to speed it up... If you really need to lower the gun ASAP, switch to the knife or something and then run. You might feel like you're in CS for a moment, but I guess it works... :p
Thanks, good to know,
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Lee Enfield needs more player controlled power!

Post by Lugi »

Btw isnt it a bug that enfield has only 8 spare rounds?
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Lee Enfield needs more player controlled power!

Post by TheComedian »

Lugi wrote:Btw isnt it a bug that enfield has only 8 spare rounds?
Thats 8 reloads or 16x5 rounds
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Lee Enfield needs more player controlled power!

Post by Lugi »

TheComedian wrote:Thats 8 reloads or 16x5 rounds
No it's not. It has 18 rounds total.
lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: Lee Enfield needs more player controlled power!

Post by lukeyu2005 »

the lee enfield is awesome it's a shotgun with 10 bullets and accurate past 50m. What more could you ask for?
Nixy23
Posts: 138
Joined: 2010-07-10 14:55

Re: Lee Enfield needs more player controlled power!

Post by Nixy23 »

Lugi wrote:No it's not. It has 18 rounds total.

The medic's Enfield has 8 spare mags of 10 rounds (or rather 16 of 5, but combined), however the sniper variant only has 8 spare rounds, instead of mags. It is indeed a bug and has been looked into.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Lee Enfield needs more player controlled power!

Post by Lugi »

Nixy23 wrote:The medic's Enfield has 8 spare mags of 10 rounds (or rather 16 of 5, but combined), however the sniper variant only has 8 spare rounds, instead of mags. It is indeed a bug and has been looked into.
I really thought this is intentional to nerf the ins sniper, and this bug is in PR for a very long time and they didn't manage to get rid of it.
Nixy23
Posts: 138
Joined: 2010-07-10 14:55

Re: Lee Enfield needs more player controlled power!

Post by Nixy23 »

Lugi wrote:I really thought this is intentional to nerf the ins sniper, and this bug is in PR for a very long time and they didn't manage to get rid of it.
Everyone thought it was intentional, but look at this thread here.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Lee Enfield needs more player controlled power!

Post by Mikemonster »

Guys this isn't a shotgun, the shotgun has a 2sec deviation count AFAIK, much like handguns.

Kokan skirmish teaches you that the Lee Enfield is not a shotgun :P

Mind you, every shot is a headshot if it's on target, always good for a laugh.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Lee Enfield needs more player controlled power!

Post by karambaitos »

^shotguns have deviation? since when? you can dolphin dive like a boss with them, and if you paint a dot on your screen you just made a hardware aimbot.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Lee Enfield needs more player controlled power!

Post by Maverick »

Nixy23 wrote:Bolting the guns yourself is one of the features that is an option in the new Red Orchestra 2. I must say I don't like it at all. It makes you tap the mouse like a tard, and if you forget to do it you're a dead man the next time someone pops up.

I can't see this happening in PR, and would make the enfield a far worse rifle. As it is right now, it's very nice. Just not designed for room clearing..
Off topic, but your point in your first statement about RO2 making you click to chamber a new round, that is realistic because it lets you have FULL control over your rifle, I mean, because bolt action rifles do not automatically chamber a round do they?(IIRC only semi-auto and full-auto weapons do this)
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Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Lee Enfield needs more player controlled power!

Post by Lord Jesus »

Maverick wrote:Off topic, but your point in your first statement about RO2 making you click to chamber a new round, that is realistic because it lets you have FULL control over your rifle, I mean, because bolt action rifles do not automatically chamber a round do they?(IIRC only semi-auto and full-auto weapons do this)
In real life, if your target is in the same room as you are, and you miss your shot, it's probaly faster to use both your hands to position the rifle into a melee stance, then rush your target and strike him with the butt of your rifle. Working the bolt with both hands will take too much time to get another shot when you are in CQC.

However in RO and video games, they cannot implant this completely accurately because a mouse and keyboard can never replicate the real action of firing a rifle or physical violence.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Lee Enfield needs more player controlled power!

Post by Wakain »

enter the weaponslot 1 hotkey ;)

(mousebutton 4 if you're lucky)
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