ACOG for Rifleman Specialist

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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: ACOG for Rifleman Specialist

Post by dtacs »

Yes it does, you can right-click to get alternate sights on US, IDF and MEC kits.
Stealthgato
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Joined: 2010-10-22 02:42

Re: ACOG for Rifleman Specialist

Post by Stealthgato »

The only specialist kits with optics are US Army (EO-Tech), IDF (MARS) and German (G36 sight, both scope and red dot, making it the only faction with zoom optics on specialist like the OP wants - it is also the only faction with zoom optics on medic kit).

USMC and MEC only have iron sights on specialist, dtacs.
Last edited by Stealthgato on 2011-11-14 14:02, edited 2 times in total.
dtacs
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Re: ACOG for Rifleman Specialist

Post by dtacs »

Thought the USMC has an EOTech, and the MEC a Z-point?
Dev1200
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Joined: 2008-11-30 23:01

Re: ACOG for Rifleman Specialist

Post by Dev1200 »

dtacs wrote:Thought the USMC has an EOTech, and the MEC a Z-point?
USMC specialist right-click is irons. Believe me, I've tried. I think the MEC is irons as well. However, medic right click is aimpoint, for both factions.

Sadly, not all kits get a special right click.
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ShockUnitBlack
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Re: ACOG for Rifleman Specialist

Post by ShockUnitBlack »

The German kits have 4x zoom because the G36 always has built-in optics (the alternative being giving the Germans the G3 for a few more kits, like with the Medic on Lashkar Valley, but would be exceptionally unrealistic). Would like to see more red-dots on the Specialist kit for sure.
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Ambush
Posts: 58
Joined: 2011-01-04 18:18

Re: ACOG for Rifleman Specialist

Post by Ambush »

I get more kills with iron sights or red dot every time! Why!? Because I wouldn't imagine shooting at something with iron sights without it allready being in the kill zone. Scopes make you feel like you can shoot anything you see, and sometimes you get the kill ,but you always give away your position. Iron sights are great for CQB as mentioned before, but the best part is that it forces you to hold fire, wait, or move into the kill range before you shoot.
ShockUnitBlack
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Re: ACOG for Rifleman Specialist

Post by ShockUnitBlack »

Iron and red-dot sights on assault rifles are inherently more useful to a squad than scoped assault rifles thing as the Marksman and AR kits, which should always be scoped, are more than capable of taking out targets at range without support. You need your assault rifles for close-quarters.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: ACOG for Rifleman Specialist

Post by 40mmrain »

Why people believe the rifleman kit would be used like a "marksman" is such hypothetical bullshit. Standard rifles are simply not accurate enough to be used like that, at all in this game. Unless the target is perfectly still and youre LUCKY, you wont kill anyone with an m4 ACOG at long range.

I believe all conventional faction classes should have the option to at least have an aimpoint, if not optics on their rifles. It's so negligible, forcing irons for classes like HAT to make LAT useful is pointless and unrealistic.
saXoni
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Re: ACOG for Rifleman Specialist

Post by saXoni »

40mmrain wrote:Unless the target is perfectly still and youre LUCKY, you wont kill anyone with an m4 ACOG at long range.
Define long range?
40mmrain
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Re: ACOG for Rifleman Specialist

Post by 40mmrain »

in PR with a rifle thats maybe 200m-300m?
saXoni
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Re: ACOG for Rifleman Specialist

Post by saXoni »

Okay. Between 40m-150m it's all about letting the deviation settle.

Edit: I'm going off-topic again, am I not? :p
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: ACOG for Rifleman Specialist

Post by KiloJules »

Always this hate going on from the "no-scopers"...

Meanwhile, I too have played the game long enough to feel confident enough to grab my cqb officer every now and then but not being able to kill anyone with a standard scoped rifle at 250 m or slightly above is just bad shooting - in terms of not waiting long enough - not mouse/aiming skill wise!!! I am myself not really good at that...and still: I have killed so many guys alone tonight with a scoped rifle over long distance. Oc you need some help from time to time - like someone else from another angle keeping the guys' head down. Then you can easily kill him with 1-3 well placed shots from pretty far away. Because he wont hardly be able to tell you rdirection while he is under covering fire if you miss the first or second shot. Or him being concentrated on the guy 25 m away from you and therefore exposing himself. You get in cover, wait, wait longer, then just one more second, you pop up, align him and shoot.

The point is, if you feel that you rather have only unscoped riflemen in your squad plus your medic and yourself - go ahead. Nobody is keeping you from doing it. That is what is so nice about this game, you can do so many things to accomplish sth.

I am not saying, I want to have scopes on every weapon, especially not as only option because like you said: There are plenty of times when an unscoped weapon is WAY better! (And even though you can not see it, you can still kill enemies over long distance even with iron sights or red dot.)
But many people think that this is not always the case and therefore want to have the option to choose. I don't see any wrong with that. For gods sake we have unscoped Marksmen rifles that work as cqb light machine guns for MANY people. With that I have kind of a problem.

I would support the suggestion if it was to be implemented as the secondary option NOT the primary!

Why? Because, if you have crates (and right click the kit you want) you are either in mainbase or probably defending a place. Depending on the situation you could really use the scope to have a better shot there. You made sure your squad had supplies, so you could "reward" them with scopes, if needed in the specific area/location.

Also: Not putting it on primary would not impact those who like it how it is!!!


EDIT: Something like forcing the germans to use the G36 aim point for medic and specialist would be total BS btw. because it is so damn bulky. When I play Germans I always take the scoped G36 - even when I go enter a cave. That red-dot is just too bad.
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: ACOG for Rifleman Specialist

Post by Curry »

this discussion is totally pointless... but hey take the ACOG on the SPC so it's easier for the good guys to stay alive :D

Curry.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: ACOG for Rifleman Specialist

Post by ComradeHX »

Curry-Chicken wrote:but hey take the ACOG on the SPC so it's easier for the good guys to stay alive :D
There are no "good guys."
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Imo, Rifleman Specialist should always have the magnifying optics; he has a SHOTGUN for CQB; there is almost no reason to be using his rifle in urban maps unless the target is just too far(in which case the basic rifle is still not ideal).
Tarranauha200
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Re: ACOG for Rifleman Specialist

Post by Tarranauha200 »

Semi auto shotgun sucks so hard(lol I cant just use it) and IIRC they use rifles in CQB too and just break doors with shotgun.
jerkzilla
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Joined: 2007-03-07 12:04

Re: ACOG for Rifleman Specialist

Post by jerkzilla »

I honestly don't think this is that important. It's not like every time the map switches to Silent Eagle, the German team falls apart because all the medics and specialists go their own lone-wolfing ways. And I doubt it would happen on a 2km map, or even a 1km map either.

As so many responses in this thread clearly point out, people simply prefer one or the other. So if it's mostly down to preference, then why is it that players shouldn't have this choice?
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ShockUnitBlack
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Re: ACOG for Rifleman Specialist

Post by ShockUnitBlack »

Variety is the spice of life.
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Bringerof_D
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Re: ACOG for Rifleman Specialist

Post by Bringerof_D »

All reasons against are hypothetical. i say let the player have the option.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: ACOG for Rifleman Specialist

Post by Curry »

ComradeHX wrote:There are no "good guys."
of course there are. I was talking about my squadmembers, the green guys you know? :mrgreen:

Curry.
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: ACOG for Rifleman Specialist

Post by Bob of Mage »

To me it seems like keeping irons for Specialist is the most unrealistic part of PR as it stands. It's the same thing with the HAT, AA, Medic, and Engineer. Why would any CO give the order that a crewman could have magnified sights and a Rifleman Specialist could not. It feel like PR is trying to save a part of BF2 gameplay just because.
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